Getting the job done is hard. In just three weeks time we'll celebrate the 400th Caromble! Friday, and we still haven't finished the game yet. Admittedly, we are not 100% clear when the first Caromble! Friday was exaclty, but 400 probably isn't that far of the mark.
As you are undoubtedly aware, a lot of things have changed in the personal lifes of several of our team members recently, and those changes are not without their impact on the way we work.
We have effectively moved from a team that worked together in a single location (ok, the office was actually a kitchen table, but that still counts), from a team that has to work completely remote. And on unpredictable hours as well. That is not necessarily an easy transition.
A lot of things that we got for 'free' by being in the same room every Friday are now quite hard. For instance getting time for all the chit-chat that is so essential for productive co-operation is suddenly a thing you have to plan. And the same goes for discussing the little questions you might have when developing.
But things are not fun if they are not challenging, so we are happy to embrace all of this unplanned extra fun ;-).
We are making a lot of changes to the way we work, so that we may stay productive and at the same time still have fun while working on the game.
We try and use productivity tools such as Trello and Gitlab where we can. These tools can greatly structure the discussions you have about various topics. It turns out that Slack is also quite useful, and whatsapp maybe not so much.
Another thing that we cannot delay any further is creating a marketing plan to guide us through the final stages of development towards the final release.
So indeed, while we have not produced as much visible output as we wanted to at this point, we are still very busy with the game.
To conclude this post, I have two images. Of course an image can be worth a 1000 words, but the first image I'll share will communicate at least two messages:
The first message is of course that Defender will be a new awesome skill level to be included with our next release. And the second one is less literal and shows that we'll always eventually get the job done.
Ok, and my second image is perhaps a bit cheesy (cheesecake?), especially since I'm not exactly immune to spelling mistakes myself, but still, I could simply not resist making a bit of fun about Peter's spelling mistake in his last post, and showing an image about some actual peace of cake...
Caromble!
Crimson Owl Studios
Crimson Owl Studios
2015-08-27
Indie Singleplayer EA
Game News Posts 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(26 reviews)
http://www.caromble.com
https://store.steampowered.com/app/347660 
The Game includes VR Support
Caromble! Linux [186.06 M]
The full release of Caromble! will feature:
- 24 levels divided over six chapters
- Each level has multiple playable areas
- Physics based destruction
- Medals for speed runs and highscores
- Numerous unlockable skill levels
- Powerups
- Explosions
- Powerups that cause explosions
- Explosions that release powerups
- Puzzles
- And yes... platforming elements (say what?!)
The current state of the Early Access build is:- Buggy
- Not fully optimized for performance
- Contains the first 3 chapters with 12 areas
- And 5 unlockable skill levels
- Production quality equivalent to release quality
- Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.
Thank you for playing Caromble! - Buggy
- OS: 64bit
- Processor: 4 core intel i5/Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX Vega 7 / Iris Pro
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
- OS: 64bit
- Processor: Steam Deck / Intel i5 / Ryzen 5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Discrete GPU with 2GB mem
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
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