The Slipstream 1.0.2 patch is now live.
Changelog:
- The #1 most requested feature is now implemented: fully customizable keybindings for both keyboard and gamepads. (NOTE: Slipstream only has *official* support for Xbox Controllers, both 360 and One. I can't guarantee that any other type of controller will work, but they may).
- The AI system has been pretty much completely rewritten, the AI should feel more "real" now. This is a lot of new code and it may get small updates/patches over the next weeks.
- The car collision physics have also been rewritten.
- Quick Race mode can now be customized. You can choose between 1 (racing alone) to 30 racers on the track, and also the number of laps.
- A cumulative timer has been added to Grand Prix mode.
- Various parts of the main menu have been changed. Most notably, now you can see a more detailed view of your save file's progress.
- Various bugfixes and small tweaks
That's all.
Slipstream is a racing game inspired by the visuals, music, games and cars from the late 80s and early 90s. It's built on a custom game engine, with an authentic retro feel and unique graphics. The soundtrack, drawing from synthpop and jazz fusion influences, sets the tone for a race across a variety of exotic locations from all around the world, including cities, deserts, forests, mountains and beaches. Drifting and slipstreaming mechanics add depth to the driving gameplay, and the result is a challenging and exciting experience.
Features
Authentic pseudo-3D game engine with 2D graphics, just like the glory days of the arcade racers.
20 Different tracks, set on a variety of exotic locations all around the world and beyond.
4 Game modes: arcade, quick race, grand prix and custom.
5 Car models, each with its own specs and playstyle.
Original soundtrack with 9 exclusive songs.
Upgrades, drifting, turbos, rivals, forks and much more!
MINIMAL SETUP
OS: Ubuntu 18.04+ (or any distro with glibc 2.27 or newer)Memory: 2 GB RAMGraphics: Intel HD Graphics 5000Storage: 500 MB available space