Hi
After a year and a half of development I'm finally ready to set a launch date for Beastmancer: October 5.
I want to apologize for the multiple delays, being honest I thought after my first game I was ready to do anything so I underestimated the scope of this project. RPGs (even those that lack a long and complex story) are always a challenge and in this case I didn't want to compromise and start cutting too many secondary features so I took the risk of investing more months in the game.
Hopefully you enjoy the game but even if you don't please share your feedback in the forums. I'll be working hard during the first months after launch.
Regards,
Jorge
Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy land, capture monsters and use them to fight turn based battles.
You have been invited to a mysterious tournament of Beastmancers in a remote archipelago with the promise of riches and glory. Fight powerful enemies, capture new monsters and uncover the secret behind the tournament.
Features
Capture and train more than 60 different monsters.
Deploy multiple monsters in a grid-like arena and fight turn based battles.
Explore magical and wild lands in search of treasure and new challenges.
Use spells, items and tactics to support your monsters and defeat powerful enemies.
MINIMAL SETUP
OS: Ubuntu 12.04 or later
Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 256 MB DX11 Compliant
Storage: 6 GB available space
RECOMMENDED SETUP
OS: Ubuntu 12.04 or later
Processor: Core i5/i7 or equivalentMemory: 8 GB RAM