I am truly very excited to announce that Jump Gunners launches on Xbox One on the 23rd July, with pre-orders available before the release day on 3rd August. We couldn't have got there without the support of the community and those who have supported me by buying the game, so my thanks goes out to you all. If you have an Xbox and are a Mixer streamer, then please get in touch if you can do some local multiplayer streams, I'd love to hear from you. Kind Regards, James.
Hi all, it seems that 1.5 had a bug that prevented Turkey Hunt from playing correctly under certain conditions, and the turkeys would endlessly fly around and the round never continued. This has now been addressed, and please accept my apologies if this bug has impacted your gameplay experience. The fixes included in this hotfix are: 1.5.1 - Hotfix - Fixed turkey hunt mode getting stuck endlessly without the birds flying away - Fixed flashbangs not affecting movement controls - Fixed issue with high frame rates causing water to rise very quickly, along with screen effects (only affected users not using Vsync) If you have any further issues, please do contact me for support. Kind Regards, James.
Hi fellow Jump Gunners, 1.5 is live and brings new content and fixes.
The most important update is that the game is now localised into 6 languages!
English
French
Italian
German
Spanish
Russian
Pretty much everything that can be translated has been done, with the exception of the awards at the end of the round. They are tough to translate, so I am looking to simplify those for non-English languages and this will come in a future update.
Many bug fixes are also in this version:
- Fixed achievement bugs, especially with AI bots contributing towards achievement scores
- Turkey hunt high score is no longer cumulative each round
- Fixed spelling errors on main menu
- Backdrops in menu's are darker to make it more readable
- In game name label sizes have been increased
- If you have a sniper rifle and pick up the flag, your laser sight no longer persists to show without the weapon equipped
- Turkeys now move more erratically and leave faster
- Horde mode no longer breaks if you retry in local coop
There are also a few additions:
- Watch out for coconuts, they hurt if they hit you on the head ;)
- More hats added
Hi fellow Jump Gunners, 1.4 is now live and brings a near total overhaul to the game. The update features feedback from the player community and from the hundreds of multiplayer rounds played live at GDC and EGX.
Here are the major highlights:
- BOT AI players for selected game modes
- Horde mode, survive against waves of AI players for as long as you can
- Tons of new levels added and existing levels re-balanced
- Weapon re-balances across the board, and increased bullet collision accuracy
- Major camera tracking improvements
- Gameplay re-balancing, fixed a lot of issues with the overall game feel
- Major performance updates, faster level load times
- Tons of bug fixes
- More hats of course!
Hey everyone, now that GDC is finished, we are heading to EGX Rezzed in London with ID@Xbox as once again, Jump Gunners is featured by Microsoft as a highly anticipated indie title launching soon on Xbox One.
GDC was an amazing experience, and we got great feedback from other developers such as Mike Bithell (Thomas Was Alone) and Tommy Refenes (Super Meat Boy) and some of the team at Mojang! The feedback was hugely positive, and it was great to see some of my gaming heroes playing and enjoying Jump Gunners!
I must have played several hundred rounds of multiplayer with visitors to GDC during the week, and most have wondered why they haven't played it sooner, as everyone was having such a blast! Everyone loved playing 4 player local multiplayer rounds, and it was a title everyone was keen to get into their gaming nights :)
Yeah, that's Jump Gunners being showcased next to the new Super Meat Boy... crazy I know!
There was also a lot of feedback and suggestions for game balancing, new updates and highlighting some bugs, which have all now made it into the upcoming 1.4 update, and also includes the new BOT AI so you don't need friends with you to play multiplayer!
1.4 is now just around the corner and will of course be a free update as always. Stay tuned for more info, and if you are going to be at EGX Rezzed, drop by the ID@Xbox stand and play some Jump Gunners!
Hey everyone, now that GDC is finished, we are heading to EGX Rezzed in London with ID@Xbox as once again, Jump Gunners is featured by Microsoft as a highly anticipated indie title launching soon on Xbox One.
GDC was an amazing experience, and we got great feedback from other developers such as Mike Bithell (Thomas Was Alone) and Tommy Refenes (Super Meat Boy) and some of the team at Mojang! The feedback was hugely positive, and it was great to see some of my gaming heroes playing and enjoying Jump Gunners!
I must have played several hundred rounds of multiplayer with visitors to GDC during the week, and most have wondered why they haven't played it sooner, as everyone was having such a blast! Everyone loved playing 4 player local multiplayer rounds, and it was a title everyone was keen to get into their gaming nights :)
Yeah, that's Jump Gunners being showcased next to the new Super Meat Boy... crazy I know!
