We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.
[ 2016-02-18 00:37:58 CET ] [ Original post ]
We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.
[ 2016-02-18 00:37:58 CET ] [ Original post ]
We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.
[ 2016-01-24 00:34:52 CET ] [ Original post ]
We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.
[ 2016-01-24 00:34:52 CET ] [ Original post ]
We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.
[ 2016-01-23 23:59:19 CET ] [ Original post ]
We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.
[ 2016-01-23 23:59:19 CET ] [ Original post ]
So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.204 + Weve added a pause screen during gameplay, its nothing fancy but it will show you your distance/time/coins. + A pause button is available in the top right corner, also by default pressing P will pause the game as well * Hitting escape no longer quits, it pauses during gameplay, however will quit from the menus * Weve made it so when you activate the steam overlay in game it will pause the game, or put you to the recap menu if you do it in the pre game sequence Full Screen Issues We are aware that there is at times an issue with full screen not showing the UI properly. This currently is a bug with the version of Unity which powers the game. We will update the game immediately when a fix comes out, however we are somewhat at their mercy on this one. This is partially why we opened up the configuration tool option on launch so that people can set their specific settings themselves. Sorry Release Date Questions Some of you have asked about why the release date was back in March of 2014; this is because that is when we first put Cloney on the iOS/Android app stores, and made it available on the web as well. We only recently put the game on Steam, and will be restoring it to those previously mentioned portals as well. Credits We would strongly urge people to go checkout the Cloney website for a full list of what was involved in making the game so quickly. The full list, as always, is available at the bottom of the main page. Thats all for now, we will continue to monitor feedback and provide updates as needed.
[ 2016-01-23 19:47:40 CET ] [ Original post ]
So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.204 + We’ve added a pause screen during gameplay, its nothing fancy but it will show you your distance/time/coins. + A pause button is available in the top right corner, also by default pressing “P” will pause the game as well * Hitting escape no longer quits, it pauses during gameplay, however will quit from the menus * We’ve made it so when you activate the steam overlay in game it will pause the game, or put you to the recap menu if you do it in the pre game sequence Full Screen Issues We are aware that there is at times an issue with full screen not showing the UI properly. This currently is a bug with the version of Unity which powers the game. We will update the game immediately when a fix comes out, however we are somewhat at their mercy on this one. This is partially why we opened up the “configuration tool” option on launch so that people can set their specific settings themselves. Sorry Release Date Questions Some of you have asked about why the release date was back in March of 2014; this is because that is when we first put Cloney on the iOS/Android app stores, and made it available on the web as well. We only recently put the game on Steam, and will be restoring it to those previously mentioned portals as well. Credits We would strongly urge people to go checkout the Cloney website for a full list of what was involved in making the game so quickly. The full list, as always, is available at the bottom of the main page. That’s all for now, we will continue to monitor feedback and provide updates as needed.
[ 2016-01-23 19:47:40 CET ] [ Original post ]
We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valuable, insightful, wonderful people to give us some feedback on features that should be added, or removed. So head on over to the Discussions section, and give us your best shot. Expect an update pushed out this weekend, directly impacted by your feedback!
[ 2016-01-22 15:32:34 CET ] [ Original post ]
We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valuable, insightful, wonderful people to give us some feedback on features that should be added, or removed. So head on over to the Discussions section, and give us your best shot. Expect an update pushed out this weekend, directly impacted by your feedback!
[ 2016-01-22 15:32:34 CET ] [ Original post ]
Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but were still here listening. Heres a bug fixing release from what was discovered at launch. Game Changes Version 1.2.201 * Fixed the issue with Cloney sliding along the bottom, turns out when we upgraded the old project some of the serialized data didnt exactly get updated and some errors were happening. * Updated a few of the tree branch colliders to be a tad more forgiving with the newer physics model. * Steam version of game no longer authenticates with Game Center as well on OSX Enjoy!
[ 2016-01-21 00:50:28 CET ] [ Original post ]
Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch. Game Changes Version 1.2.201 * Fixed the issue with Cloney sliding along the bottom, turns out when we upgraded the old project some of the serialized data didn’t exactly get updated and some errors were happening. * Updated a few of the tree branch colliders to be a tad more forgiving with the newer physics model. * Steam version of game no longer authenticates with Game Center as well on OSX Enjoy!
[ 2016-01-21 00:50:28 CET ] [ Original post ]
We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and foremost, keep it coming! We are the first to accept that this game is a "clone" game and we thought it would be pretty clear of that from its name. It was made in a 24-hour game jam (the whole process was recorded and is available on the games website). For those that keep saying "Flappy Bird Clone", your right! Cookies for everyone! Including the fact that Flappy was a clone of another game. Yay! That being said Steam Changes * We've unlocked all the achievements so that they are all visible. Not exactly sure what happened here, how they were visible in the store but not in the game. Either way that should be fixed now. * We've turned on the "Configuration Tool" on launch to allow for resolution changes, window mode, etc. This was previous there in beta, but removed due to some bugs associated with the build of Unity we were using. There is still a known issue with non regular DPI screens, this is a Unity thing that we are monitoring and will update as soon as we have a fix from them. * We've removed the "Supporter" achievement from Steam. This was originally an achievement to disable ad support, but since we nixed the idea of flooding people on Steam with ads, it was just a left over artifact. Game Changes Version 1.2.194 * The platform leaderboard link has now been fixed; some oddity with the games setup. Looking Into * There have been some examples of people 'skimming' the ground colliders. This is definitely a bug, one that we haven't seen internally or none of our testers have reported either. So we'll be trying to reach out to people individually about this to try and isolate the problem. Cheers!
[ 2016-01-20 15:20:05 CET ] [ Original post ]
We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and foremost, keep it coming! We are the first to accept that this game is a "clone" game and we thought it would be pretty clear of that from its name. It was made in a 24-hour game jam (the whole process was recorded and is available on the games website). For those that keep saying "Flappy Bird Clone", your right! Cookies for everyone! Including the fact that Flappy was a clone of another game. Yay! That being said … Steam Changes * We've unlocked all the achievements so that they are all visible. Not exactly sure what happened here, how they were visible in the store but not in the game. Either way that should be fixed now. * We've turned on the "Configuration Tool" on launch to allow for resolution changes, window mode, etc. This was previous there in beta, but removed due to some bugs associated with the build of Unity we were using. There is still a known issue with non regular DPI screens, this is a Unity thing that we are monitoring and will update as soon as we have a fix from them. * We've removed the "Supporter" achievement from Steam. This was originally an achievement to disable ad support, but since we nixed the idea of flooding people on Steam with ads, it was just a left over artifact. Game Changes Version 1.2.194 * The platform leaderboard link has now been fixed; some oddity with the game’s setup. Looking Into * There have been some examples of people 'skimming' the ground colliders. This is definitely a bug, one that we haven't seen internally or none of our testers have reported either. So we'll be trying to reach out to people individually about this to try and isolate the problem. Cheers!
[ 2016-01-20 15:20:05 CET ] [ Original post ]
🎮 Full Controller Support
- Cloney (Linux 32) [85.23 M]
- Cloney (Linux 64) [85.19 M]
Built with cross platform competition in mind, Cloney is available across a wide variety of platforms. With options to submit your scores to our worldwide leaderboard, no matter where you play, you will be able to compare and compete with your friends.
Created during a 24 hour GameJam, we decided to release it for public consumption! Enjoy!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 Capable Processor (Everything Nowadays)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 90 MB available space
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