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Caromble! Friday #522: Gameplay without a paddleDear Caromble! friends,
Our Caromble! project started as a technical prototype, mainly tot test the capabilities of our self-build game-engine. This was over 10 years ago. We started out as die-hard techies, but as our inner designers emerged and as we grew confidence in our level design skills, we dared to use the potential of Caromble! to investigate the gameplay possibilities of a brick breaker (breakout/arkanoid) game beyond what was done before.
We believe that with Caromble! we found ways to add new layers of gameplay, elements of other genres, into a brick breaker game which hasn't been done before.
Because of this it is still exciting for us after all these years to be making this game.
Because of this it is exciting to play.
We hope you'll be surprised in every new chapter with the new types of gameplay we introduce. There are still many ideas to explore, but we're currently working on the final level of Caromble! and we can't do everything. Feature creep is a pitfall we stepped in over and over again. But looking back, it also helped us to make Caromble! into something unique. Something that's become more than a brick breaker. It's a... ehm... well, it's Caromble!.
In the final level there is one thing we still wanted to explore: is there gameplay without the paddle? Caromble! provides special powerups in the form of Arkatrons. Are these gameplay elements powerful enough to justify the absence of a paddle? We will now premiere some footage of chapter 6. The development of this level is currently in the gamepay phase, so lighting, graphics and polish are not yet there. Take a look at gameplay from our last level and let us know: Do you think there is interesting gameplay in Caromble! without a paddle?
[previewyoutube=FOZ5W2OTQFU;full][/previewyoutube]
Thanks for reading and we believe 2020 will be the year!
[ 2020-01-26 14:30:40 CET ] [ Original post ]
Caromble!
Crimson Owl Studios
Developer
Crimson Owl Studios
Publisher
2015-08-27
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(26 reviews)
The Game includes VR Support
Public Linux Depots:- Caromble! Linux [186.06 M]
This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to
Caromble!
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The full release of
Caromble! will feature:
- 24 levels divided over six chapters
- Each level has multiple playable areas
- Physics based destruction
- Medals for speed runs and highscores
- Numerous unlockable skill levels
- Powerups
- Explosions
- Powerups that cause explosions
- Explosions that release powerups
- Puzzles
- And yes... platforming elements (say what?!)
![]()
The current state of the Early Access build is:
- Buggy
- Not fully optimized for performance
- Contains the first 3 chapters with 12 areas
- And 5 unlockable skill levels
- Production quality equivalent to release quality
- Very enjoyable
![]()
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.
![]()
Thank you for playing Caromble!
MINIMAL SETUP- OS: 64bit
- Processor: 4 core intel i5/Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX Vega 7 / Iris Pro
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
RECOMMENDED SETUP- OS: 64bit
- Processor: Steam Deck / Intel i5 / Ryzen 5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Discrete GPU with 2GB mem
- Storage: 700 MB available spaceAdditional Notes: Requires RAW input
11.56$ (11%)
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FANATICAL BUNDLES
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5 days, 13 hours, 34 minutes
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HUMBLE BUNDLES
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