(Coming to Humble and GOG soon too.)
- ADDED: GetTypeOfThing() function added to some computers
- ADDED: Not operator in Sprak (i.e. if !hungry)
- ADDED: NPC:s with modifiers will fix doors that have been modified
- TWEAK: Can't teleport when in a conversation (prevents quite a lot of buggy situations)
- TWEAK: Can't fall asleep when in a conversation (hopefully prevents several buggy situations)
- TWEAK: Upgraded Unity to version 4.7
- FIXED: Bug where the soda salesman got messed up at Plaza
- FIXED: Crash bug that could happen when pressing the button on a vending machine
- FIXED: Made sure Felix doesn't get stuck after the party at his place
- FIXED: Prevented getting stuck at warehouse corner in the harbor
[ 2016-01-22 10:01:05 CET ] [ Original post ]
(Coming to Humble and GOG soon too.)
- ADDED: GetTypeOfThing() function added to some computers
- ADDED: Not operator in Sprak (i.e. if !hungry)
- ADDED: NPC:s with modifiers will fix doors that have been modified
- TWEAK: Can't teleport when in a conversation (prevents quite a lot of buggy situations)
- TWEAK: Can't fall asleep when in a conversation (hopefully prevents several buggy situations)
- TWEAK: Upgraded Unity to version 4.7
- FIXED: Bug where the soda salesman got messed up at Plaza
- FIXED: Crash bug that could happen when pressing the button on a vending machine
- FIXED: Made sure Felix doesn't get stuck after the party at his place
- FIXED: Prevented getting stuck at warehouse corner in the harbor
[ 2016-01-22 10:01:05 CET ] [ Original post ]
- ADDED: If you know a person the tooltip will reflect that by showing the actual name
- ADDED: SetLabel() and GetLabel() functions in the Extractor, can also be seen in the bag
- ADDED: HD() function for connecting to external hard drives
- ADDED: Support for page up and page down keys when using the modifier
- ADDED: Type() function in Sprak, returns the type of some data as a string
- TWEAK: The refining machine at the factory is more balanced
- FIXED: Indentation messes up when writing 'if else' statements (and in some other situations)
- FIXED: Game hangs when pressing ESC when slurping
- FIXED: CopyToClipboard() doesn't work on objects that are not in the same scene
- FIXED: Hank gets stuck during lecture
- FIXED: Version number is hard to see
- FIXED: Infinite dialogue loop when talking to the soda salesman
- FIXED: Can't use alternative keyboard layouts, selecting routes on the internet stops working
[ 2015-10-23 19:59:50 CET ] [ Original post ]
- ADDED: If you know a person the tooltip will reflect that by showing the actual name
- ADDED: SetLabel() and GetLabel() functions in the Extractor, can also be seen in the bag
- ADDED: HD() function for connecting to external hard drives
- ADDED: Support for page up and page down keys when using the modifier
- ADDED: Type() function in Sprak, returns the type of some data as a string
- TWEAK: The refining machine at the factory is more balanced
- FIXED: Indentation messes up when writing 'if else' statements (and in some other situations)
- FIXED: Game hangs when pressing ESC when slurping
- FIXED: CopyToClipboard() doesn't work on objects that are not in the same scene
- FIXED: Hank gets stuck during lecture
- FIXED: Version number is hard to see
- FIXED: Infinite dialogue loop when talking to the soda salesman
- FIXED: Can't use alternative keyboard layouts, selecting routes on the internet stops working
[ 2015-10-23 19:59:50 CET ] [ Original post ]
(Coming soon to Humble and GOG too)
- ADDED: Suitcases can be accesed as a separate inventory when carried around
- ADDED: A way to get off the finance computer "island"
- FIXED: Calling Unlock() on a door from a computer gives weird error about Int32
- FIXED: It's possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- FIXED: Can't use Input() function when booting from floppy
- FIXED: A bureaucrat gets stuck in the radio station elevator
- FIXED: Dream sequence collides with radio station events
- FIXED: Nini gives different prices for new shoes
- FIXED: Mouse stops working (because of a glitch involving an in-game program)
- FIXED: Pixie not sleeping at home towards the end of the game
