TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Deadly Days: Roadtrip - Playtest #3 starting today!

Hello, today we're launching the public playtest round 3 for our upcoming game Deadly Days: Roadtrip. It's a spin-off of Deadly Days with new game mechanics and old acquaintances. This time you are on your own. But you can become more powerful than a survivor in Zombie Apocalypse ever was. Sounds interesting? Sign up on our storepage: https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/ If you have already been to the first rounds, you will certainly notice some changes. In addition to some exciting new items and objects on the map, you can now get a first look at two brand new game mechanics: Active Power-Ups and Meta Progress.

Here is the trailer:


[previewyoutube=_7XBBxRh5LE;full][/previewyoutube]

Active Power-Ups


We created a new system for our power-ups (previous health pickup, vacuum, dynamite etc.). Before the change they automatically consumed. Now you can collect them and use them when needed by pressing the keys 1-4. An important strategic tool in the fight against the zombies.
There are also new items that exploit this new design space. Small remark: QoL-wise we decided that the health power-up and level up power up instantly consume. If you have full health though then the health powerup will be slotted.

Meta progression


Depending on how far you get in a run, you will now receive a valuable meta currency that you can use to improve your stats. This means you not only gain game experience over time, but can also improve your initial stats.

Tech Update


Under the hood, we upgraded from Unreal Engine 5.4 to Unreal Engine 5.5 and re-integrated our entire sound design using FMOD. In the process, we have also integrated an extensive and varied soundtrack into the game, which adapts to the danger level. Take a look at the audio options, as these have also been refined in the process. We have also been able to significantly improve performance in some areas. If your hardware is a bit outdated, we recommend that you select the DirectX 11 version when starting the game. Feel free to compare both versions and write your experiences here in the comments, the discussion forums or on our Discord.

Inventory UX improvements


Inventory management is a central component of the game. We have made some progress here. Take a look at the snapping of the items and the item affection visualization.

Other changes


Added
  • [spoiler]New magnet item (increases loot range)[/spoiler]
  • [spoiler]Craftable rocket launcher [/spoiler]
  • [spoiler]New "utility belt" item which increases powerup slots[/spoiler]
  • [spoiler]2 new "active powerup" items which permanently give you an ability[/spoiler]
  • New "energy drink" powerup (faster stamina regeneration)
  • New soundtrack incl. new boss fight music
Improved
  • Barrels explode on second hit now, not directly on first hit. They also blink for a short period before exploding
  • Player damage feedback now scaling with damage received
  • Tackle enemy more predictable now (arrow scales and rotates towards player and then locks in and gets red)
  • Reworked boss map visuals to fit farm theme
  • Boss map gates open and close automatically now (not physics based anymore)
  • Fuel automatically absorbed after beating boss and bus near to entrance now
  • More vehicle types on maps
  • Reworked character portraits
  • Reworked day end and win / loose screens
  • Manual shooting can also be triggered with CTRL key
Fixed
  • Some tiles on map not generated (black holes)
  • Many inventory related bugs
  • Airdrop and some loot crates spawned outside of player-reachable area
  • Some lakes did block bullets
  • Game starting way before loading screen ended
Balanced
  • Reduced base loot range (but you can buff it alot with magnet item and meta upgrades)
  • Reduced stamina regen rate (so you can't constantly dash cross the map)
  • Loot is distributed more evenly among lootspots (hopefully not completing fuel by just looting one car)
  • Generally more lootspots, especially in forest maps (e.g. tents)
We definitely forgot something in this list, but you'll see for yourself :) If you want a chance to win a key for the full version of Deadly Days: Roadtrip, use the feedback form and enter our new monthly giveaways. Thanks for all your valuable feedback so far! That is what we need!

About the game:


Deadly Days: Roadtrip is an exciting action roguelite, that combines reverse bullet hell gameplay with strategic inventory management. Start your road trip through the zombie apocalypse! Fight your way through, gain experience and collect items to assemble an epic inventory. Craft more effective weapons and find out what items you can combine to withstand the ever-increasing waves of zombies.

How to play:



Feel free to join our Discord and chat about Deadly Days: Roadtrip: https://discord.gg/WZE8RUXhyu Have fun playing the game. Your Team Pixelsplit


[ 2024-12-13 21:58:29 CET ] [ Original post ]

Deadly Days
Pixelsplit Developer
Pixelsplit Publisher
2017-11-30 Release
Game News Posts: 79
🎹🖱️Keyboard + Mouse
Very Positive (1125 reviews)
The Game includes VR Support
Public Linux Depots:
  • "Deadly Days"-Linux [192.77 M]

... the unique zombie apocalypse survival management game.


Being a leader during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. For example, send a bomber to launch a devastating attack on enemies. Or unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.




‣ Build a home for your survivors
‣ Fight the zombies and support your survivors
‣ Fight many different zombie types, each with their own unique abilities.
‣ Complete a multitude of random objectives and earn rewards
‣ Random events force you to adapt different strategies
‣ Use a variety of helpful abilities to increase your chance of survival
‣ Break open valuable crates to find powerful items
‣ Discover many powerful special abilities to boost your arsenal
‣ Collect different survivor costumes
‣ Climb the leaderboard and prove that you are the best commander


Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 2 GHz. 64bitMemory: 2 GB RAMStorage: 1 GB available space
  • Memory: 2 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

1.00$ (80%)
16.87$ (44%)
4.50$ (70%)
49.79$ (17%)
12.42$ (17%)
3.29$ (18%)
3.29$ (18%)
8.25$ (17%)
16.88$ (16%)
21.10$ (65%)
14.99$ (25%)
25.46$ (15%)
12.99$ (35%)
1.60$ (92%)
3.53$ (56%)
10.00$ (50%)
12.42$ (17%)
4.19$ (16%)
33.34$ (33%)
8.87$ (82%)
2.00$ (80%)
12.29$ (18%)
50.39$ (16%)
24.89$ (17%)
12.59$ (16%)
22.27$ (44%)
2.80$ (80%)
6.66$ (81%)
12.98$ (74%)
15.00$ (50%)
GAMERSGATE

[ 2625 ]

0.45$ (85%)
3.0$ (80%)
7.5$ (75%)
2.21$ (83%)
2.55$ (83%)
0.9$ (94%)
22.74$ (35%)
1.5$ (90%)
2.63$ (62%)
1.74$ (71%)
31.49$ (48%)
6.0$ (70%)
3.0$ (80%)
0.9$ (91%)
2.55$ (83%)
12.49$ (50%)
28.0$ (60%)
10.62$ (58%)
7.48$ (66%)
0.51$ (83%)
6.97$ (85%)
1.69$ (79%)
3.75$ (62%)
0.64$ (87%)
0.45$ (85%)
9.99$ (50%)
0.9$ (92%)
3.0$ (85%)
10.79$ (46%)
23.99$ (20%)

FANATICAL BUNDLES

Time left:

8 days, 23 hours, 47 minutes


Time left:

14 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

11 days, 23 hours, 47 minutes


Time left:

36 days, 23 hours, 47 minutes


Time left:

16 days, 23 hours, 47 minutes


Time left:

8 days, 23 hours, 47 minutes


Time left:

43 days, 23 hours, 47 minutes


Time left:

32 days, 23 hours, 47 minutes


Time left:

29 days, 23 hours, 47 minutes


Time left:

37 days, 23 hours, 47 minutes


Time left:

39 days, 23 hours, 47 minutes


HUMBLE BUNDLES

Time left:

3 days, 17 hours, 47 minutes


Time left:

17 days, 17 hours, 47 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE