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Hi
After a year and a half of development I'm finally ready to set a launch date for Beastmancer: October 5.
I want to apologize for the multiple delays, being honest I thought after my first game I was ready to do anything so I underestimated the scope of this project. RPGs (even those that lack a long and complex story) are always a challenge and in this case I didn't want to compromise and start cutting too many secondary features so I took the risk of investing more months in the game.
Hopefully you enjoy the game but even if you don't please share your feedback in the forums. I'll be working hard during the first months after launch.
Regards,
Jorge
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