This week's announcement we want to use to celebrate the birth of Pascal's daughter: Elise. She is now 4 weeks old and a great addition to Earth already. Caromble! welcomes Elise onto this world and we love her already.
This is already the 4th Caromble! baby this year and as you can imagine this has some effect on the development speed. These life events, together with the fact that we only work on Fridays makes the progress a bit slower than you, and us, might have wanted. But bear with us!! Development is still going strong and we are closing in on the Chapter 4 release! We're 8 years in this project already, so it's a serious part of our lives and it will stay that way!
Unfortunately we also had to say goodbye to our latest addition to the team: Frank Meijer. Frank took care of our marketing and PR and this helped us to have more focus on the development. He found a great new job at Utomik and realized that he couldn't combine it with his efforts for Caromble!. We want to thank Frank for all of his efforts for Caromble!. Meanwhile, we realize that marketing and spreading the word is essential to find our audience.
If anyone knows someone who is interested in talking to us about marketing and PR and looking for a fun challenge, please contact us!
To share something that we are currently working on, check this video:
https://www.youtube.com/watch?v=J4Q67o6WU5E
At EGX in London, where we were with Caromble!, Thomas encountered a strange bug in the Race level where a ramp didn't give enough force to the ball. It was very difficult to reproduce, but with this custom edited variation on the race level he finally managed to reproduce it. Now we will try and find the cause. #bughunt
Thanks for reading and keep on giving your feedback in the discussions and spreading the word on Caromble!. You know what?!
Any (positive) tweet about Caromble! that gets more than 50 retweets until next Friday receives a steam key.
That's how we roll (pun intended)!
Talk to you soon!
With Caromble! love,
The team
This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!
The full release of Caromble! will feature:
24 levels divided over six chapters
Each level has multiple playable areas
Physics based destruction
Medals for speed runs and highscores
Numerous unlockable skill levels
Powerups
Explosions
Powerups that cause explosions
Explosions that release powerups
Puzzles
And yes... platforming elements (say what?!)
The current state of the Early Access build is:
Buggy
Not fully optimized for performance
Contains the first 3 chapters with 12 areas
And 5 unlockable skill levels
Production quality equivalent to release quality
Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.