Dear Caromble! friends,
We have received questions on whether the development is still ongoing. Well, of course it is! Development is certainly ongoing. We expect to finish Chapter 5 and new narrative content (yes, there will be story!) in December. We plan to release this, with 2 new skill levels, after testing in January. Then there is only one more Chapter left!
Development, though slower than everyone in the world would like, is always ongoing. Always! Thanks for sticking around!
Until our next release Thomas Schmall, the one who likes art, will share some insights on the asset creation process. In this post and the next, an overview of some of the assets in the Commercial theme featuring in Chapter 4 and 5:
Art production for the Commercial Chapter of Caromble went to full steam (pun intended) the last months. Most objects were place-holders before, with the fitting shape, but not much details in the 3D meshes and no proper textures. By now all objects have gone though the final process.
Ive made pictures when I finished an asset, so here is a first collection. One version is always the normal block, the next one is a destroyed version (once the ball has hit the object), and the last is the color variations in an overview).
Building with Trims
Damaged version of the trimmed Building.
Color versions of the trimmed building.
Road with curve.
And the damaged road.
Road colors.
Fence Cloth.
Damaged fence.
Color versions of the fence.
A fence made from wood.
Damaged wooden fence.
Wood fence colors.
Brick Wall
Damaged brick wall.
Colors of the brick wall.
This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!
The full release of Caromble! will feature:
24 levels divided over six chapters
Each level has multiple playable areas
Physics based destruction
Medals for speed runs and highscores
Numerous unlockable skill levels
Powerups
Explosions
Powerups that cause explosions
Explosions that release powerups
Puzzles
And yes... platforming elements (say what?!)
The current state of the Early Access build is:
Buggy
Not fully optimized for performance
Contains the first 3 chapters with 12 areas
And 5 unlockable skill levels
Production quality equivalent to release quality
Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.