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Hotfix 11.1.5 released!

Hey Citizens, we have just released Hotfix 11.1.5 to address the following issues:

Civics:


  • Fixed: Claim papers and stakes would convert to their generic versions instead of being removed when the player that led to their creation left the settlement.
  • Fixed: When trying to create a bank account after having reached the limit of 20 bank accounts the player was disconnected from the server with an error message.
  • Fixed: It was unintentionally possible to list pictures for sale in stores.

Interaction:


  • Fixed: Claims wouldn't be highlighted with supported items & tools when switching to them from a hammer.
  • Fixed: When placing specific items, their shadow placement wouldn't disappear despite the item no longer being held.
  • Fixed: Occupancy of the Small Shipyard was wrong, leading to placement potentially being blocked due to vehicles that weren't near the object.
  • Fixed: Some tools like the remote detonator couldn't be used while in fly mode.

UI:


  • Fixed: When clicking the "Yes" button on the store transaction confirmation popup twice in quick succession the player would get disconnected from the server with an error message.
  • Fixed: Items with persistent data were missing the link to reset their data in the tooltip.

Miscellaneous:


  • Fixed: Some hair and hat combinations led to avatars being invisible and not editable.
  • Fixed: A rare server crash related to water filters that could happen under specific circumstances.
  • Fixed: Another potential cause for a server crash that could occur when using explosives near bedrock.
  • Fixed: Picking up a printing press that contained a picture would disconnect the player from the server with an error message.
  • Fixed: In rare occasions the camera could be set to observation mode (view of own character) after reconnecting to a server.
  • Fixed: Toilet lids wanted to see the sky and started to fly.


[ 2024-12-17 14:57:27 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 193
🎹🖱️Keyboard + Mouse
Very Positive (10235 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6086 ]

1.50$ (90%)
2.00$ (80%)
2.22$ (78%)
0.90$ (91%)
1.72$ (78%)
4.12$ (17%)
21.99$ (12%)
6.50$ (50%)
10.50$ (70%)
23.29$ (53%)
7.27$ (84%)
12.44$ (17%)
3.00$ (90%)
33.59$ (16%)
21.95$ (56%)
20.74$ (17%)
4.50$ (70%)
4.09$ (18%)
3.74$ (75%)
25.00$ (50%)
12.74$ (15%)
4.22$ (15%)
1.67$ (16%)
8.69$ (13%)
12.74$ (15%)
42.47$ (15%)
24.89$ (17%)
8.00$ (80%)
10.50$ (70%)
6.79$ (-36%)
GAMERSGATE

[ 3241 ]

3.4$ (83%)
0.75$ (85%)
11.99$ (25%)
3.92$ (74%)
1.53$ (83%)
7.2$ (64%)
10.2$ (66%)
9.99$ (50%)
5.7$ (70%)
0.45$ (85%)
0.64$ (87%)
5.0$ (75%)
1.8$ (91%)
12.99$ (35%)
0.64$ (87%)
0.77$ (74%)
0.45$ (85%)
3.28$ (78%)
5.0$ (75%)
0.51$ (83%)
12.59$ (37%)
6.75$ (73%)
0.42$ (79%)
3.48$ (83%)
3.0$ (80%)
9.99$ (50%)
5.4$ (82%)
4.05$ (73%)
20.0$ (50%)
2.25$ (92%)

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