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Molten Armor build 51 update

:nonplussed_creep:System: + Updated the game engine - No longer supports Mac OS and Linux - No more checkpoints in the middle of missions + The number of lags in the game should now be smaller + The achievement of "Molten Armor" now requires not to open all the endings, but to open all the story levels (which is almost the same thing) + Redid the volume settings by analogy with Cold Shell. Now they work more stably :sergeantbadge:Added: + After level 10, "smell hell", a mini campaign with reverse gameplay for the opposing side will appear in the level selection menu + New achievement for completing a new campaign + At the end of the "Duel" level, I added a couple of lines of dialogue linking Molten Armor and Cold Shell. :cozyspaceengineersc:Game convenience improvements: + The difficulty level selection screen now describes the difference between them in more detail + Construction queue. Now you don't have to wait until the ordered tourrel appears to order the next one + Increasing the level of turrets now does not require clicking on the turret again + To install mines, nets and barricades, it is now enough to hold down the left mouse button, and not to click through each slot + Added a time speed indicator at the bottom of the combat interface. The space bar and F buttons switch between deceleration and acceleration, respectively) + Rocket salvo (Rapid -> Rocket) it is now possible to aim missiles at the same point + When passing level 3 (with a choice and a fork), with any choice, both of the following levels open (you no longer have to go through the 3rd level to open another branch) + When passing level 6_1, both next levels (7_1 and 7_2) open + When passing level 6_2, both next levels (7_3 and 7_4) open + At the "Wall will fall" level, the buttons for building, sending and cleaning the ram now hang on the interface and not next to the ram for better visibility + Properly finished the 10th level of "Slurp of grief". Made the interface more obvious and the management more responsive. + Slightly enlarged the mini dialog window (phrases are no longer cut off) + The boat call button (and similar interface buttons) now regularly ping that they are ready. + Third-rate characters flash in a couple of places in the game, a couple of them now have avatars. :re3stars:Balance edits: + Bosses on Storyline and Normal difficulty now have a little more hp + Valkyrie (sniper) now he shoots further. This does not particularly affect the initial levels, but it helps at later levels. + The missile, when hit, now creates several fragments that cause little damage to the enemy + The player's trap "grid" now slows down enemies by 50% (previously 25%) + At the airplane levels (8_1 and 8_3), the number of enemies in the last third of the mission was greatly cut off because it was too long :crossout_craft:Fixed bugs: + Fixed a bug that in some cases could block the transition to the 10th level + Fixed a bug that in some cases could open level 9_1 instead of 9_3 in the level selection menu when passing level 8_3 + + Fixed a bug that in some cases could block the completion of cutscenes in the final screensavers + Fixed a bug that in some cases could skip the political outro (text describing what happened to the characters after the game) after level 9_4 + Made some small texts a little more readable + Texts of mini descriptions of guns, barricades, heroes and skills in the lower combat menu no longer move out of their area + Fixed a few minor bugs + Corrected a few small typos in the texts that cut my eye (and which did not cut - did not correct) + Corrected several formulations in texts and dialogues that I once wrote a long time ago in a state of extreme moral and physical exhaustion. steamhappyStory difficulty: + The rocket creates 2 times more fragments when hit + Valkyrie: rate of fire 1 shot in 1 second + Repair drone is active for 2 seconds longer (5) + Tibet: the machine gun now fires fragmentation bullets + Match: the flamethrower tank now shoots 2 times further :happy_creep:Normal difficulty: + Valkyrie: rate of fire 1 shot in 2 seconds + Repair drone is active for 1 second longer (4) + Match: flamethrower tank now shoots 1.5 times further :Owl:Hardcore: + Suffer as originally intended


[ 2023-10-01 08:20:25 CET ] [ Original post ]



Molten Armor
Brutal Muse Studio
  • Developer

  • Brutal Muse Studio
  • Publisher

  • 2017-10-20
  • Release

  • Indie Strategy Singleplayer
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (54 reviews)


  • Review Score

  • http://www.indiedb.com/games/molte
  • Website

  • https://store.steampowered.com/app/693670 
  • Steam Store

  • The Game includes VR Support



    Molten Armor Lin32 [926.3 M]Molten Armor Lin64 [927.75 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.



    Molten Armor is an action tower defense game with a non-linear story in sci-fi setting!
    Command defenses and stop hordes of enemies! Fight on land, sea and in the skies!
    Decisions taken in the heat of battle will change the course of the war.


    The history of the game unfolds on a remote planet Marina - one of the colonies of the Earth Empire, the conflict on which turned into a full-fledged long-term struggle for influence, territory and wealth of the planet. In the game you will take on the role of the brave commander of the defensive unit, who, in the course of the game, will often need to make a difficult choice. What will your decisions lead to - only time will tell, and now is the time to stop the enemy with the firepower of your turrets!




    • Nonlinearity - depending on your choices, different scenarios will be opened with unique levels - besides visual differences (cities, deserts, snow-covered forests), you can take part in a sea battle, escape from enemies on the train through the desert and go on a bomber flight, shooting enemies from all sides.
    • Story - your decisions will influence not only the war itself but will also change fates of your squad mates. They can leave your squad, die or join enemy ranks, thus leading you to one of four endings.
    • Active participation in battle - you can't just build towers and watch the battlefield passively. Key to victory lies in constant buffing you turrets and cleverly using special abilities.
    • Diverse gameplay - from defending evacuation convoys and participating in an ambush to breaking through enemy defenses and fighting giant bosses.
    • Heroes - in addition to the player, storyline develops around several persons, who actively participate in both dialogs and combat - each of them can be sent into the battle. Sniper, machine gunner and even a flamethrower tank will aid you with defeating enemies.
    • Special abilities - In addition to building guns on the battlefield, in the arsenal of defense there are barricades, slowing down nets, mines, rockets and even a tactical slowdown!
    • Weapons specialisation - different towers work better agains different enemies. For example, a machine gun will do nicely against infantry, and cannons will lay waste to enemy tanks.
    • Hardcore - this game will make you sweat, but if you want to have some casual fun, you can always select the easy mode.
    MINIMAL SETUP
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel Pentium/AMD. 2.0 GHz or fasterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
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