There was also a lot of feedback and suggestions for game balancing, new updates and highlighting some bugs, which have all now made it into the upcoming 1.4 update, and also includes the new BOT AI so you don't need friends with you to play multiplayer!
1.4 is now just around the corner and will of course be a free update as always. Stay tuned for more info, and if you are going to be at EGX Rezzed, drop by the ID@Xbox stand and play some Jump Gunners!
Hi everyone, now that GDC week is over, work continues on v1.4 which aims to bring a ton of new content, fix a lot of issues and address some balancing problems.
GDC saw hundreds of people enjoying playing Jump Gunners, and the feedback on the game was so positive! However, it did highlight a few issues that need addressing in the game, the most important of which are balancing the levels, fixing a bunch of bugs that came up and fixing major performance issues with certain Capture the Flag levels and the particle systems.
This update will also add a whole bunch of new features, along with some pretty major content additions, so stay tuned for more info.
1.3.1 was on its way, but it makes sense to merge those fixes into the 1.4 update.
1.4 is likely to be the branch that will head to Xbox and PS4. We have a switch version planned, but the control scheme needs changing completely to support local play with the Joycons.
As ever, if you have any feedback, issues or questions, please do get in touch!
Happy Jump Gunning!
Hi everyone, now that GDC week is over, work continues on v1.4 which aims to bring a ton of new content, fix a lot of issues and address some balancing problems.
GDC saw hundreds of people enjoying playing Jump Gunners, and the feedback on the game was so positive! However, it did highlight a few issues that need addressing in the game, the most important of which are balancing the levels, fixing a bunch of bugs that came up and fixing major performance issues with certain Capture the Flag levels and the particle systems.
This update will also add a whole bunch of new features, along with some pretty major content additions, so stay tuned for more info.
1.4 is likely to be the branch that will head to Xbox and PS4. We have a switch version planned, but the control scheme needs changing completely to support local play with the Joycons.
As ever, if you have any feedback, issues or questions, please do get in touch!
Happy Jump Gunning!
EDIT: UPDATE
1.3.1 is now live, and I am confident that this makes the game experience a whole lot more enjoyable, based on the several hundred multiplayer maps I played with other designers / developers at GDC.
Additions
- Many levels completely re-balanced to make them more fun, some levels removed entirely (ones with overuse of spikes)
Changes
- Players can no longer Bullet Jump off the top of the screen, making players on the ground impossible to see
- Removed the fire effect from all explosives with the exception of Rockets and Explosive Barrels
- Sudden death now triggers both effects at the same time, not one or the other
- Many environmental hazards were downright unfair, this has been fixed
- Powerups and hazards are now far more random
- Camera smoothly recenters now when a player dies, makes the transition less jarring
- Player one can only control the main menu now
- Players pressing cancel on multiplayer screen, no longer quits back to main menu
- Player menu select sounds now disabled when player ready to play
- Player gib parts no longer persist indefinitely, causing performance issues
Bug Fixes
- Bullet accuracy greatly increased
- Player gib parts no longer persist, causing slowdown on many levels
- Sniper scope laser no longer shows when player dies in Capture the Flag
- Sniper laser no longer shows above smoke
- Minigun now no longer makes other sound and music mute
- Fixed issue with players using controllers for players 3 and 4 when player 2 or 3 are not playing
We are super pleased to announce that Jump Gunners was chosen by Microsoft to be showcased at GDC 2018 with ID@Xbox. Jump Gunners will be in the Microsoft Lobby Bar all week, and I will be there to demo the game and run some fun multiplayer tournaments. If you are attending GDC, please feel free to stop by and say hi!
As a celebration of this event, Jump Gunners will be 60% off for the week of GDC :)
Jump Gunners is coming to Xbox One soon, and following the Xbox launch, PS4 will follow and we are working with Nintendo to see how Jump Gunners could work on Switch.
As always, the bug fixes and content patches continue to come for free, and 1.3.1 is on its way, delivering more balancing, fixes and of course it wouldn't be an update without more hats ;)
Thanks all, and happy Jump Gunning!
We are super pleased to announce that Jump Gunners was chosen by Microsoft to be showcased at GDC 2018 with ID@Xbox. Jump Gunners will be in the Microsoft Lobby Bar all week, and I will be there to demo the game and run some fun multiplayer tournaments. If you are attending GDC, please feel free to stop by and say hi!
