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Update 11 is launching on August 15th!
A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) thats much easier to build, giving a faster start to the game.
You can now mix paints and paint your constructions with a variety of tools.
Weve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits on residential property.
Outdoor areas will now generate housing points, and weve added a number of outdoor items to make decorating your spaces beautifully have an impact on gameplay.
We've added a new maintenance system which will roll out over several updates, the first part is Tools and Crafting Stations where tools permanently degrade when repaired and crafting stations require replaceable components.
Were introducing a way to buy cosmetic variants of existing items as a way to support Ecos development and show your support in the game. These are totally optional and will be cosmetic only, and will make it financially feasible to continue growing the game for our most dedicated long-term players. More details to come.
Eco can now run without any connection to the internet, no longer requiring a connection to our servers or the internet at all for playing on local servers. Lots more bugfixes and optimizations as always. Well be sharing full notes in streams and at launch but wanted to share a bit of what we have in store to the community. As always thanks for your awesome support as we build towards V1!
[ 2024-07-26 16:14:10 CET ] [ Original post ]
Hello Eco Citizens, our next release date has been set: Eco 11 will launch August 15th! Weve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:
Adobe Blockset
A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) thats much easier to build, giving a faster start to the game.
Painting
You can now mix paints and paint your constructions with a variety of tools.
Culture for Architecture
Weve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits on residential property.
Outdoor "Rooms"
Outdoor areas will now generate housing points, and weve added a number of outdoor items to make decorating your spaces beautifully have an impact on gameplay.
Maintenance and Repair
We've added a new maintenance system which will roll out over several updates, the first part is Tools and Crafting Stations where tools permanently degrade when repaired and crafting stations require replaceable components.
Eco Marketplace
Were introducing a way to buy cosmetic variants of existing items as a way to support Ecos development and show your support in the game. These are totally optional and will be cosmetic only, and will make it financially feasible to continue growing the game for our most dedicated long-term players. More details to come.
Offline Play
Eco can now run without any connection to the internet, no longer requiring a connection to our servers or the internet at all for playing on local servers. Lots more bugfixes and optimizations as always. Well be sharing full notes in streams and at launch but wanted to share a bit of what we have in store to the community. As always thanks for your awesome support as we build towards V1!
[ 2024-07-26 16:14:10 CET ] [ Original post ]
Eco
Strange Loop Games
Developer
Strange Loop Games
Publisher
2018-02-06
Release
Game News Posts:
193
🎹🖱️Keyboard + Mouse
Very Positive
(10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
- Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
- Create a player-run government to make decisions as a group, proposing and voting on laws
- Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
- Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
- Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
- A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
MINIMAL SETUP
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
- Storage: 2 GB available space
- Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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