Fixed bug with Twirt in Tavern: For everybody who already found this bug - quest will become completed and reward gained automatically. For new game quest will work as it have to. GUI Scale with 4K support: Now users with screen resolution 1920x1080 and higher can find special parameter "GUI Scale" in Settings->Video. Available scale values depends on your resolution and can be one of x1, x1.2, x1.5, x2, x2.4. Warning! GUI created for x1 scale, so dependent on you monitor size, resolution and selected scale, GUI can loose it's sharpness end become tiny blurry. Thank you for the feedback and stay tuned! :wnk_arthur:
Fixed bug with Twirt in Tavern: For everybody who already found this bug - quest will become completed and reward gained automatically. For new game quest will work as it have to. GUI Scale with 4K support: Now users with screen resolution 1920x1080 and higher can find special parameter "GUI Scale" in Settings->Video. Available scale values depends on your resolution and can be one of x1, x1.2, x1.5, x2, x2.4. Warning! GUI created for x1 scale, so dependent on you monitor size, resolution and selected scale, GUI can loose it's sharpness end become tiny blurry. Thank you for the feedback and stay tuned! ːwnk_arthurː
Ho-Ho-Ho, dear friends! We prepared for you two large Christmas presents.
Christmas sale!
From December 21 to January 4th you can boy Willy-Nilly Knight with a large discount 72%.
Arena mode.
Almost one month we worked hard and now it's ready. You can create battle, choose one of 3 locations, select characters for your team and enemy team, and then start the battle. There are still a lot of work to do with arena mode, but we will continue to work on it to give you even more joy.
Thank you for your loyalty! Mery Christmas and Happy New Year! steamhappy
Ho-Ho-Ho, dear friends! We prepared for you two large Christmas presents.
Christmas sale!
From December 21 to January 4th you can boy Willy-Nilly Knight with a large discount 72%.
Arena mode.
Almost one month we worked hard and now it's ready. You can create battle, choose one of 3 locations, select characters for your team and enemy team, and then start the battle. There are still a lot of work to do with arena mode, but we will continue to work on it to give you even more joy.
Thank you for your loyalty! Mery Christmas and Happy New Year! ːsteamhappyː
Hello our dear Knights and Sorcerers! Our game received one more important update, that fixes bugs and improve gameplay.
Fixed bugs:
- Fixed bug related to "Hell wolf" and "Phantom warrior" was not damage units.
- Fixed crash caused when you pick up the Wedding Ring on the "Dragon Mountain".
- Fixed bug related to "Filter Completed" checkbox state not beeing saved in "Journal".
- Fixed oncirrect scrolls state for Quests in Dialogs list in "Journal".
- Fixed bug related to character freely pass through the closed trees in "Foothills".
- Fixed descriptions for almost all characters skills.
- Tabs added to filter the inventory in the Craft window.
- Added functionality for creating custom localizations for game. Instructions will be added later to "Discussions" section in game's "Community hub".
Hello our dear Knights and Sorcerers! Our game received one more important update, that fixes bugs and improve gameplay.
Fixed bugs:
- Fixed bug related to "Hell wolf" and "Phantom warrior" was not damage units.
- Fixed crash caused when you pick up the Wedding Ring on the "Dragon Mountain".
- Fixed bug related to "Filter Completed" checkbox state not beeing saved in "Journal".
- Fixed oncirrect scrolls state for Quests in Dialogs list in "Journal".
- Fixed bug related to character freely pass through the closed trees in "Foothills".
- Fixed descriptions for almost all characters skills.
- Tabs added to filter the inventory in the Craft window.
- Added functionality for creating custom localizations for game. Instructions will be added later to "Discussions" section in game's "Community hub".
Dear gamers! We are thankful for your support and feedback. As promised, we are continue to work on the game even after full release, and current update is the best prove of this. steamhappy
New shop - main development of this update:
- Shop interface fully redesigned to be more user-friendly.
- Added possibility to change team member, on whose behalf you would look through the shop, right in the shop window.
- Added tabs to filter shop and inventory items.
- Fixed ingredients cost, , that earlier made unfavourable and useless craft system.
- Added possibility to change difficulty level right in the game from settings menu (tab "Others").
- Fixed loot spawning in unreachable points.
- Added automatic healing for all team members after win in combat.
- Team members and enemies no more collect theirs Action Points while under Stun, Freeze or Chain effects.
- Fixed life healing for Guinevere if somewho from your team members was attacked and Guinevere has the "Word of Life" skill.
- Fixed Action Points recovery by Kerdik after use the "Ruin" skill.
- Fixed Action Points recovery by Idril after use the "Rapid Fire" skill.
- Names for some Skills and Bufs/DeBuffs.
- Added information about chance to Stun when using Guinevere's "Lightning Strike" skill.
- Fixed description for Strength stat. "Increase physical armor" changed to "Increase Initiative".
- Other minor fixed for localization issues.
- =AJSA= Big Mad Wolf
- lividman
- [255]ThePhiphi
- DaurShlaG
- Indream
- Zlish
- Dasparado
- Dogtown1
- Graynef
- [MCDFB] CallmeNezo (DK)
- Ratibor92
Dear gamers! We are thankful for your support and feedback. As promised, we are continue to work on the game even after full release, and current update is the best prove of this. ːsteamhappyː
New shop - main development of this update:
- Shop interface fully redesigned to be more user-friendly.
- Added possibility to change team member, on whose behalf you would look through the shop, right in the shop window.
- Added tabs to filter shop and inventory items.
- Fixed ingredients cost, Исправлена стоимость некоторых ингредиентов, that earlier made unfavourable and useless craft system.
- Added possibility to change difficulty level right in the game from settings menu (tab "Others").
- Fixed loot spawning in unreachable points.
- Added automatic healing for all team members after win in combat.
- Team members and enemies no more collect theirs Action Points while under Stun, Freeze or Chain effects.
- Fixed life healing for Guinevere if somewho from your team members was attacked and Guinevere has the "Word of Life" skill.
- Fixed Action Points recovery by Kerdik after use the "Ruin" skill.
- Fixed Action Points recovery by Idril after use the "Rapid Fire" skill.
- Names for some Skills and Bufs/DeBuffs.
- Added information about chance to Stun when using Guinevere's "Lightning Strike" skill.
- Fixed description for Strength stat. "Increase physical armor" changed to "Increase Initiative".
- Other minor fixed for localization issues.
- =AJSA= Big Mad Wolf
- lividman
- [255]ThePhiphi
- DaurShlaG
- Indream
- Zlish
- Dasparado
- Dogtown1
- Graynef
- [MCDFB] CallmeNezo (DK)
- Ratibor92
Dear Gamers!
As you know, our game developed by small independent team of two people. We don't have large team or huge budget. We make Willy-Nilly Knight fully on our own money. That's why we are very dependent on the value of sales of the game, which are dependent on game reviews.
We know that our game isn't perfect, We know about it's cons and we have some work to do. And We continue to work on it day by day. We've proven it while was in Early Access and prove it now, trying to answer on your questions as promptly as We can. Furthermore now we work on large and important update based on your feedback, this update will come in couple of days.
Right now the most part of reviews is negative, because of satisfied gamers just play the game and go away, but disgruntled gamers are frustrated and they want to share their emotions to each other. Furthermore a lot of reviews based on comparing our game with AAA games, such as Divinity OS, which have millions dollars development budget, and this is not objectively describe our game as good or bad. One more time - We know our game not perfect, but it's not as bad as it looks like based on reviews.
We don't ask you to give false feedback but if you like our game We are very ask you to give us five minutes of your time and honest positive feedback. This will give other user a chance to know not only about game's cons but props too. And it will give us an ability to continue our work on game. Thank you all, our dear Gamers!
