Caromble!
Crimson Owl Studios Developer
Crimson Owl Studios Publisher
2015-08-27 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(26 reviews)
The Game includes VR Support
Public Linux Depots:- Caromble! Linux [186.06 M]
Caromble! Friday #398: Flowing to GitLike every other software development team we use version control software to manage changes in our source code and other computer files. For years we have been using Subversion (SVN) as our version control system. In recent times we transitioned to working remotely; as was mentioned in our previous post. Because of this change in the way we work, we figured it's better to switch to Git as our version control system.
Workflow
In real life we could sit next to each other for code reviews and working in parallel was easy because communication was easy. Using SVN worked fine. Today, we have to orchestrate this source control workflow a bit more and our experience with Git is that it's better up for this task. The flow with "branching" (changes that happen in parallel along multiple branches) and "merging" (integrate these changes) feels more natural. See this example of a Git branching and merging workflow (a.k.a. Gitflow) where each node represents a set of changes:

Source:
A successful Git branching model by Vincent Driessen.
GitLab
We chose
GitLab as our Git hosting service because it's free and it offers a nice web interface, especially for remote code reviews (through the "merge request" feature) to easily manage our changes and keep up the quality of our work.
Migration
To migrate from SVN to Git we followed this nice tutorial from Atlassian:
Migrate to Git from SVN. It took two days to migrate our Caromble! project, but we're glad we did this! We're back in a better flow.
Happy gaming!
[ 2017-06-17 20:47:02 CET ] [ Original post ] This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to
Caromble!

The full release of
Caromble! will feature:
- 24 levels divided over six chapters
- Each level has multiple playable areas
- Physics based destruction
- Medals for speed runs and highscores
- Numerous unlockable skill levels
- Powerups
- Explosions
- Powerups that cause explosions
- Explosions that release powerups
- Puzzles
- And yes... platforming elements (say what?!)

The current state of the Early Access build is:
- Buggy
- Not fully optimized for performance
- Contains the first 3 chapters with 12 areas
- And 5 unlockable skill levels
- Production quality equivalent to release quality
- Very enjoyable

Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.

Thank you for playing Caromble!
MINIMAL SETUP- OS: 64bit
- Processor: 4 core intel i5/Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX Vega 7 / Iris Pro
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
RECOMMENDED SETUP- OS: 64bit
- Processor: Steam Deck / Intel i5 / Ryzen 5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Discrete GPU with 2GB mem
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
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