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Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
Eco
Strange Loop GamesDeveloper
Strange Loop GamesPublisher
2018-02-06Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (6460 reviews)
VR Support
Hotfix 12.0.2 released!

Hey Citizens,

we have just released Hotfix 12.0.2 with the following changes:

  • Added: \"/teleport toplayer\" (with alias /tpto) command was updated and added back.

    [/*]
  • Fixed: Mouse sensitivity got set to 0 when specific errors occured.

    [/*]
  • Fixed: Brightness could reach unintended values and not update correctly.

    [/*]
  • Fixed: Graphic settings could sometimes not load correctly, then not showing all options.

    [/*]
  • Fixed: The steam engine showed a bright box instead of effects when turned on.

    [/*]
  • Fixed: Custom recipe lists on work tables didn\'t get saved on the server.

    [/*]
  • Improved: Reduced strength and saturation of rimlights.

    [/*]
  • Improved: Made some adjustments to overall saturation based on player feedback.

    [/*]
  • Improved: Adjusted the night post processing volume curve to properly fade in and out at night time.

    [/*]
  • Improved: Made some tweaks to the directional light curve for more consistent brightness throughout daylight.

    [/*]
  • Improved: Braziers and the Carbide Head Lamp had their lighting strength increased. All other lights will get similar improvements in future updates as well.

    [/*]
  • Improved: Made further adjustments to plant harvest SFX.

    [/*]
  • Improved: Removed a branch crack layer in forest and tundra ambience sounds that was too similar to the broken tool sound.

    [/*]
  • Removed: The \"Reflections\" graphic setting.

    [/*]

[ 2025-10-20 17:43:04 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
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