Here are some more of the shiny new versions of the commercial assets.
As shown in the first asset update last time around (thanks for the positive comment about them :)), they all now have a nice default version, a proper damage state and color variations.
Building in Construction
Damaged construction building.
Color Variations of the building.
Little extension building
Broken version
Color variations of the extension.
Apartment block - base version.
Destroyed version.
Apartment colors.
Bridge for Pedestrians.
Curve of the bridge.
Color versions for the bridges.
Wagon for a train
Damaged wagon.
Colored wagons
And as a special building with no destruction or colors: An industrial funnel.
This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!
The full release of Caromble! will feature:
24 levels divided over six chapters
Each level has multiple playable areas
Physics based destruction
Medals for speed runs and highscores
Numerous unlockable skill levels
Powerups
Explosions
Powerups that cause explosions
Explosions that release powerups
Puzzles
And yes... platforming elements (say what?!)
The current state of the Early Access build is:
Buggy
Not fully optimized for performance
Contains the first 3 chapters with 12 areas
And 5 unlockable skill levels
Production quality equivalent to release quality
Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.