Best regards, Double Dice Games! :wnk_arthur:
Dear Gamers!
As you know, our game developed by small independent team of two people. We don't have large team or huge budget. We make Willy-Nilly Knight fully on our own money. That's why we are very dependent on the value of sales of the game, which are dependent on game reviews.
We know that our game isn't perfect, We know about it's cons and we have some work to do. And We continue to work on it day by day. We've proven it while was in Early Access and prove it now, trying to answer on your questions as promptly as We can. Furthermore now we work on large and important update based on your feedback, this update will come in couple of days.
Right now the most part of reviews is negative, because of satisfied gamers just play the game and go away, but disgruntled gamers are frustrated and they want to share their emotions to each other. Furthermore a lot of reviews based on comparing our game with AAA games, such as Divinity OS, which have millions dollars development budget, and this is not objectively describe our game as good or bad. One more time - We know our game not perfect, but it's not as bad as it looks like based on reviews.
We don't ask you to give false feedback but if you like our game We are very ask you to give us five minutes of your time and honest positive feedback. This will give other user a chance to know not only about game's cons but props too. And it will give us an ability to continue our work on game. Thank you all, our dear Gamers!
Best regards, Double Dice Games! ːwnk_arthurː
Good news! The Willy-Nilly Knight game already released and it'll be discounted for the next week.
Collector's edition already available too as separate DLC or whole package.
Thank you for all your feedback and support! Stay with us and share your opinion, together we «Make the tactical RPG great again!». ːwnk_arthurːːwnk_shieldːːwnk_swordː
Good news! The Willy-Nilly Knight game already released and it'll be discounted for the next week.
Collector's edition already available too as separate DLC or whole package.
Thank you for all your feedback and support! Stay with us and share your opinion, together we Make the tactical RPG great again!. :wnk_arthur::wnk_shield::wnk_sword:
Collector's package for Willy-Nilly Knight is ready and will be waiting for you on 10 November, at the same time as the common release.
This package is intended for the most loyal gamers and will include following elements:
- Main Soundtrack from game: - Original Soundtrack from Willy-Nilly Knight game as .wav file (lossless).
- Digital Images: - Main splash-screen: 2048x2048 + 1920x1080 - 4 slides from game intro: 1920x1080.
- Digital Artbook: The key art from Willy-Nilly Knight game performed as print-ready electronic book on 34 hand-painted sheets.
- Digital World Map: A high-resolution version of Sambria kingdom map.
- Digital Stickers: 4 digital ready-to-print stickers with game characters.
Thank you and We'll see you later on 10 November!
Collector's package for Willy-Nilly Knight is ready and will be waiting for you on 10 November, at the same time as the common release.
This package is intended for the most loyal gamers and will include following elements:
- Main Soundtrack from game: - Original Soundtrack from Willy-Nilly Knight game as .wav file (lossless).
- Digital Images: - Main splash-screen: 2048x2048 + 1920x1080 - 4 slides from game intro: 1920x1080.
- Digital Artbook: The key art from Willy-Nilly Knight game performed as print-ready electronic book on 34 hand-painted sheets.
- Digital World Map: A high-resolution version of Sambria kingdom map.
- Digital Stickers: 4 digital ready-to-print stickers with game characters.
Thank you and We'll see you later on 10 November! ✌
Stay awhile and listen! Double Dice Games studio is pleased to announce the full release of the classic RPG Willy-Nilly Khight on November 10th. Thanks to our early access players’ effort and support the game kicks ass — just the way our players and us wanted it to be. We are so grateful to all of you!
Here are the long-awaited features of Willy-Nilly Khight’s full release version:
- Ergonomic and flexible combat system, developed after our players’ feedback and requests;
- Piercing, crushing and fire damage and immune modifiers now play the key role. For instance, skeletons are damaged by fire more efficiently than by piercing blows;
- Unique appearance of equipped weapons. Each sword, bow, staff or maul now has an individual design when equipped;
- Difficulty level can be selected. Now everyone can play — from kids to adults!
