Hello survivors,
during the last few months, we have been working on a big update - version 1.5 - which was released today.
Constructing rooms ...
Have you ever been wondering what all those mysterious doors in the base are for? To put something in, of course...!
You now have the possibility to build different rooms that give you different bonuses.
How about a greenhouse that supplies you with sustainable bio certified apples? Or a mechanic room that will automatically repair some of your weapons? Or a satellite uplink that replaces your boring airstrike with a fancy orbital laser?

But to build these rooms, you need more than conventional scrap: you need proper tools. These are what you can find all over the game from now on, but especially at the new hardware stores. Be a real DIY person and take a trip to the hardware stores!
and crafting weapons
But is that all you can do with those tools? No, actually, you can construct some crazy, unique weapons with them.
Within the newly added workshop screen, you will now find the possibility to build custom weapons. First you choose from three basic weapon types, then you can add different modifiers with additional tools and begin to increase the weapon level and damage output.
Apple fanatics and more
Of course, we have also expanded the content for the existing mechanics. You can now meet the apple fanatic and the masochist in the game. The apple fanatic deals more damage scaling with the number of apples you own. The masochist loves being hurt so much that he heals the other survivors based on the damage he takes.

In the battle against the zombies, you can now find two new items: The lightning rod, which modifies your airstrike to fire additional lightning bolts. The air freshener, attached to your rockets, ensures that your airstrikes leave a small healing area.

New special powers have also been added to make the zombies' non-existent life difficult. The Polymorph power turns all special zombies into normal zombies. The laughing gas power significantly reduces the damage done by the zombies.
Rocket science
We also added something with rockets to the game.
Other changes
- Added: New languages (French, Italian, Korean, Polish and Spanish)
- Added: Variety of map tiles (including garages to loot)
- Added: New mission modifiers (e.g. A gym used to be here)
- Added: New daily modifiers (based on the new workshop mechanics)
- Added: New achievements (Tool collector, Builder, Fully upgraded, To the moon!)
- Added: New weapon modifier for pistols (additional crit chance and increased crit damage)
- Added: Food and tools now appear on ressource summary
- Improved: Complete redesign of base
- Improved: New font for better readability
- Improved: Reworked specialization screen
- Balanced: Ice zombie ice ground doesnt stack anymore
- Balanced: Changed rat strike daily modifier to exploding rats
- Improved: Performance and loading times
- Improved: Map generation time
- Improved: Rockets now trigger tree destruction and explosion interactions
- Fixed: Flamethrower sound was broken
- Fixed: Some of the challenge path modifiers not working
- Fixed: Looter skill (chance for double parts on pickup) not working correctly
Trailer
Make sure to also check out our cool update trailer:
[previewyoutube=1IuxV5cPw5o;full][/previewyoutube]
We hope you enjoy the changes and cant wait to hear your feedback.
Our Discord Server is always open for discussion ( https://discord.gg/4KCf5zt ). Or just use the STEAM discussions.
- Your Pixelsplit team
[ 2020-06-16 16:33:02 CET ] [ Original post ]