Hi survivors,
we know the last update was a while ago. But we are constantly working on Deadly Days. We are making some last big changes, these take quite some time (development and testing). Today we want to teaser the stuff we are working on.
Improved survivor controls
A frequently mentioned feedback is the possibility to control the survivors. During the development of "Deadly Days" we already had several changes in the control options, but most players often find the survivors' autonomy annoying.
A first change to fix this was that you can't remove the regroup anymore, so the player always actively determines where the survivors should go. Another iteration led us to the current solution. You can keep the mouse pressed and the survivors can follow it. Meanwhile the survivors also fight. But if you want to actively fight a big mob, we've added a CTRL modifier where your survivors stop and shoot where you point them.

All this makes the game much more active and increases your chances of surviving by skill, we hope you like it.
Improved ability and powers controls
Another problem that we've confirmed is that many players have never been able to use the Special Powers. The problem was balancing the energy needed. We have radically simplified the system. Equipped Special Powers can now be used from the beginning of the day, but only once (there are also smart combinations that make multiple activations possible).
For the basic abilities (heal and airstrike), the energy system has also been removed, and a cooldown system is now used instead. The mechanics should now be much more transparent and predictable for the players. In addition, every use of the abilities must now be carefully considered. We also removed one layer of indirection. When you press 1 (for airstrike), the airstrike is immediately shot at your mouse position. The same applies for healing. This allows much faster and more accurate usage of the abilities.
New mission layout, food ressource and the end
We started to change the structure of the different missions a bit. Now you have to actively decide which resources you want to collect. There are still scavenge missions where there are just a lot of lootable houses, but with low probabilities for the really good things (items, powers, rare / legendary weapons). Additionally you will get the choice between special buildings like the hospital (gives you special abilities) or the supermarket.
The supermarket guarantees you food. Food? Yes, we have introduced food. After each day, each survivor now needs one unit of food. If you don't have enough food, one survivor will die for each food you are missing. So make sure you always have enough food. The whole thing also plays along with the active decision to do rescue missions where you find new survivors - but remember that they also need more food. There are also missions for items and weapons. So choose wisely what you need next.
Another new mission type is the burger restaurant. After you destroy it you can loot a piece of a map. Where does this map lead, you ask? Of course this map leads to the burger factory which is the source of all the zombies. This is where you can end it all and finish your run.

Right now there is no ETA for the changes, but well release them as soon as we are ready.
Feel free to discuss the upcoming changes, tell us your ideas or just have a chat with us in our Discord ( https://discord.gg/4KCf5zt ).
- Your Deadly Days Team
[ 2019-03-19 10:59:54 CET ] [ Original post ]