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Yeah Jam Fury: U, Me, Everybody!
World Entertainment Studios, LLC Developer
McLeodGaming Inc. Publisher
2017-12-15 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (23 reviews)
The Game includes VR Support
Public Linux Depots:
  • Yeah Jam Fury Depot (Linux 32-Bit) [345.02 M]
  • Yeah Jam Fury Depot (Linux 64-bit) [341.19 M]
Flashback Fury!


This week we’re exploring Fury’s journey into the present. So without further ado:
1- Yeah makes the environment and Jam moves through it. They’re small. One moves slow, the other moves fast. Since the start, Fury related decisions have come about as a response or reaction to the other two characters. We needed someone to break the environment. We needed someone big and imposing. Most challengingly, we needed someone who moved distinct from our slow and fast characters. And then we hit our brick wall.
2- The reactionary design process makes it sound like Fury didn’t get as much care as the other two, but we needed to give him a lot of attention to get him just right. He couldn’t just be our nose character, because noses look weird. No. He would receive this big, expressive brow instead. The devil was in the details. His hat stayed round like Yeah’s to preserve Jam’s edge, but he got a little tuft of hair sticking out of it to further reinforce those eyebrows. We stretched his face and earphones out so that he’d be more than simply scaled up from the other two dudes. And Fury needed to accentuate his power, so we removed his sleeves and revealed those guns.
3- His visual design was settled, but movement was played with and tweaked well into development. Fury couldn’t be Slow or Fast, so the only speed left was Difficult. He’d leap forward with a huge burst of momentum and then drop for a long pause, allowing him to cover about the same distance as Yeah without a straight speed increase. And in the air, he’d destroy everything, but he had no means of jumping on his own.
4- During requel development, the goal for Fury was to exaggerate him further. Fury’s brow has left the confines of his face and is more pronounced. His tuft of hair has become more of an explosive mullet. He has actual boxing gloves now!
5- Exaggerations were applied to his gameplay, too. The original safety net for getting stuck blew up into the screen-shaking FURY PULSE. And his peculiar form of locomotion is now the basis of a number of new challenge stages (though we added a small tweak to make positioning a little easier). We have our Fury! Can’t wait to see your reaction!


[ 2017-11-24 16:58:37 CET ] [ Original post ]

Flashback Fury!


This week were exploring Furys journey into the present. So without further ado:
1- Yeah makes the environment and Jam moves through it. Theyre small. One moves slow, the other moves fast. Since the start, Fury related decisions have come about as a response or reaction to the other two characters. We needed someone to break the environment. We needed someone big and imposing. Most challengingly, we needed someone who moved distinct from our slow and fast characters. And then we hit our brick wall.
2- The reactionary design process makes it sound like Fury didnt get as much care as the other two, but we needed to give him a lot of attention to get him just right. He couldnt just be our nose character, because noses look weird. No. He would receive this big, expressive brow instead. The devil was in the details. His hat stayed round like Yeahs to preserve Jams edge, but he got a little tuft of hair sticking out of it to further reinforce those eyebrows. We stretched his face and earphones out so that hed be more than simply scaled up from the other two dudes. And Fury needed to accentuate his power, so we removed his sleeves and revealed those guns.
3- His visual design was settled, but movement was played with and tweaked well into development. Fury couldnt be Slow or Fast, so the only speed left was Difficult. Hed leap forward with a huge burst of momentum and then drop for a long pause, allowing him to cover about the same distance as Yeah without a straight speed increase. And in the air, hed destroy everything, but he had no means of jumping on his own.
4- During requel development, the goal for Fury was to exaggerate him further. Furys brow has left the confines of his face and is more pronounced. His tuft of hair has become more of an explosive mullet. He has actual boxing gloves now!
5- Exaggerations were applied to his gameplay, too. The original safety net for getting stuck blew up into the screen-shaking FURY PULSE. And his peculiar form of locomotion is now the basis of a number of new challenge stages (though we added a small tweak to make positioning a little easier). We have our Fury! Cant wait to see your reaction!


