This is just a small patch that I had to upload quickly to solve two issues that could ruin player's experience:
- Made another way to get in the church's basement. This is necessary in case you don't start Diomedes sidequest before he leaves the tavern ([spoiler]once you start the Elemental Locks Quest you'll be able to ask the sacristan for a key if you still don't have it[/spoiler]).
- The chances of spawning a monster (Gargoyle) in certain areas were too low making it very dificult to complete the collection so I increased them.
I have another "real" patch planned for this week. I'm reading your feedback and I plan to do something about many of your requests like another way of restoring mana (I'm thinking of adding an option to rest in the field with a % chance to trigger combat) and more UI data (show type of monster, passive abilities, chance of capture, etc.). Of course, I'll be making bug fixes too.
Please feel free to share your feedback and ideas in the forums so I can consider them in future patches.
Regards,
Jorge
This is just a small patch that I had to upload quickly to solve two issues that could ruin player's experience:
- Made another way to get in the church's basement. This is necessary in case you don't start Diomedes sidequest before he leaves the tavern ([spoiler]once you start the Elemental Locks Quest you'll be able to ask the sacristan for a key if you still don't have it[/spoiler]).
- The chances of spawning a monster (Gargoyle) in certain areas were too low making it very dificult to complete the collection so I increased them.
I have another "real" patch planned for this week. I'm reading your feedback and I plan to do something about many of your requests like another way of restoring mana (I'm thinking of adding an option to rest in the field with a % chance to trigger combat) and more UI data (show type of monster, passive abilities, chance of capture, etc.). Of course, I'll be making bug fixes too.
Please feel free to share your feedback and ideas in the forums so I can consider them in future patches.
Regards,
Jorge
Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy land, capture monsters and use them to fight turn based battles.
You have been invited to a mysterious tournament of Beastmancers in a remote archipelago with the promise of riches and glory. Fight powerful enemies, capture new monsters and uncover the secret behind the tournament.
Features
Capture and train more than 60 different monsters.
Deploy multiple monsters in a grid-like arena and fight turn based battles.
Explore magical and wild lands in search of treasure and new challenges.
Use spells, items and tactics to support your monsters and defeat powerful enemies.
MINIMAL SETUP
OS: Ubuntu 12.04 or later
Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 256 MB DX11 Compliant
Storage: 6 GB available space
RECOMMENDED SETUP
OS: Ubuntu 12.04 or later
Processor: Core i5/i7 or equivalentMemory: 8 GB RAM