This week's announcement we want to use to celebrate the birth of Pascal's daughter: Elise. She is now 4 weeks old and a great addition to Earth already. Caromble! welcomes Elise onto this world and we love her already.
This is already the 4th Caromble! baby this year and as you can imagine this has some effect on the development speed. These life events, together with the fact that we only work on Fridays makes the progress a bit slower than you, and us, might have wanted. But bear with us!! Development is still going strong and we are closing in on the Chapter 4 release! We're 8 years in this project already, so it's a serious part of our lives and it will stay that way!
Unfortunately we also had to say goodbye to our latest addition to the team: Frank Meijer. Frank took care of our marketing and PR and this helped us to have more focus on the development. He found a great new job at Utomik and realized that he couldn't combine it with his efforts for Caromble!. We want to thank Frank for all of his efforts for Caromble!. Meanwhile, we realize that marketing and spreading the word is essential to find our audience.
If anyone knows someone who is interested in talking to us about marketing and PR and looking for a fun challenge, please contact us!
To share something that we are currently working on, check this video:
https://www.youtube.com/watch?v=J4Q67o6WU5E
At EGX in London, where we were with Caromble!, Thomas encountered a strange bug in the Race level where a ramp didn't give enough force to the ball. It was very difficult to reproduce, but with this custom edited variation on the race level he finally managed to reproduce it. Now we will try and find the cause. #bughunt
Thanks for reading and keep on giving your feedback in the discussions and spreading the word on Caromble!. You know what?!
Any (positive) tweet about Caromble! that gets more than 50 retweets until next Friday receives a steam key.
That's how we roll (pun intended)!
Talk to you soon!
With Caromble! love,
The team
Caromble!
Crimson Owl Studios
Crimson Owl Studios
2015-08-27
Indie Singleplayer EA
Game News Posts 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(26 reviews)
http://www.caromble.com
https://store.steampowered.com/app/347660 
The Game includes VR Support
Caromble! Linux [186.06 M]
The full release of Caromble! will feature:
- 24 levels divided over six chapters
- Each level has multiple playable areas
- Physics based destruction
- Medals for speed runs and highscores
- Numerous unlockable skill levels
- Powerups
- Explosions
- Powerups that cause explosions
- Explosions that release powerups
- Puzzles
- And yes... platforming elements (say what?!)
The current state of the Early Access build is:- Buggy
- Not fully optimized for performance
- Contains the first 3 chapters with 12 areas
- And 5 unlockable skill levels
- Production quality equivalent to release quality
- Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.
Thank you for playing Caromble! - Buggy
- OS: 64bit
- Processor: 4 core intel i5/Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX Vega 7 / Iris Pro
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
- OS: 64bit
- Processor: Steam Deck / Intel i5 / Ryzen 5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Discrete GPU with 2GB mem
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
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