- Added more monsters with new appearances and combat skills;
- Added a bunch of interactive objects (crates, barrels, chests etc) with loot! And this is all for you!
- Fully remastered sound effects: several environmental themes, a few combat themes, unique character and mob combat sounds;
- Redesigned craft system, now it’s handier and more intuitive;
- Improved nearly all graphic interfaces and made them even more usable!
Stay awhile and listen! Double Dice Games studio is pleased to announce the full release of the classic RPG Willy-Nilly Khight on November 10th. Thanks to our early access players effort and support the game kicks ass just the way our players and us wanted it to be. We are so grateful to all of you!
Here are the long-awaited features of Willy-Nilly Khights full release version:
- Ergonomic and flexible combat system, developed after our players feedback and requests;
- Piercing, crushing and fire damage and immune modifiers now play the key role. For instance, skeletons are damaged by fire more efficiently than by piercing blows;
- Unique appearance of equipped weapons. Each sword, bow, staff or maul now has an individual design when equipped;
- Difficulty level can be selected. Now everyone can play from kids to adults!
- Added more monsters with new appearances and combat skills;
- Added a bunch of interactive objects (crates, barrels, chests etc) with loot! And this is all for you!
- Fully remastered sound effects: several environmental themes, a few combat themes, unique character and mob combat sounds;
- Redesigned craft system, now its handier and more intuitive;
- Improved nearly all graphic interfaces and made them even more usable!
Difficulty levels
Now you can choose one of the four difficulty levels, which will be the most comfortable for you.
Camera shake
Visual feedback from your attacks will bring you more dive into the gameplay.
Music and sounds
We added some new music themes into the main gameplay. When combats occurs, music switches to another theme, more dynamic and epic. In additions we added sounds of steps for characters.
As usual, We thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! :wnk_arthur::wnk_sword::wnk_shield:
Difficulty levels
Now you can choose one of the four difficulty levels, which will be the most comfortable for you.
Camera shake
Visual feedback from your attacks will bring you more dive into the gameplay.
Music and sounds
We added some new music themes into the main gameplay. When combats occurs, music switches to another theme, more dynamic and epic. In additions we added sounds of steps for characters.
As usual, We thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! ːwnk_arthurːːwnk_swordːːwnk_shieldː
The second part of changes in battle system.
Immunes now has matter for attacks and defences. Also, we made huge rebalance of all stats, this changes have to normalize difficulty level throughout the game.
Controls customization.
New tab "Controls" in the Options dialog. Here you can remap keyboard buttons. This changes have to enhance the comfort and convenience of notebooks users.
Weapons visualization for Idril.
From now Idrli's bow changes it's 3D model too.
Show/Hide completed Quests.
Now you can show or hide completed quests in the Journal.
Localization fixes.
Fixed some bugs in French and German translations.
The second part of changes in battle system.
Immunes now has matter for attacks and defences. Also, we made huge rebalance of all stats, this changes have to normalize difficulty level throughout the game.
Controls customization.
New tab "Controls" in the Options dialog. Here you can remap keyboard buttons. This changes have to enhance the comfort and convenience of notebooks users.
Weapons visualization for Idril.
From now Idrli's bow changes it's 3D model too.
Show/Hide completed Quests.
Now you can show or hide completed quests in the Journal.
Localization fixes.
Fixed some bugs in French and German translations.
We prepare tiny update, that contains a couple of important and very desired features.
Camera rotation from keyboard
From now you can rotate camera by Home/End keyboard buttons.
Change camera zoom from keyboard
From now you can change camera zoom by PgUp/PgDn keyboard buttons.
Additional graphic settings
From now you can select predefined graphic level in the video settings. In additions we add shadows level settings, which can seriously increase the game speed on weak devices.
