Update 0.50 - Hoarding apples, talented survivors and bus troubles
Before we basically had one mission type (scavenge) where you could find all loot types (items, powers, weapons, survivors). Now we changed the mission structure in a way that you have to strategically have to decide which type of loot you want. Do you need more manpower? Go on a rescue mission. Do you need more food to feed these men (and women)? Go to the supermarket. Do you need new weapons? Find an airdrop. And so on. It is up to you! But decide wisely, otherwise youll end up as a zombie snack.
But there is even more to find. Make sure to visit burger restaurants from time to time. There you will get hints where to locate the giant burger factory where all the evil originates from.
Yep, we finally added the survival aspect to the game. You have to collect food, otherwise your survivors will starve terribly. So make sure you visit the supermarket frequently to always have enough food in stock.
We always wanted it, you always wanted it - we never did it. Until now! Finally we have added character traits. Each of your characters has a unique skin and with it comes a unique trait. Some are good at healing, others are good at laying mines. But what they all have in common is that they can get better! During the game the survivors will get experience and improve their trait. You can even train them in the base now - it only costs a bit of your precious food.
Like announced in the last post we changed how you control characters. Click somewhere on the ground and theyll defend that position. NEW is that you can hold the left mouse button and the characters will follow your mouse. Furthermore you can hold the CTRL key and the characters will stop moving and start shooting at that target. Melee Fighters will defend their current position and attack nearby enemies.
Another important change is that you dont click to loot anymore. Your survivors pick up items, powers and weapons for you.
We changed how special powers work. Previously you had to collect energy orbs to charge them. This lead to the problem that you often couldnt use your powers. NOW your powers charge up once at the beginning of the day. To counterbalance this a bit we added power slot unlocking like for the items. Furthermore we changed how the basic abilities work. We simplified the system to a cooldown based system. So use your charges wisely. But no worries: There are items to help you out.
Before the danger level of a mission determined how many and how fast zombies appear. Now it also determines how many additional dangers will appear on the map. Stinking rotting mountains of meat or car barricades to be blown away. Be careful where to send your survivors.
You can now find vending machines on your missions. Hopefully it will contain something useful to you.
Finally we implemented the new final mission. It takes place in the burger factory. We wont spoil anything more.
[ 2019-05-16 08:19:58 CET ] [ Original post ]
Hi survivors,
after 2 months of intense evaluation, conception and implementation we are happy to announce the next massive Early Access Update - version 0.50. We have many major changes, so if you played a version before, better stay tuned!
New mission and meta game system
Before we basically had one mission type (scavenge) where you could find all loot types (items, powers, weapons, survivors). Now we changed the mission structure in a way that you have to strategically have to decide which type of loot you want. Do you need more manpower? Go on a rescue mission. Do you need more food to feed these men (and women)? Go to the supermarket. Do you need new weapons? Find an airdrop. And so on. It is up to you! But decide wisely, otherwise youll end up as a zombie snack.
But there is even more to find. Make sure to visit burger restaurants from time to time. There you will get hints where to locate the giant burger factory where all the evil originates from.
Wait feed survivors?
Yep, we finally added the survival aspect to the game. You have to collect food, otherwise your survivors will starve terribly. So make sure you visit the supermarket frequently to always have enough food in stock.
Survivor traits
We always wanted it, you always wanted it - we never did it. Until now! Finally we have added character traits. Each of your characters has a unique skin and with it comes a unique trait. Some are good at healing, others are good at laying mines. But what they all have in common is that they can get better! During the game the survivors will get experience and improve their trait. You can even train them in the base now - it only costs a bit of your precious food.
Survivor control changes
Like announced in the last post we changed how you control characters. Click somewhere on the ground and theyll defend that position. NEW is that you can hold the left mouse button and the characters will follow your mouse. Furthermore you can hold the CTRL key and the characters will stop moving and start shooting at that target. Melee Fighters will defend their current position and attack nearby enemies.
Another important change is that you dont click to loot anymore. Your survivors pick up items, powers and weapons for you.
Power and ability changes
We changed how special powers work. Previously you had to collect energy orbs to charge them. This lead to the problem that you often couldnt use your powers. NOW your powers charge up once at the beginning of the day. To counterbalance this a bit we added power slot unlocking like for the items. Furthermore we changed how the basic abilities work. We simplified the system to a cooldown based system. So use your charges wisely. But no worries: There are items to help you out.
Hazard system
Before the danger level of a mission determined how many and how fast zombies appear. Now it also determines how many additional dangers will appear on the map. Stinking rotting mountains of meat or car barricades to be blown away. Be careful where to send your survivors.
Vending machine with delicious content
You can now find vending machines on your missions. Hopefully it will contain something useful to you.
The burger factory
Finally we implemented the new final mission. It takes place in the burger factory. We wont spoil anything more.
Other changes
- Added: Basic attack animation for zombies
- Added: Special zombies get unlocked when threat level increases (in steps of 5)
- Added: Rare purple missions (improved loot, extremely hard)
- Added: New Pixelsplit intro
- Added (back): Back button in mission selection
- Added: 4 new items
- Added: more interactions between items
- Added: Healing numbers
- Reworked: A Lot of items and powers to be compatible with changed mechanics
- Balance: Gas cloud of gas zombies just make area of damage instead of poisoning until healed
- Balance: Hook zombies should be more dangerous now
- Balanced: Loot level (affects amount and rarity) vs danger
- Improved: Ramped up gore level a bit
- Improved: Overworked UI for threat level system
- Improved: Simplified world space health bar design of characters
- Improved: Base progresses visually with more items and powers
- Improved: The further you get in the game the more zombies surround the base now
- Improved: Enemies dont overlap anymore. More mass. GIF
- Improved: UI of threat level and current day
- Redesign: Crate -> Airdrop
- Cleared leaderboard because off all the changes
Deadly Days
Pixelsplit
Pixelsplit
2017-11-30
Indie Strategy Casual Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Very Positive
(1112 reviews)
https://store.steampowered.com/app/740080 
The Game includes VR Support
"Deadly Days"-Linux [192.77 M]
... the unique zombie apocalypse survival management game.
Being a leader during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. For example, send a bomber to launch a devastating attack on enemies. Or unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.
‣ Build a home for your survivors
‣ Fight the zombies and support your survivors
‣ Fight many different zombie types, each with their own unique abilities.
‣ Complete a multitude of random objectives and earn rewards
‣ Random events force you to adapt different strategies
‣ Use a variety of helpful abilities to increase your chance of survival
‣ Break open valuable crates to find powerful items
‣ Discover many powerful special abilities to boost your arsenal
‣ Collect different survivor costumes
‣ Climb the leaderboard and prove that you are the best commander
Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 2 GHz. 64bitMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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