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This is just a small patch that I had to upload quickly to solve two issues that could ruin player's experience: - Made another way to get in the church's basement. This is necessary in case you don't start Diomedes sidequest before he leaves the tavern ([spoiler]once you start the Elemental Locks Quest you'll be able to ask the sacristan for a key if you still don't have it[/spoiler]). - The chances of spawning a monster (Gargoyle) in certain areas were too low making it very dificult to complete the collection so I increased them. I have another "real" patch planned for this week. I'm reading your feedback and I plan to do something about many of your requests like another way of restoring mana (I'm thinking of adding an option to rest in the field with a % chance to trigger combat) and more UI data (show type of monster, passive abilities, chance of capture, etc.). Of course, I'll be making bug fixes too. Please feel free to share your feedback and ideas in the forums so I can consider them in future patches. Regards, Jorge
This is just a small patch that I had to upload quickly to solve two issues that could ruin player's experience: - Made another way to get in the church's basement. This is necessary in case you don't start Diomedes sidequest before he leaves the tavern ([spoiler]once you start the Elemental Locks Quest you'll be able to ask the sacristan for a key if you still don't have it[/spoiler]). - The chances of spawning a monster (Gargoyle) in certain areas were too low making it very dificult to complete the collection so I increased them. I have another "real" patch planned for this week. I'm reading your feedback and I plan to do something about many of your requests like another way of restoring mana (I'm thinking of adding an option to rest in the field with a % chance to trigger combat) and more UI data (show type of monster, passive abilities, chance of capture, etc.). Of course, I'll be making bug fixes too. Please feel free to share your feedback and ideas in the forums so I can consider them in future patches. Regards, Jorge
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