[ 2017-11-24 16:58:37 CET ] [ Original post ]

YEAH! JAM! FURYYYYYY!

Yeah Jam Fury: U, Me, Everybody! tests your speed and ingenuity in over 100 levels of smiley blocks and falls into the abyss. The mango lies in wait for you to reach out and grab it. And this trio of dudes is just about hungry enough to help you:

Yeah, AKA Mr. Fabricate, takes steady aim and fires blocks to set the path. He's good at controlling everything except his mouth.

Jam, AKA Mr. Navigate, is so full of energy he literally bounces off the walls. Good luck getting a handle on him.

Fury, AKA Mr. Eradicate, AKA Lover Boy, is the meat. He can't jump, but blocks break in his wake.

Switch dudes, take action, fall, respawn, fall, respawn, wait a moment, fall, respawn, and scale those blocks to GET THAT MANGOOOOOO!

Key Features

  • Over 100 levels of unique puzzle-platforming nonsense
  • Create & Share your own machinations with our level builder and the Steam Workshop
  • Dozens of brag-worthy achievements
  • Lead the pack on the Steam Leaderboards
  • Sturdy gamepad support
  • ~Whimsical~ cloud save data

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel Pentium 4 or later w/ SSE2 capabilityMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommended
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 or Later
  • Processor: 1.4GHz or BetterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommended
  • Storage: 1 GB available space

GAMEBILLET

[ 5953 ]

8.38$ (16%)
35.14$ (12%)
6.61$ (17%)
5.27$ (12%)
12.59$ (16%)
26.34$ (12%)
17.54$ (12%)
16.79$ (16%)
12.44$ (17%)
8.39$ (16%)
6.00$ (90%)
17.59$ (12%)
39.95$ (11%)
16.59$ (17%)
8.19$ (18%)
25.47$ (15%)
25.46$ (15%)
7.50$ (75%)
3.89$ (81%)
19.97$ (20%)
16.57$ (17%)
9.33$ (38%)
33.96$ (15%)
33.96$ (15%)
17.54$ (12%)
16.79$ (16%)
24.89$ (17%)
7.50$ (75%)
8.39$ (16%)
4.95$ (17%)
GAMERSGATE

[ 1507 ]

0.85$ (91%)
0.89$ (87%)
2.13$ (79%)
0.43$ (91%)
17.99$ (55%)
10.2$ (74%)
1.02$ (91%)
1.28$ (79%)
1.8$ (91%)
0.53$ (89%)
1.13$ (91%)
5.95$ (70%)
0.85$ (91%)
3.4$ (91%)
2.55$ (83%)
0.68$ (91%)
9.56$ (62%)
1.02$ (74%)
6.8$ (83%)
2.03$ (86%)
0.09$ (91%)
1.7$ (79%)
0.6$ (91%)
3.0$ (85%)
10.62$ (58%)
1.7$ (91%)
10.44$ (74%)
1.02$ (87%)
3.14$ (37%)
0.85$ (83%)
MacGamestore

[ 1901 ]

0.99$ (75%)
5.99$ (85%)
1.99$ (80%)
1.49$ (94%)
1.49$ (85%)
8.99$ (10%)
2.99$ (85%)
21.99$ (27%)
7.99$ (20%)
1.19$ (88%)
52.99$ (12%)
1.71$ (91%)
2.98$ (85%)
2.49$ (75%)
1.99$ (85%)
4.99$ (83%)
15.99$ (20%)
73.99$ (8%)
1.99$ (80%)
11.49$ (71%)
1.99$ (87%)
1.19$ (88%)
1.79$ (90%)
2.48$ (75%)
25.99$ (13%)
1.19$ (76%)
17.99$ (10%)
2.98$ (80%)
1.99$ (85%)
1.99$ (80%)

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