As a celebration of this event, Jump Gunners will be 60% off for the week of GDC :)
Microsoft Press Release
https://news.xbox.com/en-us/2018/03/14/announcing-18-new-games-coming-via-idxbox-program/
"At the Moscone Center, the Xbox Lobby Bar will feature hands-on gameplay with 28 highly anticipated ID@Xbox titles on Xbox One X"
Jump Gunners is coming to Xbox One soon, and following the Xbox launch, PS4 will follow and we are working with Nintendo to see how Jump Gunners could work on Switch.
As always, the bug fixes and content patches continue to come for free, and 1.3.1 is on its way, delivering more balancing, fixes and of course it wouldn't be an update without more hats ;)
Thanks all, and happy Jump Gunning!
Hey fellow Jump Gunners! 1.3 has now been released for all platforms and comes with a bunch of new content, updates and fixes :)
Remember, Jump Gunners is one of the best couch competitive gaming experiences out there, so grab some friends, order a pizza* and start Jump Gunning!
*or appropriate food choice based on dietary / combat requirements, NerdRage Studios cannot be held responsible if someone hurls hot pizza at you in a fit of rage.
Additions
- Overhauled the UI
- Added new levels
- Added new traps and jump platforms
- Updated tutorial for keyboard / mouse players
- Vastly improved load speed and overall performance
- New Hats!
Changes
- Improved the grenade launcher & flamethrower
- Balanced many of the weapons
- Changed recoil values on all weapons
- Reduced overall zoom on camera
- Improved camera movement
- Fixed some level layouts to improve multiplayer experience
Bug Fixes
- Fixed crash issue when starting multiplayer with no controllers attached
- Various minor bug fixes
Hey fellow Jump Gunners! 1.3 has now been released for all platforms and comes with a bunch of new content, updates and fixes :)
Remember, Jump Gunners is one of the best couch competitive gaming experiences out there, so grab some friends, order a pizza* and start Jump Gunning!
*or appropriate food choice based on dietary / combat requirements, NerdRage Studios cannot be held responsible if someone hurls hot pizza at you in a fit of rage.
Additions
- Overhauled the UI
- Added new levels
- Added new traps and jump platforms
- Updated tutorial for keyboard / mouse players
- Vastly improved load speed and overall performance
- New Hats!
Changes
- Improved the grenade launcher & flamethrower
- Balanced many of the weapons
- Changed recoil values on all weapons
- Reduced overall zoom on camera
- Improved camera movement
- Fixed some level layouts to improve multiplayer experience
Bug Fixes
- Fixed crash issue when starting multiplayer with no controllers attached
- Various minor bug fixes
https://www.youtube.com/watch?v=eUcq3TfgBcw What a treat to see one of our favorite Youtube Channels play Jump Gunners 4 player, and seeing them have a blast too :D It does of course highlight so balancing issues and camera controls that need adjusting, so look for this in the next patch :)
https://www.youtube.com/watch?v=eUcq3TfgBcw What a treat to see one of our favorite Youtube Channels play Jump Gunners 4 player, and seeing them have a blast too :D It does of course highlight so balancing issues and camera controls that need adjusting, so look for this in the next patch :)
Seasons greetings from NerdRage Studios, and to celebrate the start of a fresh new year the 1.2 update is now live :)
v 1.2
Additions
- Added springboard platforms to existing levels
- Added a bunch of new hats
- Added new levels to classic multiplayer with new environmental hazards
Changes
- Removed xmas theme
- All explosives now set the surrounding environment on fire
- If on fire, players can no longer shoot or throw grenades, making flamethrower much more useful
- Adjusted recoil on bounce rifle, now allows consistent jump gunning
Bug Fixes
- Fixed grenade launcher sometimes killing the firing player
Seasons greetings from NerdRage Studios, and to celebrate the start of a fresh new year the 1.2 update is now live :)
v 1.2
Additions
- Added springboard platforms to existing levels
- Added a bunch of new hats
- Added new levels to classic multiplayer with new environmental hazards
Changes
- Removed xmas theme
- All explosives now set the surrounding environment on fire
- If on fire, players can no longer shoot or throw grenades, making flamethrower much more useful
- Adjusted recoil on bounce rifle, now allows consistent jump gunning
Bug Fixes
- Fixed grenade launcher sometimes killing the firing player
Hey all, the Christmas update for the Steam xmas sale is now live, featuring xmas themed content, bug fixes and changes from the latest hotfix.
