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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]

The Secret Order 2: Masked Intent
Sunward Games Developer
Artifex Mundi Publisher
2015-11-05 Release
Game News Posts: 75
🎹🖱️Keyboard + Mouse
Very Positive (293 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Secret Order 2: Masked Intent Linux Depot [1 G]
The Secret Order 2: Masked Intent is a suspenseful adventure with historical elements based on the theme of the conflict between good and evil.

The daughter of the Master of the Order of the Griffins receives an alarming call. She is the only person who can stop the new member of the high council – the Secret Five – from destroying the Order. The organisation has guarded the world for centuries, but recent events have brought it to the verge of ruin. Embark on an epic journey full of magical items, forbidden mysteries, and time travel. Restore the order of the world and make amends for the sins of the past. Learn the secrets of forgotten artefacts, travel to the 17th century, earn the trust of the spectres imprisoned on a mysterious island, and discover the seat of the Clan of the Dragon, whose only mission is to thwart the efforts of the Order and to spread chaos.

Will the two powerful artefacts be returned to their rightful places and will the world be saved from destruction? Will the Master's daughter live up to the task?


Features

  • Find over 260 items in 15 hidden object scenes!
  • Explore 90 stunning locations!
  • Complete over 30 various minigames!
  • Earn 24 challenging achievements!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

16.79$ (16%)
8.79$ (20%)
35.14$ (12%)
7.99$ (20%)
31.14$ (11%)
50.39$ (16%)
8.39$ (16%)
8.69$ (13%)
59.16$ (15%)
16.77$ (16%)
16.79$ (16%)
8.89$ (11%)
16.96$ (15%)
4.12$ (17%)
24.95$ (17%)
13.34$ (11%)
16.97$ (15%)
2.66$ (11%)
21.24$ (15%)
16.96$ (15%)
11.04$ (15%)
4.44$ (11%)
8.47$ (15%)
35.59$ (11%)
2.22$ (78%)
6.77$ (15%)
12.39$ (17%)
21.24$ (15%)
20.65$ (17%)
24.87$ (17%)
GAMERSGATE

[ 842 ]

3.57$ (74%)
0.5$ (49%)
0.9$ (92%)
1.02$ (74%)
21.99$ (45%)
5.94$ (41%)
0.9$ (92%)
35.99$ (10%)
2.13$ (96%)
0.52$ (92%)
17.0$ (57%)
0.6$ (91%)
0.51$ (91%)
0.34$ (91%)
1.32$ (91%)
30.0$ (50%)
1.7$ (57%)
0.43$ (91%)
8.49$ (58%)
0.53$ (92%)
2.55$ (83%)
11.24$ (55%)
7.5$ (70%)
1.91$ (87%)
0.77$ (91%)
2.55$ (74%)
3.19$ (79%)
2.0$ (60%)
0.54$ (91%)
5.09$ (49%)

FANATICAL BUNDLES

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