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Hotfix 11.1.2 released!

Hey Citizens, we have just released Hotfix 11.1.2 to address the following issues:

Art:


  • Fixed: Cotton plants in pots were displayed too small.
  • Fixed: Texts on the Steam Truck were displayed wrongly.
  • Fixed: Flat Steel Doors were missing their texture.

Balance:


  • Changed: Housing points for the Electric Wall Lamp increased to 8 from 2,5.
  • Changed: Housing points for the Hanging Electric Wall Lamp to 8 from 2,5.
  • Changed: Housing points for the Tallow Wall Lamp to 4 from 2,5.
  • Changed: Room volume requirements were removed from all lighting objects, allowing them to be placed anywhere.

Miscellaneous:


  • Added: Players can now define per object with storage component if they want newly placed storage objects to be automatically linked with them.
  • Changed: Players no longer need to be a citizen of a specific settlement to receive reputation from it via civics.
  • Fixed: A server crash that occured when using explosives near bedrock.
  • Fixed: A server crash related to room calculations.
  • Fixed: Storage filters didn't work reliably after adding persistent filtering to the economy viewer.
  • Fixed: Durabilities of multiple, identical items would become linked when using the consolidate button in their storage.
  • Fixed: When joining a settlement with a homestead while having unused claimpapers of it stored in the claim stake, these claimpapers could no longer be removed from it.
  • Fixed: Abandoning a specialty would show a notification noting a different specialty than the one actually abandoned.


[ 2024-11-18 15:07:36 CET ] [ Original post ]



Eco
Strange Loop Games
  • Developer

  • Strange Loop Games
  • Publisher

  • 2018-02-06
  • Release

  • Indie Simulation Multiplayer Coop
  • Tags

  • Game News Posts 189  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (10235 reviews)


  • Review Score

  • https://www.play.eco
  • Website

  • https://store.steampowered.com/app/382310 
  • Steam Store

  • The Game includes VR Support

    Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

    Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

    A world-survival game

    Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

    Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

    In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

    • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    • Create a player-run government to make decisions as a group, proposing and voting on laws
    • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
    MINIMAL SETUP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    1.75$ (71%)
    23.87$ (20%)
    9.23$ (16%)
    5.03$ (16%)
    13.79$ (8%)
    16.99$ (15%)
    13.19$ (34%)
    17.62$ (71%)
    9.00$ (70%)
    8.39$ (16%)
    3.81$ (81%)
    12.44$ (17%)
    4.36$ (78%)
    16.57$ (17%)
    3.39$ (83%)
    8.17$ (18%)
    8.59$ (14%)
    2.22$ (78%)
    4.06$ (80%)
    16.39$ (18%)
    16.99$ (15%)
    1.06$ (65%)
    7.50$ (70%)
    3.37$ (83%)
    31.49$ (30%)
    23.44$ (33%)
    6.53$ (18%)
    16.39$ (18%)
    21.47$ (14%)
    16.52$ (17%)
    GAMERSGATE

    [ 3198 ]

    8.0$ (60%)
    9.0$ (70%)
    27.99$ (30%)
    1.05$ (85%)
    5.25$ (85%)
    5.0$ (75%)
    15.0$ (70%)
    6.25$ (75%)
    2.5$ (75%)
    1.69$ (89%)
    5.31$ (79%)
    4.5$ (77%)
    12.79$ (36%)
    3.75$ (92%)
    10.49$ (48%)
    3.0$ (80%)
    13.74$ (45%)
    2.0$ (80%)
    0.94$ (81%)
    1.31$ (81%)
    0.68$ (92%)
    1.13$ (92%)
    1.05$ (85%)
    2.0$ (75%)
    3.75$ (81%)
    1.27$ (89%)
    0.6$ (92%)
    6.75$ (66%)
    1.35$ (77%)
    3.0$ (85%)

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