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Maintenance Update 11.1.7 released!

Hey Citizens, we have just released Maintenance Update 11.1.7 with the following changes:

Civics:


  • Fixed: When an election to fill multiple slots of the same office would end with a player having the most votes and some players with less votes being tied between each other, the player having the most votes did not receive the office.
  • Fixed: Executive orders trying to seize a vehicle were failing without showing a reason, seizing a vehicle is now possible when the owner is a citizen of the settlement.
  • Fixed: The jurisdiction for the law triggers "Create Work Order" and "Add Labour to Work Order" was not correctly limited to crafting tables located within settlement influence, but also affected all citizens of the settlement no matter where the crafting table was located.
  • Fixed: It was possible to transfer money to the treasury of a settlement that hasn't been founded yet, leading to the money being stuck there until the settlement is founded.
  • Fixed: Removing a claim stake whose attached deed contributes to culture led to a server crash.
  • Fixed: In work parties it was possible to grant access to titles the player wasn't a manager of, allowing players to gain membership of any title.
  • Fixed: Civic objects that were disabled due to no longer being within influence of a settlement didn't update their status when only being moved back to the influence instead of being picked up and replaced there.

Gameplay:


  • Fixed: When repairable parts were supposed to be replaced through a repair bounty they instead averaged their durability.
  • Fixed: In the store, durability configurations applied to integrity, e.g. a tool with reduced integrity but full durability wasn't listed if its integrity was below the configured durability value.
  • Fixed: Adding light sources to outdoor rooms wouldn't provide housing points until the deed was updated by resizing the deed, changing a building block or adding a different furniture item.
  • Fixed: It was possible to buy objects that had active work orders on them.
  • Fixed: It was possible to buy the foundation of a unfounded settlement with ratified constitution, leading to the proceeds of the sale being transferred to the unfounded settlement's treasury which due to the ownership change of the settlement foundation will be destroyed during the purchasing process, the money hence being removed from the world.

Miscellaneous:


  • Fixed: Trying to join a server through a Discord or Steam invite could fail with an error claiming that the requested server was not found.
  • Fixed: Removing a crafting table with active craft orders for marketplace items with the devtool didn't refund the used blueprints.
  • Fixed: A tree would only count to no longer be present on the world for statistic purposes when all its logs and the stump were removed - it is now considered to be no longer present when it was felled.
  • Fixed: Vehicles were getting picked up when trying to take out the last stored item when holding the hammer.
  • Fixed: A player causing an animation effect by using a tool on an object could lead to the same animation effect being played at a different user holding the same tool and looking at a similar object in the vincinity despite they were not using their tool.
  • Fixed: Country foundations were not correctly uncovering themselves after founding.

UI:


  • Improved: Readability of the bank account history. (Thanks to @Thibault-Brocheton)
  • Fixed: When moving a minimized category in the store UI around, all categories would expand again.
  • Fixed: When trying to list a picture in a store (which is not possible), a blank listing appeared.
  • Fixed: When a settlement issued an injunction against a law of a child settlement, all child settlements were separately notified about the injunction even when they weren't affected by it.
  • Fixed: The sidebar notifcation about a settlement being disabled due to its foundation having been disabled for too long wasn't formatted correctly.

Server:


  • Fixed: A potential cause for a server crash when restarting a server while overloaded.
  • Fixed: The configured ending date for holidays was not recognized correctly.
  • Fixed: The QA command /unclaimabandoned sometimes used by admins only removed deeds, but not the respective claim stakes, potentially leading to savegame corruption.
Settlements.template.eco
  • Added: "BasePlotsOnOutpostClaimStake" config variable, determining the amount of claims an outpost claimstake inherently comes with - defaults to 16.
Additionally, to celebrate the launch of the new viking-themed Dimworld Eco RP roleplay season, we have created the Norse steel axe perfectly suited for all the vikings out there. It is now available in the Eco Marketplace and for limited time until February 3 one blueprint of it is also available as a free Twitch Drop.


[ 2025-01-20 11:54:19 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 194
🎹🖱️Keyboard + Mouse
Very Positive (10380 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

3.00$ (85%)
8.59$ (14%)
8.25$ (17%)
1.73$ (83%)
7.62$ (62%)
20.65$ (17%)
4.19$ (16%)
25.79$ (14%)
9.30$ (63%)
2.54$ (83%)
21.21$ (15%)
12.44$ (17%)
7.11$ (11%)
1.64$ (84%)
14.27$ (43%)
7.64$ (15%)
50.39$ (16%)
41.99$ (16%)
9.09$ (77%)
1.17$ (92%)
17.39$ (13%)
21.22$ (15%)
22.24$ (11%)
42.47$ (15%)
4.95$ (17%)
8.29$ (25%)
25.47$ (15%)
8.46$ (15%)
5.00$ (75%)
33.99$ (-70%)
GAMERSGATE

[ 1851 ]

5.95$ (65%)
1.19$ (40%)
20.0$ (50%)
7.49$ (63%)
32.0$ (60%)
0.68$ (89%)
5.0$ (75%)
2.0$ (75%)
9.49$ (50%)
2.5$ (90%)
10.62$ (58%)
21.99$ (45%)
4.94$ (25%)
3.4$ (83%)
2.0$ (90%)
10.79$ (46%)
3.19$ (79%)
21.59$ (28%)
9.37$ (63%)
0.9$ (92%)
27.99$ (30%)
4.0$ (80%)
6.0$ (60%)
1.13$ (62%)
5.63$ (81%)
16.57$ (45%)
9.99$ (50%)
9.41$ (69%)
21.24$ (15%)
15.99$ (20%)

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