- FIXED: Dialogue glitch in the final scene
- MAYBE FIXED: Options menu crashes on some systems when the resolution has been set to high
[ 2015-10-06 16:32:40 CET ] [ Original post ]
(Coming soon to Humble and GOG too)
- ADDED: Suitcases can be accesed as a separate inventory when carried around
- ADDED: A way to get off the finance computer "island"
- FIXED: Calling Unlock() on a door from a computer gives weird error about Int32
- FIXED: It's possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- FIXED: Can't use Input() function when booting from floppy
- FIXED: A bureaucrat gets stuck in the radio station elevator
- FIXED: Dream sequence collides with radio station events
- FIXED: Nini gives different prices for new shoes
- FIXED: Mouse stops working (because of a glitch involving an in-game program)
- FIXED: Pixie not sleeping at home towards the end of the game
- FIXED: Dialogue glitch in the final scene
- MAYBE FIXED: Options menu crashes on some systems when the resolution has been set to high
[ 2015-10-06 16:32:40 CET ] [ Original post ]
- Camera will rotate to face north when looking at the map.
- The modifier has gotten the Connection API ;-)
- Option added for turning of the "change zoom automatically when moving to a new room / area" behaviour. The previous behaviour is default.
- Sleepiness is not increased when sitting down, makes it possible to go on the tram forever (it's a kinda nice screensaver?!)
- The refining computer at the factory can run indefinitely (which is useful...)
- Games and other programs that froze after 60 seconds of usage should not do that anymore, sorry about that.
- It's no longer possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- Fib's beautiful object is less loud-
- Computer by the soda storage has been moved down a bit for better looking usage.
- Bug when talking to a person on the tram is fixed.
- A bug with Hank the first night at the hotel is fixed.
- A bug where the beaurocrat would get stuck in the radio station's bathroom is fixed.
- There's now a dummy file in the save folder to prevent it from being deleted by zip programs and whatnot.
[ 2015-10-02 14:07:48 CET ] [ Original post ]
- Camera will rotate to face north when looking at the map.
- The modifier has gotten the Connection API ;-)
- Option added for turning of the "change zoom automatically when moving to a new room / area" behaviour. The previous behaviour is default.
- Sleepiness is not increased when sitting down, makes it possible to go on the tram forever (it's a kinda nice screensaver?!)
- The refining computer at the factory can run indefinitely (which is useful...)
- Games and other programs that froze after 60 seconds of usage should not do that anymore, sorry about that.
- It's no longer possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- Fib's beautiful object is less loud-
- Computer by the soda storage has been moved down a bit for better looking usage.
- Bug when talking to a person on the tram is fixed.
- A bug with Hank the first night at the hotel is fixed.
- A bug where the beaurocrat would get stuck in the radio station's bathroom is fixed.
- There's now a dummy file in the save folder to prevent it from being deleted by zip programs and whatnot.
[ 2015-10-02 14:07:48 CET ] [ Original post ]
Changes
- Added 'HasFunction()' function on all objects.
- Doors without a code can be unlocked by any key.
- The SetPosition() function has been removed from the computers who had it, this will invalidate some ways to beat the game that were a bit too boring. These computer have gotten a new function though GetThingsOfType(), have fun with it!
- EraseMemory() function for computers with a memory unit.
- The extractor now has a 'CopyToClipboard()' function.
- Can't teleport into inventories.
- Dialogue with the Bouncer in the park can't get stuck in infinite loop.
- Invariant culture is set by app, should fix bug for some Linux users.
- An error at Bl Knuten when talking to the bureaucrat in there has been removed.
- A bug where Pixie wouldn't come out to talk to you has been fixed.
- Pressing ESC when slurping should not make the game hang with a white screen.
