





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Fixed bug with Twirt in Tavern: For everybody who already found this bug - quest will become completed and reward gained automatically. For new game quest will work as it have to. GUI Scale with 4K support: Now users with screen resolution 1920x1080 and higher can find special parameter "GUI Scale" in Settings->Video. Available scale values depends on your resolution and can be one of x1, x1.2, x1.5, x2, x2.4. Warning! GUI created for x1 scale, so dependent on you monitor size, resolution and selected scale, GUI can loose it's sharpness end become tiny blurry. Thank you for the feedback and stay tuned! :wnk_arthur:
Fixed bug with Twirt in Tavern: For everybody who already found this bug - quest will become completed and reward gained automatically. For new game quest will work as it have to. GUI Scale with 4K support: Now users with screen resolution 1920x1080 and higher can find special parameter "GUI Scale" in Settings->Video. Available scale values depends on your resolution and can be one of x1, x1.2, x1.5, x2, x2.4. Warning! GUI created for x1 scale, so dependent on you monitor size, resolution and selected scale, GUI can loose it's sharpness end become tiny blurry. Thank you for the feedback and stay tuned! ːwnk_arthurː
Ho-Ho-Ho, dear friends! We prepared for you two large Christmas presents.
Christmas sale!
From December 21 to January 4th you can boy Willy-Nilly Knight with a large discount 72%.
Arena mode.
Almost one month we worked hard and now it's ready. You can create battle, choose one of 3 locations, select characters for your team and enemy team, and then start the battle. There are still a lot of work to do with arena mode, but we will continue to work on it to give you even more joy.
Thank you for your loyalty! Mery Christmas and Happy New Year! steamhappy
Ho-Ho-Ho, dear friends! We prepared for you two large Christmas presents.
Christmas sale!
From December 21 to January 4th you can boy Willy-Nilly Knight with a large discount 72%.
Arena mode.
Almost one month we worked hard and now it's ready. You can create battle, choose one of 3 locations, select characters for your team and enemy team, and then start the battle. There are still a lot of work to do with arena mode, but we will continue to work on it to give you even more joy.
Thank you for your loyalty! Mery Christmas and Happy New Year! ːsteamhappyː
Hello our dear Knights and Sorcerers! Our game received one more important update, that fixes bugs and improve gameplay.
Fixed bugs:
Hello our dear Knights and Sorcerers! Our game received one more important update, that fixes bugs and improve gameplay.
Fixed bugs:
Dear gamers! We are thankful for your support and feedback. As promised, we are continue to work on the game even after full release, and current update is the best prove of this. steamhappy
New shop - main development of this update:
Dear gamers! We are thankful for your support and feedback. As promised, we are continue to work on the game even after full release, and current update is the best prove of this. ːsteamhappyː
New shop - main development of this update:
Dear Gamers!
As you know, our game developed by small independent team of two people. We don't have large team or huge budget. We make Willy-Nilly Knight fully on our own money. That's why we are very dependent on the value of sales of the game, which are dependent on game reviews.
We know that our game isn't perfect, We know about it's cons and we have some work to do. And We continue to work on it day by day. We've proven it while was in Early Access and prove it now, trying to answer on your questions as promptly as We can. Furthermore now we work on large and important update based on your feedback, this update will come in couple of days.
Right now the most part of reviews is negative, because of satisfied gamers just play the game and go away, but disgruntled gamers are frustrated and they want to share their emotions to each other. Furthermore a lot of reviews based on comparing our game with AAA games, such as Divinity OS, which have millions dollars development budget, and this is not objectively describe our game as good or bad. One more time - We know our game not perfect, but it's not as bad as it looks like based on reviews.
We don't ask you to give false feedback but if you like our game We are very ask you to give us five minutes of your time and honest positive feedback. This will give other user a chance to know not only about game's cons but props too. And it will give us an ability to continue our work on game. Thank you all, our dear Gamers!
Best regards, Double Dice Games! :wnk_arthur:
Dear Gamers!
As you know, our game developed by small independent team of two people. We don't have large team or huge budget. We make Willy-Nilly Knight fully on our own money. That's why we are very dependent on the value of sales of the game, which are dependent on game reviews.
