
Hi survivors,
after 2 months of intense evaluation, conception and implementation we are happy to announce the next massive Early Access Update - version 0.50. We have many major changes, so if you played a version before, better stay tuned!
New mission and meta game system
Before we basically had one mission type (scavenge) where you could find all loot types (items, powers, weapons, survivors). Now we changed the mission structure in a way that you have to strategically have to decide which type of loot you want. Do you need more manpower? Go on a rescue mission. Do you need more food to feed these men (and women)? Go to the supermarket. Do you need new weapons? Find an airdrop. And so on. It is up to you! But decide wisely, otherwise youll end up as a zombie snack.

But there is even more to find. Make sure to visit burger restaurants from time to time. There you will get hints where to locate the giant burger factory where all the evil originates from.
Wait feed survivors?
Yep, we finally added the survival aspect to the game. You have to collect food, otherwise your survivors will starve terribly. So make sure you visit the supermarket frequently to always have enough food in stock.
Survivor traits
We always wanted it, you always wanted it - we never did it. Until now! Finally we have added character traits. Each of your characters has a unique skin and with it comes a unique trait. Some are good at healing, others are good at laying mines. But what they all have in common is that they can get better! During the game the survivors will get experience and improve their trait. You can even train them in the base now - it only costs a bit of your precious food.
Survivor control changes
Like announced in the last post we changed how you control characters. Click somewhere on the ground and theyll defend that position. NEW is that you can hold the left mouse button and the characters will follow your mouse. Furthermore you can hold the CTRL key and the characters will stop moving and start shooting at that target. Melee Fighters will defend their current position and attack nearby enemies.

Another important change is that you dont click to loot anymore. Your survivors pick up items, powers and weapons for you.
Power and ability changes
We changed how special powers work. Previously you had to collect energy orbs to charge them. This lead to the problem that you often couldnt use your powers. NOW your powers charge up once at the beginning of the day. To counterbalance this a bit we added power slot unlocking like for the items.
Furthermore we changed how the basic abilities work. We simplified the system to a cooldown based system. So use your charges wisely. But no worries: There are items to help you out.
Hazard system
Before the danger level of a mission determined how many and how fast zombies appear. Now it also determines how many additional dangers will appear on the map. Stinking rotting mountains of meat or car barricades to be blown away. Be careful where to send your survivors.
Vending machine with delicious content
You can now find vending machines on your missions. Hopefully it will contain something useful to you.
The burger factory
Finally we implemented the new final mission. It takes place in the burger factory. We wont spoil anything more.
Other changes
- Added: Basic attack animation for zombies

- Added: Special zombies get unlocked when threat level increases (in steps of 5)
- Added: Rare purple missions (improved loot, extremely hard)
- Added: New Pixelsplit intro
- Added (back): Back button in mission selection
- Added: 4 new items
- Added: more interactions between items
- Added: Healing numbers
- Reworked: A Lot of items and powers to be compatible with changed mechanics
- Balance: Gas cloud of gas zombies just make area of damage instead of poisoning until healed
- Balance: Hook zombies should be more dangerous now
- Balanced: Loot level (affects amount and rarity) vs danger
- Improved: Ramped up gore level a bit
- Improved: Overworked UI for threat level system
- Improved: Simplified world space health bar design of characters
- Improved: Base progresses visually with more items and powers
- Improved: The further you get in the game the more zombies surround the base now
- Improved: Enemies dont overlap anymore. More mass. GIF
- Improved: UI of threat level and current day
- Redesign: Crate -> Airdrop
- Cleared leaderboard because off all the changes
Thanks for all the input and sorry for the long cycle this time, but it took quite some time to push the game into the desired direction. We hope you enjoy it! Feel free to leave feedback here or join our Discord Server ( https://discord.gg/4KCf5zt ).
We also want to use this opportunity to announce that we partnered with Assemble Entertainment who will do the further publishing of the game. We are looking forward to a vivid partnership!
Your Deadly Days team
[ 2019-05-16 08:19:58 CET ] [ Original post ]