We're very happy to announce that we've released another Caromble! update!
No, no chapter 6 just yet (for the Caromble! conclusion you'll just have to wait a little longer - we need to get the narrative elements up and running first).
What you do get is a ton of bug fixes all over the game and the first set of achievements!
While we are working towards the final release, we're wondering how you want to be involved in further development: would you like us to release very early versions of the narrative+chapter 6 (maybe as a dev-build you'll need to select in steam), or do you want to wait until everything is more polished (to get the 'real' experience)? Let us know!
Enjoy!
The Crimson Owl team
This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!
The full release of Caromble! will feature:
24 levels divided over six chapters
Each level has multiple playable areas
Physics based destruction
Medals for speed runs and highscores
Numerous unlockable skill levels
Powerups
Explosions
Powerups that cause explosions
Explosions that release powerups
Puzzles
And yes... platforming elements (say what?!)
The current state of the Early Access build is:
Buggy
Not fully optimized for performance
Contains the first 3 chapters with 12 areas
And 5 unlockable skill levels
Production quality equivalent to release quality
Very enjoyable
Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.