- Boolean logic should work correctly in all cases (oops!)
Things that are not fixed yet
- Flashing graphics on Linux
- Unreadable screens on some hardware, seems to be more of a driver issue though..?
[ 2015-09-28 19:42:56 CET ] [ Original post ]
Changes
- Added 'HasFunction()' function on all objects.
- Doors without a code can be unlocked by any key.
- The SetPosition() function has been removed from the computers who had it, this will invalidate some ways to beat the game that were a bit too boring. These computer have gotten a new function though – GetThingsOfType(), have fun with it!
- EraseMemory() function for computers with a memory unit.
- The extractor now has a 'CopyToClipboard()' function.
- Can't teleport into inventories.
- Dialogue with the Bouncer in the park can't get stuck in infinite loop.
- Invariant culture is set by app, should fix bug for some Linux users.
- An error at Blå Knuten when talking to the bureaucrat in there has been removed.
- A bug where Pixie wouldn't come out to talk to you has been fixed.
- Pressing ESC when slurping should not make the game hang with a white screen.
- Boolean logic should work correctly in all cases (oops!)
Things that are not fixed yet
- Flashing graphics on Linux
- Unreadable screens on some hardware, seems to be more of a driver issue though..?
[ 2015-09-28 19:42:56 CET ] [ Original post ]
For people who want to explore the deeper parts of Sprak (the in-game programming language) and the possibility to create your own programs in Else Heart.Break() please check out the Secret Arcade! It's on Github and Facebook. The Github wiki has documentation on the language itself and a growing collection of programs that people have written themselves, many of them part of the arcade machines inside the game. The Facebook page has some general discussion about Sprak and the Arcade machine functionality. Obviously you can also share code and ideas here on Steam, but if you want people who have bought the game elsewhere to see what you've done, consider adding it to the wiki also. Just log into Github and add a page. We're looking forward to seeing what you come up with!
[ 2015-09-28 18:13:43 CET ] [ Original post ]
For people who want to explore the deeper parts of Sprak (the in-game programming language) and the possibility to create your own programs in Else Heart.Break() – please check out the Secret Arcade! It's on Github and Facebook. The Github wiki has documentation on the language itself and a growing collection of programs that people have written themselves, many of them part of the arcade machines inside the game. The Facebook page has some general discussion about Sprak and the Arcade machine functionality. Obviously you can also share code and ideas here on Steam, but if you want people who have bought the game elsewhere to see what you've done, consider adding it to the wiki also. Just log into Github and add a page. We're looking forward to seeing what you come up with!
[ 2015-09-28 18:13:43 CET ] [ Original post ]
A big part of Else Heart.Break() is the soundtrack – found on radio stations, floppy disks and by other means throughout the game. Now you can get these 56 (!!!) sweet, sweet tunes by El Huervo, Sasac, Hello World, Shelby Cinca, Tor Bruce and Philip E Morris so you can enjoy them at any time. Listen and buy the soundtrack here! <3 <3 <3
[ 2015-09-27 07:20:36 CET ] [ Original post ]
- Else Heart.Break() linux [1.35 G]
Else Heart.Break() is a reimagination of the adventure game – a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.
From the creators of Blueberry Garden, Clairvoyance and Kometen, a new and unforgettable adventure!
Features
- An expansive 3D world, begging to be explored.
- Many hours of engaging story, set in a meticulously simulated city, with people that feel truly alive.
- A challenging game where your actions matter and nothing can ever be unsaid or undone.
- Tons of every-day objects and computers that work and can be modified.
- A laid-back experience where you can just go to the café and have a coffee whenever things get too hectic.
- A delicious soundtrack with over 50 songs.
- No previous hacking skills required.
- OS: Ubuntu 12
- Processor: Core 2 Duo 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card
- Storage: 1500 MB available space
- OS: Ubuntu 14
- Processor: Intel Core i3 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M or equivalent
- Storage: 1500 MB available space
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