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1.0.2e Released

Upgrades:

  • Joining a fireteam in the multiplayer menu will now do the following:
    • Display the player name, location and distance from you
    • When quest rewards are being granted, other members of your party will also receive credits. This is intended as an increase to reward quantity for playing together.
  • Respawn system has been reworked ahead of schedule. Bloodbursting now happens immediately (and more graphically!) and the menu gives a variety of options which are either captured (free) or locally available (not free). This should fix the immortal-yet-useless bug.
  • Respawn menu has a 10 second countdown. If you experience issues and are unable to respawn, you will respawn automatically at the start of the map after 10 seconds. This is also precursory to Medic Skills which are not yet implemented.
  • Fast travel system can be accessed by clicking any of the nodes on the map, and then their location button to activate the travel system. To be able to fast travel to a hostile location, other players already need to be in that area.
Balance
  • Raiders now spawn with randomized Deflection Rating and Lethality. As such, some Raiders are now harder to kill...
  • Crosshairs now only appear during the key down of the Aim Skil, while the key up removes it.
  • Overflow respawn cost has now been set to 5,000,000 credits
Bug Fixes
  • Clients should no longer steal reticles from hosts
  • Drifters no longer appear as Raiders through the info tooltip
  • Drifters now have a significant buff to Deflection Rating
  • Raider weapons are now destroyed upon death
  • NPC lethality and deflection ratings are now generated randomly
  • Fixed a variety of other replication errors, however many persist please note them in the Bug Reports forum.
Priority has been given to the respawn overhaul, putting lobby making from the main menu, which isn't a priority. Main Menu has been changed so "host" is now at the top, and downgraded the Prototype dragons. Issues primarly allow players to use skills they've not unlocked, but 1.0.3 will see some changes to the skill tree anyway. I'll release hotfixes and will be focusing on multiplayer/replication bugs, as there seems to be no other fires burning. Otherwise, I'm looking forward to 1.0.3 and getting some more content in. Enjoy.


[ 2017-01-11 12:13:54 CET ] [ Original post ]


1.0.2e Released

Upgrades:

  • Joining a fireteam in the multiplayer menu will now do the following:
    • Display the player name, location and distance from you
    • When quest rewards are being granted, other members of your party will also receive credits. This is intended as an increase to reward quantity for playing together.
  • Respawn system has been reworked ahead of schedule. Bloodbursting now happens immediately (and more graphically!) and the menu gives a variety of options which are either captured (free) or locally available (not free). This should fix the immortal-yet-useless bug.
  • Respawn menu has a 10 second countdown. If you experience issues and are unable to respawn, you will respawn automatically at the start of the map after 10 seconds. This is also precursory to Medic Skills which are not yet implemented.
  • Fast travel system can be accessed by clicking any of the nodes on the map, and then their location button to activate the travel system. To be able to fast travel to a hostile location, other players already need to be in that area.
Balance
  • Raiders now spawn with randomized Deflection Rating and Lethality. As such, some Raiders are now harder to kill...
  • Crosshairs now only appear during the key down of the Aim Skil, while the key up removes it.
  • Overflow respawn cost has now been set to 5,000,000 credits
Bug Fixes
  • Clients should no longer steal reticles from hosts
  • Drifters no longer appear as Raiders through the info tooltip
  • Drifters now have a significant buff to Deflection Rating
  • Raider weapons are now destroyed upon death
  • NPC lethality and deflection ratings are now generated randomly
  • Fixed a variety of other replication errors, however many persist please note them in the Bug Reports forum.
Priority has been given to the respawn overhaul, putting lobby making from the main menu, which isn't a priority. Main Menu has been changed so "host" is now at the top, and downgraded the Prototype dragons. Issues primarly allow players to use skills they've not unlocked, but 1.0.3 will see some changes to the skill tree anyway. I'll release hotfixes and will be focusing on multiplayer/replication bugs, as there seems to be no other fires burning. Otherwise, I'm looking forward to 1.0.3 and getting some more content in. Enjoy.


