Steam summer Sale is here! Caromble! is 30% off now. Get your brick break on! Ok, now the marketing part is behind us, let's take a moment for a special milestone in Caromble!'s lifetime.
400 Fridays ago, the date was October 30, 2009. My days were filled with finishing my Master Thesis. I hadn’t even met the girl that is now my wife. Very few of the things I was doing regularly back then, I still do today. The very notable exception is of course Caromble!. Back then, we didn’t do Caromble! Fridays yet, in this particular period Tuesdays were apparently the day that worked best for us. If I recall correctly, Thursday nights were particularly interesting in town, and that was why we preferred game-development on Tuesday instead. Friday was much better suited for studying. It is important to have priorities.
It is strange to think, that we have been going at Caromble! for such an incredible amount of time. A friend of mine once called it ‘Breakout forever’ (it was just after Duke Nukem Forever was released), and that was several years ago. And you can’t blame him for saying that. Projects that have been in development for that long tend not to get finished. We haven’t always been very good at meeting deadlines either.
But all of that is factoring out our almost mule headed resolve into finishing the game. I picture our determination as a Caromble! charge shot in slow motion. Steadily, but oh so slowly we are moving straight towards our goal of releasing the game.
Because in all those 400 weeks, we have been slow, but we have never stagnated. The progress wasn’t always visible, but even when nothing seemed to be getting done, we were just laying the groundwork for more fruitful weeks to come.
With the Steam summer sale we have had an influx of new players, and that is always a great new impulse for us. Recently we have wrapped up work on some of the bigger features for the next and Early Access release, which we’ll bring 4 new story levels, online leaderboards, a new Skill level (which is a tower defense mini game), and numerous fixes and tweaks.
We still don’t know when it will be done, although if I have any say in it (and I will), it will be considerably less than 400 weeks :-).
Caromble!
Crimson Owl Studios
Crimson Owl Studios
2015-08-27
Indie Singleplayer EA
Game News Posts 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(26 reviews)
http://www.caromble.com
https://store.steampowered.com/app/347660 
The Game includes VR Support
Caromble! Linux [186.06 M]
The full release of Caromble! will feature:
- 24 levels divided over six chapters
- Each level has multiple playable areas
- Physics based destruction
- Medals for speed runs and highscores
- Numerous unlockable skill levels
- Powerups
- Explosions
- Powerups that cause explosions
- Explosions that release powerups
- Puzzles
- And yes... platforming elements (say what?!)
The current state of the Early Access build is:- Buggy
- Not fully optimized for performance
- Contains the first 3 chapters with 12 areas
- And 5 unlockable skill levels
- Production quality equivalent to release quality
- Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.
Thank you for playing Caromble! - Buggy
- OS: 64bit
- Processor: 4 core intel i5/Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX Vega 7 / Iris Pro
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
- OS: 64bit
- Processor: Steam Deck / Intel i5 / Ryzen 5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Discrete GPU with 2GB mem
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
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