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Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.
Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game

Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.
In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.
  • Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
  • Create a player-run government to make decisions as a group, proposing and voting on laws
  • Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
  • Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.
Eco
Strange Loop GamesDeveloper
Strange Loop GamesPublisher
2018-02-06Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (6460 reviews)
VR Support
Maintenance Update 12.0.5 released!

Hey Citizens,

we have just released Maintenance Update 12.0.5 with the following changes:

Animals:

  • Fixed: Elks frequently attacked the player after being fed.

    [/*]
  • Fixed: Animals could fall through the world when killed, not providing a carcass.

    [/*]
  • Improved: Animations and movement of fish has been improved.

    [/*]

Civics:

  • Fixed: It was possible to leave a work party despite already having contributed to it.

    [/*]
  • Fixed: Holders of an elected title were not reliably removed from the title when they were no longer eligible to hold it due to losing membership in a required demographic.

    [/*]
  • Improved: Settlements that increase their influence to cover a deed bound to a claim stake of a higher-level settlement they are member of will now gain jurisdiction over it and lose it again when the influence no longer covers the deed.

    [/*]

Gameplay:

  • Changed: Slightly increased yield of the fishing trawler.

    [/*]
  • Fixed: The \"Lavish Workspace: Tailoring\" talent didn\'t apply to clothes.

    [/*]
  • Fixed: Painting blocks didn\'t reliably update the tier value of the room.

    [/*]
  • Fixed: Bathrooms wrongly considered the Outdoor room as a main room when it comes to their 33% limitation for purposes of the calculation of cultural property value.

    [/*]
  • Fixed: An issue that led to disabled objects in a room to nontheless provide housing points.

    [/*]

Interaction:

  • Changed: Players that are authorized on an object can now place objects on its surface and also interact with any objects placed on it.

    [/*]
  • Fixed: Eating while sitting in a vehicle could lead to the avatars\' hands getting stuck holding nothing.

    [/*]
  • Fixed: Maintenance items could be stacked by consolidating in a storage, potentially resulting in them having more than 100% durability and hence being impossible to sell.

    [/*]

UI:

  • Fixed: When using specific resolutions it wasn\'t possible to scroll to the end of some Ecopedia pages.

    [/*]
  • Fixed: Control hints for shadow placement present in the background of an UI affected the cursor within that UI.

    [/*]
  • Fixed: The player direction arrow on the map now correctly displays the direction the player moves in, even when the player is sitting in a sideway seat of a boat.

    [/*]

Vehicles:

  • Fixed: The elevation of the barges was too high.

    [/*]
  • Fixed: Canoes could become lopsided when driving.

    [/*]
  • Fixed: The industrial barge could be turned by running into its railings.

    [/*]
  • Fixed: Barges could sink or get stuck in air when its ramps were open while a chunk reload occured.

    [/*]
  • Fixed: Truck wheels could visually sink into the ground after dismounting the vehicle.

    [/*]

Miscellaneous:

  • Fixed: An issue that could potentially lead to players being unable to interact with the world after retrieving an item from the void storage.

    [/*]
  • Fixed: Elks didn\'t display their christmas decoration despite the holiday being active.

    [/*]

Server:

  • Fixed: An issue that could lead to the server getting stuck on \"Loading ClimateState\" when booting.

    [/*]
  • Fixed: It was possible to place objects above the configured maximum placement height.

    [/*]
  • Fixed: It was possible to reduce the configured maximum placement height below a priorly configured value, despite that is not supported and causes a multitude of issues.

    [/*]

Thank you for your support! We wish you happy holidays and great start into 2026!

[ 2025-12-24 02:21:25 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MBNetwork: Broadband Internet connection
  • Storage: 2 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or betterMemory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
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