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Eco
Strange Loop Games Developer
Strange Loop Games Publisher
2018-02-06 Release
Game News Posts: 200
🎹🖱️Keyboard + Mouse
Very Positive (10636 reviews)
The Game includes VR Support
Eco 12 Preview

Hello Eco Citizens! The journey towards Eco 1.0 continues, and the team is incredibly excited about the progress we're making. We know you're all eager to hear what's cooking, so we wanted to share a few key features and improvements we've been working on recently.

Free Placement


For a long time, we (and many of you!) have felt the constraints of the rigid placement grid. Remember trying to make a room feel just right, only to be forced into unnatural alignment against a wall? We're thrilled to announce the upcoming ability to place most objects freely, independent of the world grid. This opens up enormous possibilities for interior design, workshop organization, and general world decoration.
We're finally enabling placement on top of other surfaces, like tables. Imagine setting a table with tools, decorative items, or even food.
You'll also gain significantly more control over object rotation, allowing for truly nuanced and personalized arrangements.
We've already been blown away by the incredible scenes players have crafted even with the old limitations. We genuinely cannot wait to see the astounding creativity you'll unleash with this newfound freedom!

Selling Directly From Surfaces


Now that you can place objects directly on surfaces, you can also mark these placed objects for sale. Youll be able to visually stock a store and have customers interact and purchase directly from the objects themselves. Itll even automatically display pricetags on placed items that are marked for sale.

Dinner Parties


Placing food on tables also allows a new gameplay feature, Dinner Parties! Yes, you'll soon be able to lay out a proper feast. This isn't just about aesthetics; it's about fostering community and culture. Host elaborate dinner parties for your neighbours, share a simple meal with a friend, or organize grand diplomatic banquets for citizens across the globe.
While we'll dive into the specifics in a dedicated future post, we can tease that these gatherings are more than just role-playing opportunities. Sharing food and participating in these social events will carry tangible cultural significance within the game, with multipliers when you bring together people from neighboring settlements, adding another layer to Eco's societal simulation. Stay tuned for more details!

Animal Husbandry


We've also embarked on the development of a long-requested feature: Animal Husbandry! Here's a sneak peek at some of the new assets:




This is just the beginning of bringing domesticated animals to Eco, offering new pathways for sustainable food production and resource management. This will be in a later update, after the others mentioned above.

Looking Ahead


These are just a few highlights of what we've been working on as we push towards Eco 1.0. Our goal is to make the world of Eco richer, more interactive, and provide you, the players, with even more tools to build, collaborate, and shape your environment and society. We're incredibly grateful for your continued support and passion for Eco. Keep an eye out for more updates, and as always, happy building! Best, The Strange Loop Games Team


[ 2025-05-27 18:46:19 CET ] [ Original post ]

Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

MINIMAL SETUP
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space

GAMEBILLET

[ 6245 ]

13.25$ (12%)
9.98$ (67%)
16.57$ (17%)
5.03$ (16%)
12.42$ (17%)
24.87$ (17%)
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3.93$ (21%)
16.79$ (16%)
1.32$ (91%)
16.97$ (15%)
16.59$ (17%)
26.65$ (11%)
17.75$ (11%)
33.17$ (17%)
41.49$ (17%)
8.39$ (16%)
44.45$ (11%)
GAMERSGATE

[ 2274 ]

8.5$ (66%)
0.34$ (91%)
0.85$ (91%)
1.0$ (90%)
0.75$ (92%)
1.11$ (91%)
2.55$ (91%)
0.64$ (87%)
8.0$ (80%)
1.28$ (91%)
0.68$ (91%)
5.4$ (82%)
14.0$ (65%)
1.8$ (77%)
8.49$ (58%)
0.85$ (91%)
3.19$ (79%)
2.0$ (90%)
1.02$ (91%)
10.62$ (58%)
1.28$ (87%)
3.19$ (79%)
4.25$ (83%)
2.55$ (83%)
6.75$ (73%)
3.48$ (83%)
2.08$ (70%)
1.58$ (95%)
0.85$ (91%)
8.0$ (60%)
MacGamestore

[ 1878 ]

1.09$ (84%)
1.99$ (80%)
38.99$ (13%)
1.19$ (88%)
4.99$ (50%)
1.49$ (94%)
43.99$ (27%)
53.99$ (10%)
1.79$ (91%)
8.99$ (70%)
0.99$ (75%)
1.19$ (94%)
27.49$ (8%)
1.99$ (60%)
1.19$ (60%)
2.99$ (95%)
1.19$ (76%)
4.99$ (83%)
1.99$ (80%)
1.28$ (87%)
2.98$ (80%)
2.48$ (50%)
1.42$ (93%)
15.99$ (20%)
15.99$ (20%)
4.99$ (80%)
15.99$ (20%)
13.96$ (30%)
2.48$ (75%)
1.71$ (91%)

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