Enjoy the holidays from all of us at NerdRage Studios :)
- Christmas themed content
- Changed round timer to 15 secs for multiplayer games
- Added 15 second option in custom game
- Fixed rare bug with bullets and grenades from killing the player when fired
- Grenade launcher now available on custom game
- Fixed pulse speed of icons on single player, they were too fast with vsync disabled
- Fixed Super minigun recoil bug
Hey all, the Christmas update for the Steam xmas sale is now live, featuring xmas themed content, bug fixes and changes from the latest hotfix.
Enjoy the holidays from all of us at NerdRage Studios :)
- Christmas themed content
- Changed round timer to 15 secs for multiplayer games
- Added 15 second option in custom game
- Fixed rare bug with bullets and grenades from killing the player when fired
- Grenade launcher now available on custom game
- Fixed pulse speed of icons on single player, they were too fast with vsync disabled
- Fixed Super minigun recoil bug
Hey all, 1.1 is now live for PC, Mac and Linux and brings the following changes.
Changes / Additions
- New Music - Retro Reborn. A new option is available to switch between the superb classic soundtrack by David Gucwa, and the new Retro Reborn soundtrack by Alexander Giacoma. Both composers bring a unique flavor and musical style to the game, and I am so pleased to have collaborated with them both on this game.
- New Weapon - Grenade Launcher. The devastating grenade launcher can now be found inside weapon crates, and is capable of clearing terrain (and other players) with ease, but be careful of friendly fire!
- New hats - We all love more hats, right?
- New levels - More levels have been added to the multiplayer game modes
- Increased controller compatibility
- Weapon balancing
- Change the default round timer to 30 secs, no one was hitting sudden death with a 60 sec timer.
- Fixed shotgun recoil
- Fixed grenade collisions
- Fixed cluster bomb collisions and auto detonation
Hey all, 1.1 is now live for PC, Mac and Linux and brings the following changes.
Changes / Additions
- New Music - Retro Reborn. A new option is available to switch between the superb classic soundtrack by David Gucwa, and the new Retro Reborn soundtrack by Alexander Giacoma. Both composers bring a unique flavor and musical style to the game, and I am so pleased to have collaborated with them both on this game.
- New Weapon - Grenade Launcher. The devastating grenade launcher can now be found inside weapon crates, and is capable of clearing terrain (and other players) with ease, but be careful of friendly fire!
- New hats - We all love more hats, right?
- New levels - More levels have been added to the multiplayer game modes
- Increased controller compatibility
- Weapon balancing
- Change the default round timer to 30 secs, no one was hitting sudden death with a 60 sec timer.
- Fixed shotgun recoil
- Fixed grenade collisions
- Fixed cluster bomb collisions and auto detonation
Jump Gunners
NerdRage Studios Ltd.
NerdRage Studios Ltd.
2017-11-14
Indie Singleplayer Multiplayer Coop
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(19 reviews)
http://www.nerdrage.co.uk
https://store.steampowered.com/app/697660 
The Game includes VR Support
Jump Gunners (Linux) [247.42 M]
Original Soundtrack
Jump Gunners is the definitive couch combat game for up to 4 players, matching fast paced hilarious recoil jumping gunplay, with core gameplay that is easy to learn but hard master. Become the champion among friends, as you fight alone, or team up together against your foes. With multiple game modes featuring over 20 weapons, 80+ destructible environments, custom battles and single player challenges... Jump Gunners has something for everyone.
Jump Gunners is best played around the screen together with friends, but not so close to each other that you'll catch an errant rage induced fist or thrown controller!
Features in Jump Gunners:
- 1-4 player support
- Unique bullet jumping recoil mechanics
- Skill shots and mastery, become the champion among your friends
- Customisable characters
- Multiple game modes, such as classic last man standing, team deathmatch and capture the flag
- Hilarious multiplayer & single player minigames
- Tough Single player challenges to test your abilities
- 20+ over the top weapons, including Sniper Rifles, Flamethrowers, Rocket Launchers, Gauss Rifles and more!
- 80+ Levels to conquer, with multiple themes and procedural content
- Use the fully destructible environment to kill your enemies
- Custom game mode, play the game how you want to play
- All the content for one price including all updates and DLC. No paywalls, no loot boxes no cash grabs... just regular free updates and content
- OS: Ubuntu 12.04 or later (or similar Linux Distro)
- Processor: Intel Core Duo or faster / AMD EquivilantMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia or ATI dedicated GPU (DX9 SM3) 1GB
- Storage: 200 MB available space
- OS: Ubuntu 16.10
- Processor: x86 Intel i5 or greater / AMD EquivilantMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 7xx or greater / ATI equivilant (DX11 SM3) 2GB
- Storage: 200 MB available space
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