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[ 2019-04-05 09:18:14 CET ] [ Original post ]
We keep on listening to our users; any suggestions are welcome! This new update includes big game improvements that affect Rolok/Billy's control and how the story develops. Improvements to this new update are as follows: .- Support for control pad has been added, apart from the existing support for analog stick. Many of you asked for the possibility to control Rolok/Billy with a digital pad, something that best fits the 2D playability of Nightmare Boy. .- Conversations have been speeded up. Many of you didn't like to be pulled out of the action with long conversations between characters, so we've speeded up that scenes. .- Good amount of minor bugs are fixed. .- Overall game performance has been greatly improved.
[ 2017-12-21 12:50:30 CET ] [ Original post ]
We keep on listening to our users; any suggestions are welcome! This new update includes big game improvements that affect Rolok/Billy's control and how the story develops. Improvements to this new update are as follows: .- Support for control pad has been added, apart from the existing support for analog stick. Many of you asked for the possibility to control Rolok/Billy with a digital pad, something that best fits the 2D playability of Nightmare Boy. .- Conversations have been speeded up. Many of you didn't like to be pulled out of the action with long conversations between characters, so we've speeded up that scenes. .- Good amount of minor bugs are fixed. .- Overall game performance has been greatly improved.
[ 2017-12-21 12:50:30 CET ] [ Original post ]
Our community and our users are one of the most important things for us! And for this reason, and so that you can see that we listen to you, we have updated Nightmare Boy fixing some of the problems that you have sent us. Those updates are as follows:
- Improved gameplay: more precise movement and jumps.
- Revised translations.
- The user can now choose resolution and switch between full-screen and windowed modes.
- Fixed a minor bug in one shader.
[ 2017-11-10 18:03:12 CET ] [ Original post ]
Our community and our users are one of the most important things for us! And for this reason, and so that you can see that we listen to you, we have updated Nightmare Boy fixing some of the problems that you have sent us. Those updates are as follows:
- Improved gameplay: more precise movement and jumps.
- Revised translations.
- The user can now choose resolution and switch between full-screen and windowed modes.
- Fixed a minor bug in one shader.
[ 2017-11-10 18:03:12 CET ] [ Original post ]
🕹️ Partial Controller Support
- Nightmare Boy Content Linux [1.48 G]
- Nightmare Boy - OST
It takes place in a diverse world, full of enemies from your worst Nightmares!
In your quest to save the Noctum from a self-proclaimed ruler, you'll meet weird and unique friends and foes. But tread carefully when talking or interacting with NPCs: Quirky characters and their reactions can have game-changing consequences. Fast reflexes and a taste for exploration are key if you intend to collect rare items, vanquish enemies, and eventually face your deepest fears.
This story takes place in Donorok, in the state of Noctum. After the King of Noctum, Aster, disappears, chaos rules over the world. The relationships between Monsters, Mongos and Dreamers are completely unstable, and Donorok - the land so heavily affected by the chaos - slowly absorbs terrain from the surrounding regions.
Balder has taken over and has ordered the monsters to retain any child who falls into the Nightmare. The key to continuing his rule is with the Nightmare Boy, Billy.
A colorful palette and an aesthetic straight out of your worst Nightmare! Main character animations are made up of over 500 drawings. Each level has its own unique enemies and atmosphere.
- Character control is responsive and dynamic. As you progress through the story you will discover new abilities such as double jump, triple jump and hanging on walls. Powerful spells, explosives, and friends along the way will aid you in untraveled paths.
- As the player exploring every corner that forms the Nightmare World, you will slowly complete your map.
- There are many collectibles throughout the World that will decide which of the different endings the story concludes with.
- Characters on your journey will offer advice, but it's up to you to take it - or not!
Each scene has its own musical composition and atmosphere. This provides an immersive experience and truly surrounds the player in the Nightmare World. This has been made possible thanks to the collaboration of Vic Hernand.
Nightmare Boy started out as a way of learning programming and game development. We’ve ended up making a game we have loved to play. We’re an Indie team of just 2 people: Mr. Garcai and Víctor Ávila. All graphical assets are credited to Mr. Garcai - illustration, design, scenarios, etc. He’s the creative mind in the team. Víctor takes the programming, development, animation integration…and puts all of Garcai creations to work!
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