We know that our game isn't perfect, We know about it's cons and we have some work to do. And We continue to work on it day by day. We've proven it while was in Early Access and prove it now, trying to answer on your questions as promptly as We can. Furthermore now we work on large and important update based on your feedback, this update will come in couple of days.
Right now the most part of reviews is negative, because of satisfied gamers just play the game and go away, but disgruntled gamers are frustrated and they want to share their emotions to each other. Furthermore a lot of reviews based on comparing our game with AAA games, such as Divinity OS, which have millions dollars development budget, and this is not objectively describe our game as good or bad. One more time - We know our game not perfect, but it's not as bad as it looks like based on reviews.
We don't ask you to give false feedback but if you like our game We are very ask you to give us five minutes of your time and honest positive feedback. This will give other user a chance to know not only about game's cons but props too. And it will give us an ability to continue our work on game. Thank you all, our dear Gamers!
Best regards, Double Dice Games! ːwnk_arthurː
Good news! The Willy-Nilly Knight game already released and it'll be discounted for the next week.
Collector's edition already available too as separate DLC or whole package.
Thank you for all your feedback and support! Stay with us and share your opinion, together we «Make the tactical RPG great again!». ːwnk_arthurːːwnk_shieldːːwnk_swordː
Good news! The Willy-Nilly Knight game already released and it'll be discounted for the next week.
Collector's edition already available too as separate DLC or whole package.
Thank you for all your feedback and support! Stay with us and share your opinion, together we Make the tactical RPG great again!. :wnk_arthur::wnk_shield::wnk_sword:
Collector's package for Willy-Nilly Knight is ready and will be waiting for you on 10 November, at the same time as the common release.
This package is intended for the most loyal gamers and will include following elements:
Collector's package for Willy-Nilly Knight is ready and will be waiting for you on 10 November, at the same time as the common release.
This package is intended for the most loyal gamers and will include following elements:
Stay awhile and listen! Double Dice Games studio is pleased to announce the full release of the classic RPG Willy-Nilly Khight on November 10th. Thanks to our early access players’ effort and support the game kicks ass — just the way our players and us wanted it to be. We are so grateful to all of you!
Here are the long-awaited features of Willy-Nilly Khight’s full release version:
Stay awhile and listen! Double Dice Games studio is pleased to announce the full release of the classic RPG Willy-Nilly Khight on November 10th. Thanks to our early access players effort and support the game kicks ass just the way our players and us wanted it to be. We are so grateful to all of you!
Here are the long-awaited features of Willy-Nilly Khights full release version:
Difficulty levels
Now you can choose one of the four difficulty levels, which will be the most comfortable for you.
Camera shake
Visual feedback from your attacks will bring you more dive into the gameplay.
Music and sounds
We added some new music themes into the main gameplay. When combats occurs, music switches to another theme, more dynamic and epic. In additions we added sounds of steps for characters.
As usual, We thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! :wnk_arthur::wnk_sword::wnk_shield:
Difficulty levels
Now you can choose one of the four difficulty levels, which will be the most comfortable for you.
Camera shake
Visual feedback from your attacks will bring you more dive into the gameplay.
Music and sounds
We added some new music themes into the main gameplay. When combats occurs, music switches to another theme, more dynamic and epic. In additions we added sounds of steps for characters.
As usual, We thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! ːwnk_arthurːːwnk_swordːːwnk_shieldː
The second part of changes in battle system.
Immunes now has matter for attacks and defences. Also, we made huge rebalance of all stats, this changes have to normalize difficulty level throughout the game.
Controls customization.
New tab "Controls" in the Options dialog. Here you can remap keyboard buttons. This changes have to enhance the comfort and convenience of notebooks users.
Weapons visualization for Idril.
From now Idrli's bow changes it's 3D model too.
Show/Hide completed Quests.
Now you can show or hide completed quests in the Journal.
Localization fixes.
Fixed some bugs in French and German translations.
The second part of changes in battle system.
Immunes now has matter for attacks and defences. Also, we made huge rebalance of all stats, this changes have to normalize difficulty level throughout the game.
Controls customization.
New tab "Controls" in the Options dialog. Here you can remap keyboard buttons. This changes have to enhance the comfort and convenience of notebooks users.