Trevor's shop fix
Shields added to the Trevor's shop for old game saves.
Thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! ːwnk_arthurːːwnk_swordːːwnk_shieldː
In this patch we changed a lot of key mechanics of the game.
Changes in battle system:
Now all your damage have one of the following modificators: piercing, crushing, slashing, ice, fire, electricity, poison, holy and dark. This changes gave us an ability to increase role of the immunes. Furthermore, now damage type can be more efficient on some mobs then the other one.
Weapon requirements:
From now some skills require exact type of weapon equipped. And of course they change power based on weapon power.
Weapons visualization:
Equipped weapons now changes not only inventory icon, but 3D model in the character's hands too. This applies to all weapons, except bows, they will be ready in next updates.
New equipment type - shields:
Now Arthur can carry shield in the left hand. Shield gave him additional defense. In next updates we will change their mechanic and make it deeper and interesting.
Changes in tooltips:
Information about skills and items now shows in more beauty and readable way. In additions now you can see final attack damage and modifier from skills and items (counted on single base, without enemy defenses and immunes).
This is the first, but very large and important part of changes in game mechanics and visualization. As ever We will proactively track and correct any bugs that appear. Thank you in advance for your understanding. Stay with us and share your opinion, together we «Make the tactical RPG great again!». ːwnk_shieldːːwnk_swordː
Friends, Double Dice Game Studio is pleased to announce that the developers (wrapped up in warm blankets and in positive mood) are working hard on the game and has almost achieved its ideal quality. Thanks to your support, our warm and cozy game will be in full-fledged release this fall.
Special thanks goes to those of you, who didn’t fail to spend their time and energy and helped us with the game during its early access, taking part in testing and improving WNK. Only because of the early access period we were able to improve the game to its final quality and to show the world the dream project that we’d planned.
Here's a short list of a small part of the changes that will appear in the game:
- The new combat system is more convenient, more profound, developed with the help of our players;
- The ability to split the game - better tactical component with the optimal positioning of team members during the battle:
- Changing of the weapon models - each sword, bow, staff, ax and hammer will have their own unique image when equipping the character.
- Modifiers of damage and immunity - stabbing, crushing, fiery. Now immune to various modifications of the damage has a very important role, for example, attacking skeletons with fire skills is less efficient than doing it with crushing skills.
- Partial support for gamepads - the exact degree of support will be clearer to the release date.
- More interactive objects in the game (boxes, barrels, chests, etc.) with loot!
We've prepared a number of nice changes in this update. One of the most important key points is the new crafting system. Many users have complained that the old crafting system wasn't transparent, so players just didn't understand how to use it. We've tried to make the new system easier to understand and use. We've also added notifications about new Journal entries and new locations on the Global Map.
New functionality in the current patch:
- New Craft system.
- Notifications about new Journal entries.
- Notifications about new locations on the Global Map.
- Added HP information on selected enemies.
- Skills cannot be used if a character does not have the right weapon equipped.
- Fixed bug, when unreachable enemies or interactive items was able to interact instantly from the place.
Meet the new update. In this patch we collected list of the essential bugfixes, that have prevented you to enjoy the gameplay. Most changes had been made in the field of greater stability and minimize game crushes. In addition we add some new features, making gameplay more comfortable. New functionality in the current patch:
- Added new Steam Achievements.
- Save the Camera zoom and orientation while loading game or switching scenes.
- Added new tooltips to the Action Bar buttons (inventory, skills, craft e.t.c).
- Increased the range of characters movements if Camera moved far from the characters.
- Fixed bug, when unreachable enemies or interactive items was able to interact instantly from the place.
- Fixed bugs that crushes the game on rare occasions.
Hooray! New patch arrived. Critical fixes in the current patch:
- Camera detaching and movement by WSAD buttons.
- Help screen always available in Game Menu.
- Fixed critical errors, because of which the game could crash or become impassable in some variations of the storylines.
