Sometimes you have to look at the past in order to see the future.
But before I'll explain what I mean with that, I would like to share this photo of our booth at EGX Rezzed in London. Thanks for the pictures Harriett!!
With the Chapter 4 levels being nearly game-play complete this is exactly what I did today.
The last time with touched any of the Chapter 5 levels is probably well over 2 years ago, when we were creating a second version of all levels before finalizing everything through Early Access. And to be honest I haven't given them a lot of thought lately, focussing mainly on the stuff we have already out there, or what we were about to release.
But actually, some of my personal favorite moments of the game are in Chapter 5, so I had a great time playing through those 'old' future levels. They will still take loads of work to complete, and some parts will be discarded and started anew.
It was also interesting how I remembered a lot of levels very clearly, but also managed to forget completely about some others. For instance, I had completely forgotten about this crazy bit of gameplay. It will look probably look quite different by the time we release it, or maybe it will be removed completely. But still I had to share it with you:
This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!
The full release of Caromble! will feature:
24 levels divided over six chapters
Each level has multiple playable areas
Physics based destruction
Medals for speed runs and highscores
Numerous unlockable skill levels
Powerups
Explosions
Powerups that cause explosions
Explosions that release powerups
Puzzles
And yes... platforming elements (say what?!)
The current state of the Early Access build is:
Buggy
Not fully optimized for performance
Contains the first 3 chapters with 12 areas
And 5 unlockable skill levels
Production quality equivalent to release quality
Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.