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Update 0.11.0 - Challenges of tomorrow
The last two weeks we worked on some end game content. We came up with the challenge specialization. Instead of having your leader boosted (like in other specializations) you will get debuffs on your way. So which each level up this specialization will get harder. But we also added two new powers, 3 new items and a new legendary weapon which you can unlock there. We are looking forward to your struggle :)
We also added 6 new powers and one new item in the base pool (can be found in any specialization). We hope this gives you many new possibilities to play.
We felt the game flow was a bit unfair sometimes. Sometimes you got events and sometimes you got easy conquer missions. Now we have a fixed structure where three times in a run you have a event selection and two times you select from conquer missions. Conquer missions now also got a lot harder since we spawn mini-bosses which you also have to take care of. Another important change is that we now have over 20 different event cards since we tiered the previous events now.
Since we really settled most mechanics now we added a help system. In the pause menu you can find a help section but in game you will find little ?-Buttons. Click on these to get (hopefully) useful information. Wed love to hear your feedback if anything is missing or misleading. We didnt add a fully fledged tutorial since we think most rogue-lite players dont really like it. What is your opinion on that?
As mentioned at the beginning, we would now like to share our thoughts about our future roadmap. We are confident that the game is fun at the moment, but here and there sounds are missing and bugs are lurking around. That's what we want to work on. We've also started working on a daily mode where you can fight for a new high score every day. All players will play under the same conditions and there will be negative and positive modifiers, so the dailies will be unique. An area where we still see potential is new map settings. This would make maps feel even more varied, but we would also like there to be a difference in gameplay. Examples would be forest or industrial areas. New content like powers, weapons and items are also still very much on the table, but for now will slow down. We first need to make sure everything up to now is balanced. When we're going to release, we'd like to add some Achievements and Trading Cards to the game, but we have to be unlocked by STEAM for the latter, so we can't promise anything. Otherwise of course polishing and new languages. We do not have an exact release date yet, but are confident it is not too far into the future. But as always: Your opinion is important to us. Wed love to hear your ideas and thoughts about the current state and the future outlook of Deadly Days. Whatever it is just drop us a comment here or join the Discord (https://discord.gg/4KCf5zt). - Your Deadly Days team
[ 2018-11-16 16:19:59 CET ] [ Original post ]
Hi survivors,
we just release version 0.11.0! Below you will find the changes and well also talk about the rough future roadmap.
New (challenging) content!
The last two weeks we worked on some end game content. We came up with the challenge specialization. Instead of having your leader boosted (like in other specializations) you will get debuffs on your way. So which each level up this specialization will get harder. But we also added two new powers, 3 new items and a new legendary weapon which you can unlock there. We are looking forward to your struggle :)
We also added 6 new powers and one new item in the base pool (can be found in any specialization). We hope this gives you many new possibilities to play.
New structured run flow + many new events
We felt the game flow was a bit unfair sometimes. Sometimes you got events and sometimes you got easy conquer missions. Now we have a fixed structure where three times in a run you have a event selection and two times you select from conquer missions. Conquer missions now also got a lot harder since we spawn mini-bosses which you also have to take care of. Another important change is that we now have over 20 different event cards since we tiered the previous events now.
Help system / Tutorial
Since we really settled most mechanics now we added a help system. In the pause menu you can find a help section but in game you will find little ?-Buttons. Click on these to get (hopefully) useful information. Wed love to hear your feedback if anything is missing or misleading. We didnt add a fully fledged tutorial since we think most rogue-lite players dont really like it. What is your opinion on that?
Other changes
- Added new graphics for the max level abilities of survivors
- Improved that following leader and regrouping is more important now
- Rebalanced survivor leveling experience
- Fixed duplicator boss dropping to few medicine
- Storepage: New trailer (https://www.youtube.com/watch?v=4S1xHLLqotQ)
Whats next?
As mentioned at the beginning, we would now like to share our thoughts about our future roadmap. We are confident that the game is fun at the moment, but here and there sounds are missing and bugs are lurking around. That's what we want to work on. We've also started working on a daily mode where you can fight for a new high score every day. All players will play under the same conditions and there will be negative and positive modifiers, so the dailies will be unique. An area where we still see potential is new map settings. This would make maps feel even more varied, but we would also like there to be a difference in gameplay. Examples would be forest or industrial areas. New content like powers, weapons and items are also still very much on the table, but for now will slow down. We first need to make sure everything up to now is balanced. When we're going to release, we'd like to add some Achievements and Trading Cards to the game, but we have to be unlocked by STEAM for the latter, so we can't promise anything. Otherwise of course polishing and new languages. We do not have an exact release date yet, but are confident it is not too far into the future. But as always: Your opinion is important to us. Wed love to hear your ideas and thoughts about the current state and the future outlook of Deadly Days. Whatever it is just drop us a comment here or join the Discord (https://discord.gg/4KCf5zt). - Your Deadly Days team
[ 2018-11-16 16:19:59 CET ] [ Original post ]
Deadly Days
Pixelsplit
Developer
Pixelsplit
Publisher
2017-11-30
Release
Game News Posts:
79
🎹🖱️Keyboard + Mouse
Very Positive
(1125 reviews)
The Game includes VR Support
Public Linux Depots:
- "Deadly Days"-Linux [192.77 M]
... the unique zombie apocalypse survival management game.
Being a leader during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. For example, send a bomber to launch a devastating attack on enemies. Or unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.
‣ Build a home for your survivors
‣ Fight the zombies and support your survivors
‣ Fight many different zombie types, each with their own unique abilities.
‣ Complete a multitude of random objectives and earn rewards
‣ Random events force you to adapt different strategies
‣ Use a variety of helpful abilities to increase your chance of survival
‣ Break open valuable crates to find powerful items
‣ Discover many powerful special abilities to boost your arsenal
‣ Collect different survivor costumes
‣ Climb the leaderboard and prove that you are the best commander
Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 2 GHz. 64bitMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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