- Fixed characters death after combat if poisoned while in combat.
- Fixed game glitches if target not in camera screen while target under range attack.
- Change some craft receipts.
- Fixed characters following after mouse when combats ends.
Dear friends! We promised you that we will actively monitor your feedback and make timely changes to the game. And we keep our promises! After less than two days after game's release, we are already releasing the first patch with fixed critical errors. This became possible only thanks to your active help, thanks to all who sent their comments on the game. Critical fixes in the current patch:
- Fixed critical errors, because of which the game could crash or become impassable in some variations of the storylines.
- Improved the movement of the camera, now it moves more smoothly. But we will still continue improving it to the ideal state.
- The number of available resolutions for monitors has been increased.
- Added missing dialogs and avatars for some characters.
- Added full screen and windowed modes.
- Fixed enemies' postions in some locations.
- Next to the empty barrels and chests, the inscription «empty» is now indicated.
- The mouse has become more responsive to clicks.
- Fixed a description of some healing and enhancing effects of the characters.
- Changed the location of the Yes / No buttons in exit menu of the game and other windows with a choice.
Released! We’ve been working on the game for a year and now we need all of your support. Thanks to all of you who followed the project since it'd been approved by Steam Greenlight. The game is now available with a 20% discount for another two weeks at a cost of $12.
Our game is a warm and cozy RPG that combines classic fantasy and English folklore. There're 20 hours of gameplay and full set of game mechanics in the early access version. We don't plan to stop there - we’re going to work on new functionality and detailed improvement of all game mechanics soon. Adventures of the main character Arthur are connected with the well-known King Arthur's legend. The narrative of "The Willy-Nilly Knight" doesn't retell the old story, it reveals a completely new plot with an unexpected ending to the players.
Key features:
A well - developed tactical system;
Equipment influences the gameplay;
Big and colorful world;
Lots of funny “easter eggs” and references.
Willy-Nilly Knight
Double Dice Games
Double Dice Games
2017-11-10
Indie RPG Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
Mostly Positive
(264 reviews)
http://willynillyknight.com/
https://store.steampowered.com/app/610500 
The Game includes VR Support
Willy-Nilly Knight Basic SteamOS [96.86 M]
Willy-Nilly Knight - Collector's Expansion Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
First of all, you don't know what's going on. Secondly, local Gods have a plan for you. They want you to be their living weapon. To be someone who shall carry their will upon this world. Yes, it's unfair. It's absolutely, completely unfair.
So this is where your journey begins. In Willy-Nilly Knight you have to be a knight in the middle of strange and unpredictable events. If you want to find out the truth, then you should do your best in fighting and tactics. At least it's a tactical RPG.
What should you expect from Willy-Nilly Knight? It's a great story. It takes place in a wonderful world. You will meet many attractive NPCs and build friendships with them. You will master a unique tactical battle system and crafting. And it's just the tip of the iceberg. Really.
- Exciting adventure of the true hero:
You will be a vital part of the great adventure and witness many different things. Do you want an example? What about confrontation with Gods? Or do you want to be a part of English folklore? Anyway, this journey will last more than 20 hours of gameplay so there will be plenty of events for sure. - It's real-time and turn-based all in one:
You could discover points of interest in this world in real time. But then it's time to fight game switches in turn-based mode. So you could keep your pace and plan your action carefully. Your action points is your only restriction there. - Surprises and references:
There are so many surprises and references... Could you catch 'em all? - Friends Will Be Friends:
In this journey you will meet many different characters. Some of them will be your enemies, but you could find friends too. Even a true love! All your companions will have unique skill-set so it's your right to choose with whom you want to be on one side. - Real handyman:
There are so many useful things in Willy-Nilly Knight… Armours, helms, boots, gloves, weapons, scrolls, potions. You could buy it. You could loot it. You could craft it! Take your chance to let your imagination run wild!
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