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:nonplussed_creep:System: + Updated the game engine - No longer supports Mac OS and Linux - No more checkpoints in the middle of missions + The number of lags in the game should now be smaller + The achievement of "Molten Armor" now requires not to open all the endings, but to open all the story levels (which is almost the same thing) + Redid the volume settings by analogy with Cold Shell. Now they work more stably :sergeantbadge:Added: + After level 10, "smell hell", a mini campaign with reverse gameplay for the opposing side will appear in the level selection menu + New achievement for completing a new campaign + At the end of the "Duel" level, I added a couple of lines of dialogue linking Molten Armor and Cold Shell. :cozyspaceengineersc:Game convenience improvements: + The difficulty level selection screen now describes the difference between them in more detail + Construction queue. Now you don't have to wait until the ordered tourrel appears to order the next one + Increasing the level of turrets now does not require clicking on the turret again + To install mines, nets and barricades, it is now enough to hold down the left mouse button, and not to click through each slot + Added a time speed indicator at the bottom of the combat interface. The space bar and F buttons switch between deceleration and acceleration, respectively) + Rocket salvo (Rapid -> Rocket) it is now possible to aim missiles at the same point + When passing level 3 (with a choice and a fork), with any choice, both of the following levels open (you no longer have to go through the 3rd level to open another branch) + When passing level 6_1, both next levels (7_1 and 7_2) open + When passing level 6_2, both next levels (7_3 and 7_4) open + At the "Wall will fall" level, the buttons for building, sending and cleaning the ram now hang on the interface and not next to the ram for better visibility + Properly finished the 10th level of "Slurp of grief". Made the interface more obvious and the management more responsive. + Slightly enlarged the mini dialog window (phrases are no longer cut off) + The boat call button (and similar interface buttons) now regularly ping that they are ready. + Third-rate characters flash in a couple of places in the game, a couple of them now have avatars. :re3stars:Balance edits: + Bosses on Storyline and Normal difficulty now have a little more hp + Valkyrie (sniper) now he shoots further. This does not particularly affect the initial levels, but it helps at later levels. + The missile, when hit, now creates several fragments that cause little damage to the enemy + The player's trap "grid" now slows down enemies by 50% (previously 25%) + At the airplane levels (8_1 and 8_3), the number of enemies in the last third of the mission was greatly cut off because it was too long :crossout_craft:Fixed bugs: + Fixed a bug that in some cases could block the transition to the 10th level + Fixed a bug that in some cases could open level 9_1 instead of 9_3 in the level selection menu when passing level 8_3 + + Fixed a bug that in some cases could block the completion of cutscenes in the final screensavers + Fixed a bug that in some cases could skip the political outro (text describing what happened to the characters after the game) after level 9_4 + Made some small texts a little more readable + Texts of mini descriptions of guns, barricades, heroes and skills in the lower combat menu no longer move out of their area + Fixed a few minor bugs + Corrected a few small typos in the texts that cut my eye (and which did not cut - did not correct) + Corrected several formulations in texts and dialogues that I once wrote a long time ago in a state of extreme moral and physical exhaustion. steamhappyStory difficulty: + The rocket creates 2 times more fragments when hit + Valkyrie: rate of fire 1 shot in 1 second + Repair drone is active for 2 seconds longer (5) + Tibet: the machine gun now fires fragmentation bullets + Match: the flamethrower tank now shoots 2 times further :happy_creep:Normal difficulty: + Valkyrie: rate of fire 1 shot in 2 seconds + Repair drone is active for 1 second longer (4) + Match: flamethrower tank now shoots 1.5 times further :Owl:Hardcore: + Suffer as originally intended
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