[ 2017-01-11 12:13:54 CET ] [ Original post ]



Advanced Gaming Platform::Epica
AGP::Studios
  • Developer

  • AGP::Studios
  • Publisher

  • 2016-12-22
  • Release

  • Action Indie RPG Simulation Singleplayer EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (66 reviews)


  • Review Score

  • https://discord.gg/FhCdDXz
  • Website

  • https://store.steampowered.com/app/398120 
  • Steam Store

  • The Game includes VR Support



    AGP::Epica Linux [8.36 G]

  • Public Linux depots

  • Marked for death by the Imperial Corporation™, you have been marooned on a desolate planet in the Attria Prime system. Fight to survive the inhospitable frontier in a post-earth dystopia. AGP::Epica is tactical, open world RPG intended for advanced players seeking a challenge.

    Key Features:


    Open class system

    Experience limitless freedom in character creation as you customize your character with 216 skills slots -without your hand leaving WASD

    • Eliminate enemies with rifle, shotgun, stealth, cover and grenade skills from the Assault class skills
    • Infiltrate the networks of your adversaries - or reign down orbital and electrical attacks with Cybermage skills [incomplete, currently in development]
    • Build an army and command it with the Commander orders and summons [incomplete, currently in development]
    • Craft your way to victory using Engineer skills [in development]
    Solider Skill tree is completed. The remaining core trees (Commander, Engineer and Operator) are disabled as they're being actively worked on. Upcoming planned development includes additional melee skills, Akimbo pistol skills, gunsmithing skills and expansion of all existing subclasses (Merchant, Medic, Omnitech, Mecha, Cybermage, Infiltrator and Templar)


    New in 1.0.5

    In 1.0.5 players being with an Assault Carrier Capital Ship and can select from 1 of 3 starting classes, with its own unique weapons and skills.

    • New characters are offered a tutorial to help ease them into the game.
    • Explore the Assault Carrier capital ship
    • Explore the first few feet of Pendrith, a darker world with dangerous enemies in the shadows.
    • Preview some of the up coming areas and look back on some of the previous mission areas.


    Combat

    Fight your way through unending waves of enemies.

    • Advanced lethality system picks up where most games drop off - one shot, one kill Lethality based combat
    • No hit points - strike enemies in vulnerable areas instead of spending hours grinding down a health bar
    • Watch your back - Advanced AI units coordinate together to flank, suppress and destroy the players without mercy



    MINIMAL SETUP
    • Processor: Quad-core Intel or AMD processor. 2.5 GHz or faster.Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • Processor: Quad-core Intel or AMD processor. 3.5 GHz or faster.Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • Storage: 10 GB available spaceAdditional Notes: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    GAMEBILLET

    [ 5951 ]

    8.39$ (16%)
    12.44$ (17%)
    40.99$ (18%)
    16.79$ (16%)
    20.62$ (17%)
    4.12$ (17%)
    16.97$ (15%)
    8.69$ (13%)
    6.00$ (70%)
    1.52$ (92%)
    40.99$ (18%)
    7.62$ (15%)
    4.19$ (16%)
    39.87$ (20%)
    4.59$ (8%)
    8.88$ (82%)
    2.22$ (78%)
    16.52$ (17%)
    18.39$ (8%)
    3.39$ (58%)
    11.02$ (15%)
    2.19$ (78%)
    8.39$ (16%)
    33.57$ (16%)
    6.59$ (40%)
    5.32$ (73%)
    9.89$ (34%)
    13.17$ (56%)
    1.64$ (18%)
    7.98$ (80%)
    GAMERSGATE

    [ 3198 ]

    9.45$ (73%)
    6.37$ (36%)
    1.5$ (92%)
    22.49$ (25%)
    3.0$ (85%)
    6.69$ (33%)
    6.25$ (75%)
    0.77$ (89%)
    3.0$ (80%)
    1.5$ (81%)
    13.39$ (33%)
    3.75$ (62%)
    0.64$ (87%)
    5.0$ (75%)
    2.25$ (89%)
    4.12$ (59%)
    1.5$ (81%)
    0.94$ (81%)
    5.63$ (62%)
    2.5$ (50%)
    0.98$ (92%)
    2.63$ (62%)
    4.49$ (10%)
    0.18$ (91%)
    0.53$ (92%)
    9.4$ (53%)
    2.5$ (50%)
    3.75$ (85%)
    0.68$ (83%)
    0.75$ (92%)

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    HUMBLE BUNDLES

    Time left:

    4 days, 13 hours, 49 minutes


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    13 days, 13 hours, 49 minutes


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