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Yeah Jam Fury has seen a lot of changes since its release on Newgrounds. Over the course of the project, the game gained new play features like locking flags and ice blocks, and we designed new levels to take advantage of that. It wasn't long before the game had more new levels than old ones, and Yeah Jam Fury: U, Me, Everybody! stood on its own two feet, apart from the original. It isn't just a remake, but it's not an entirely new sequel. This is a REQUEL!
We're giving a look at how the project has changed over the years, and we'll start with the thematically appropriate choice. Here's Yeah!
1- When we learned of an opportunity to make a game for a college project, all three dudes were sketched up in a notebook at a moment’s notice. Yeah's probably stayed the most consistent throughout the process.
2- The original Yeah Jam Fury was released on Newgrounds! Yeah’s fingers were turned into blobs (until we needed fingers again), and sometimes he had teeth. Comments Yeah got ranged from "Oh is he an ant?" and "That's a turban, right?" to "Are those balls his eyes?" They sure weren't!
3- We came across an opportunity to make something for WiiU! We wanted to do something fast, and there was interest in working on YJF further. Thus, the idea to remake Yeah Jam Fury in HD came about. It would be quick and painless! It sure wasn't!
This idea for Yeah didn't get far, and served more as practice for the new style. It’s a relief this concept stopped where it did, because seeing the divots in Yeah's teeth is rather discomforting.
4- This iteration pushed the concept further. Yeah's proportions were made more extreme, his brim was made noticeable, and his smile was cleaned up. What was still weird was his posture; it's close to the original's, but now it looked more active and rearing to go. That's not exactly our lackadaisical Yeah, now is it?
5- We updated his posture to be more chill, and we refined the style a bit. We gave objects harder borders so that the player could see their dude on top of the background. Plus it just looked sharper, like a bootlegged version of the Modern Sonic the Hedgehog art but ingame.
And there he was! This was Yeah from here on out!
Yeah Jam Fury has seen a lot of changes since its release on Newgrounds. Over the course of the project, the game gained new play features like locking flags and ice blocks, and we designed new levels to take advantage of that. It wasn't long before the game had more new levels than old ones, and Yeah Jam Fury: U, Me, Everybody! stood on its own two feet, apart from the original. It isn't just a remake, but it's not an entirely new sequel. This is a REQUEL!
We're giving a look at how the project has changed over the years, and we'll start with the thematically appropriate choice. Here's Yeah!
1- When we learned of an opportunity to make a game for a college project, all three dudes were sketched up in a notebook at a moments notice. Yeah's probably stayed the most consistent throughout the process.
2- The original Yeah Jam Fury was released on Newgrounds! Yeahs fingers were turned into blobs (until we needed fingers again), and sometimes he had teeth. Comments Yeah got ranged from "Oh is he an ant?" and "That's a turban, right?" to "Are those balls his eyes?" They sure weren't!
3- We came across an opportunity to make something for WiiU! We wanted to do something fast, and there was interest in working on YJF further. Thus, the idea to remake Yeah Jam Fury in HD came about. It would be quick and painless! It sure wasn't!
This idea for Yeah didn't get far, and served more as practice for the new style. Its a relief this concept stopped where it did, because seeing the divots in Yeah's teeth is rather discomforting.
4- This iteration pushed the concept further. Yeah's proportions were made more extreme, his brim was made noticeable, and his smile was cleaned up. What was still weird was his posture; it's close to the original's, but now it looked more active and rearing to go. That's not exactly our lackadaisical Yeah, now is it?
5- We updated his posture to be more chill, and we refined the style a bit. We gave objects harder borders so that the player could see their dude on top of the background. Plus it just looked sharper, like a bootlegged version of the Modern Sonic the Hedgehog art but ingame.
And there he was! This was Yeah from here on out!
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