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Maintenance Update 11.1.8 released!

Hey Citizens, we have just released Maintenance Update 11.1.8 with the following changes:

Graphics:


  • Fixed: The driving animation for the canoe didn't work correctly when there was two players in it.
  • Fixed: Paddle movements when driving a canoe were not correctly synchronized with the view of other players.
  • Fixed: Standing on dynamite during the explosion could lead to the VFX and SFX effects not playing.
  • Fixed: Some objects, like dynamite, wrongly cast a shadow for their bounding box.

Interaction:


  • Fixed: It was no longer possible to hold the e key to pick up mining rubble.
  • Fixed: Pressing the enter key multiple times in quick succession to confirm a transaction could lead to the client being disconnected from the server with a "Failed to process a request" error.
  • Fixed: Deleting a store category could sometimes lead to nearby store categories being deleted as well.
  • Fixed: Some vehicles could get picked up when trying to take out the last stored item when the player has left the vehicle just a short moment ago.
  • Fixed: Repairable items could still be stacked to average their durability when using shift drag.

Miscellaneous:


  • Fixed: An explosion affecting a trash bag on the ground led to the corruption of the trash bag inventory, making it impossible to remove the trash bag.
  • Fixed: Currency exchange listings that were created after another player had viewed the exchange listings once didn't function correctly.
  • Fixed: The wanted list in the store only checked if any of the set requirements is true to allow the player to sell the item, which could lead to the player being presented with an error when trying to do so as for example the durability requirement was fulfilled but not the one for integrity. It now checks that all requirements are met before allowing the player to sell the item.
  • Fixed: The minimum and maximum durability and integrity weren't shown in the wanted list of the store.
  • Fixed: Items consumed to repair another item in the tool bench weren't removed from the slot until the table was closed and reopened.
  • Fixed: Using a pickaxe could lead to mining effects being shown for nearby players also holding a pickaxe, despite not using it.
  • Fixed: The tooltip for currency exchanges displayed exchange rates in reverse.
  • Fixed: The tooltip for the culture value of a settlement deed could wrongly note that the deed is not placed in a settlement, despite that not being possible.
  • Improved: All executive actions will now show a confirmation, also showing when the executive action failed due to missing jurisdiction.

Server:


Difficulty.template.eco
  • Changed: "FuelMultiplier" config variable was renamed to "FuelEfficiencyMultiplier" and now increases the runtime fuel yields when the value is increased and the other way round.
Additionally, this update enables marketplace credit shares for settlements: All active citizens of a settlement will now receive a credit share if a fellow citizen purchases a marketplace item.


[ 2025-01-30 15:58:39 CET ] [ Original post ]

Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 196
🎹🖱️Keyboard + Mouse
Very Positive (10464 reviews)
The Game includes VR Support
Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6056 ]

12.59$ (16%)
6.00$ (70%)
17.19$ (14%)
12.74$ (15%)
10.18$ (83%)
16.77$ (16%)
34.79$ (13%)
17.79$ (11%)
3.60$ (70%)
4.50$ (70%)
12.74$ (15%)
12.38$ (17%)
5.07$ (15%)
5.94$ (15%)
5.81$ (71%)
33.04$ (17%)
1.50$ (90%)
16.57$ (17%)
4.19$ (16%)
17.79$ (11%)
16.89$ (16%)
8.39$ (16%)
5.87$ (16%)
50.39$ (16%)
12.71$ (15%)
9.80$ (78%)
8.17$ (18%)
12.72$ (15%)
15.27$ (15%)
7.55$ (16%)
GAMERSGATE

[ 1499 ]

0.58$ (92%)
4.95$ (67%)
2.99$ (25%)
1.84$ (74%)
0.94$ (81%)
0.87$ (91%)
4.88$ (62%)
1.31$ (81%)
0.49$ (75%)
3.13$ (83%)
3.4$ (80%)
1.13$ (92%)
2.38$ (92%)
20.7$ (59%)
2.63$ (62%)
3.48$ (83%)
5.0$ (75%)
23.99$ (40%)
2.55$ (83%)
4.95$ (67%)
1.5$ (50%)
1.35$ (91%)
1.84$ (74%)
9.99$ (50%)
3.26$ (78%)
1.84$ (74%)
1.31$ (81%)
2.1$ (70%)
6.0$ (80%)
3.0$ (80%)

FANATICAL BUNDLES

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