Weapons visualization for Idril.
From now Idrli's bow changes it's 3D model too.
Show/Hide completed Quests.
Now you can show or hide completed quests in the Journal.
Localization fixes.
Fixed some bugs in French and German translations.
We prepare tiny update, that contains a couple of important and very desired features.
Camera rotation from keyboard
From now you can rotate camera by Home/End keyboard buttons.
Change camera zoom from keyboard
From now you can change camera zoom by PgUp/PgDn keyboard buttons.
Additional graphic settings
From now you can select predefined graphic level in the video settings. In additions we add shadows level settings, which can seriously increase the game speed on weak devices.
Trevor's shop fix
Shields added to the Trevor's shop for old game saves.
Thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! ːwnk_arthurːːwnk_swordːːwnk_shieldː
In this patch we changed a lot of key mechanics of the game.
Changes in battle system:
Now all your damage have one of the following modificators: piercing, crushing, slashing, ice, fire, electricity, poison, holy and dark. This changes gave us an ability to increase role of the immunes. Furthermore, now damage type can be more efficient on some mobs then the other one.
Weapon requirements:
From now some skills require exact type of weapon equipped. And of course they change power based on weapon power.
Weapons visualization:
Equipped weapons now changes not only inventory icon, but 3D model in the character's hands too. This applies to all weapons, except bows, they will be ready in next updates.
New equipment type - shields:
Now Arthur can carry shield in the left hand. Shield gave him additional defense. In next updates we will change their mechanic and make it deeper and interesting.
Changes in tooltips:
Information about skills and items now shows in more beauty and readable way. In additions now you can see final attack damage and modifier from skills and items (counted on single base, without enemy defenses and immunes).
This is the first, but very large and important part of changes in game mechanics and visualization. As ever We will proactively track and correct any bugs that appear. Thank you in advance for your understanding. Stay with us and share your opinion, together we «Make the tactical RPG great again!». ːwnk_shieldːːwnk_swordː
Friends, Double Dice Game Studio is pleased to announce that the developers (wrapped up in warm blankets and in positive mood) are working hard on the game and has almost achieved its ideal quality. Thanks to your support, our warm and cozy game will be in full-fledged release this fall.
Special thanks goes to those of you, who didn’t fail to spend their time and energy and helped us with the game during its early access, taking part in testing and improving WNK. Only because of the early access period we were able to improve the game to its final quality and to show the world the dream project that we’d planned.
Here's a short list of a small part of the changes that will appear in the game:
We've prepared a number of nice changes in this update. One of the most important key points is the new crafting system. Many users have complained that the old crafting system wasn't transparent, so players just didn't understand how to use it. We've tried to make the new system easier to understand and use. We've also added notifications about new Journal entries and new locations on the Global Map.
New functionality in the current patch:
Meet the new update. In this patch we collected list of the essential bugfixes, that have prevented you to enjoy the gameplay. Most changes had been made in the field of greater stability and minimize game crushes. In addition we add some new features, making gameplay more comfortable. New functionality in the current patch:
Hooray! New patch arrived. Critical fixes in the current patch:
Dear friends! We promised you that we will actively monitor your feedback and make timely changes to the game. And we keep our promises! After less than two days after game's release, we are already releasing the first patch with fixed critical errors. This became possible only thanks to your active help, thanks to all who sent their comments on the game. Critical fixes in the current patch:
Released! We’ve been working on the game for a year and now we need all of your support. Thanks to all of you who followed the project since it'd been approved by Steam Greenlight. The game is now available with a 20% discount for another two weeks at a cost of $12.
Our game is a warm and cozy RPG that combines classic fantasy and English folklore. There're 20 hours of gameplay and full set of game mechanics in the early access version. We don't plan to stop there - we’re going to work on new functionality and detailed improvement of all game mechanics soon. Adventures of the main character Arthur are connected with the well-known King Arthur's legend. The narrative of "The Willy-Nilly Knight" doesn't retell the old story, it reveals a completely new plot with an unexpected ending to the players.
Key features:
A well - developed tactical system;
Equipment influences the gameplay;
Big and colorful world;
Lots of funny “easter eggs” and references.
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