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Things have been quiet since the last patch and 1.0.2 update. I’ve been prototyping walk-aboard capital ships for several years now, but now it’s time for that feature to come out and shine. ***Content Spoiler Video *** https://www.youtube.com/watch?v=yL1zy3uTN2A Let’s put the breaks on the hype-train before it leaves the station: This isn’t Star Citizen and this isn’t No Man’s Sky. This is the AGP and as most of you who’ve played have noticed it’s a different type of experience all together. This product is being released early before being feature complete is so that you can play & feel the new features as they’re developed and provide feedback on them in both single player and multiplayer. One step at a time. Player HUB After departing the Shipyard, players will start the game in their captured ship and will be able to more freely explore the solar system. Not all worlds are available to enter right now, but you can fly to them if you want (reminder: 1 man shop). Players who have recently started the game but haven’t yet completed the content on Pulverem will have no restrictions on joining friends who have completed later content. Later updates will expand the inner workings of the ship, encounters in space, etc. The design of the ship has taken into consideration 6 players, and in 1.0.3 the max player count will be increased accordingly. Most of the computers you see don’t work yet (WIP/future features), however anyone can access the main Tactical Terminal, which will become the center of player activity and mission making in coming updates. Level Randomziation The Frigate is currently using a prototype of a random level generator, continuing on development from the building in the Engineering section of the Skill Tree. Another more urban tile set needs to be made for the random levels, as well as a world tileset for each of the eventually-visitable planets (Pulverem, Pendrith, Attria Prime and Ulterius). From the bridge of the ship and while in orbit around these planets, players can either visit a planet hub and surrounding area (Current starting area on Pulverem, Black Market Bazaar on Pendrith, for example) or generate a large random area to explore and do missions in. The shipyard is also utilizing the random level generator, however is only using a single tile (50mx50m) which has a light and a rack of canisters to demonstrate functionality. That’s all for now.
Things have been quiet since the last patch and 1.0.2 update. Ive been prototyping walk-aboard capital ships for several years now, but now its time for that feature to come out and shine. ***Content Spoiler Video *** https://www.youtube.com/watch?v=yL1zy3uTN2A Lets put the breaks on the hype-train before it leaves the station: This isnt Star Citizen and this isnt No Mans Sky. This is the AGP and as most of you whove played have noticed its a different type of experience all together. This product is being released early before being feature complete is so that you can play & feel the new features as theyre developed and provide feedback on them in both single player and multiplayer. One step at a time. Player HUB After departing the Shipyard, players will start the game in their captured ship and will be able to more freely explore the solar system. Not all worlds are available to enter right now, but you can fly to them if you want (reminder: 1 man shop). Players who have recently started the game but havent yet completed the content on Pulverem will have no restrictions on joining friends who have completed later content. Later updates will expand the inner workings of the ship, encounters in space, etc. The design of the ship has taken into consideration 6 players, and in 1.0.3 the max player count will be increased accordingly. Most of the computers you see dont work yet (WIP/future features), however anyone can access the main Tactical Terminal, which will become the center of player activity and mission making in coming updates. Level Randomziation The Frigate is currently using a prototype of a random level generator, continuing on development from the building in the Engineering section of the Skill Tree. Another more urban tile set needs to be made for the random levels, as well as a world tileset for each of the eventually-visitable planets (Pulverem, Pendrith, Attria Prime and Ulterius). From the bridge of the ship and while in orbit around these planets, players can either visit a planet hub and surrounding area (Current starting area on Pulverem, Black Market Bazaar on Pendrith, for example) or generate a large random area to explore and do missions in. The shipyard is also utilizing the random level generator, however is only using a single tile (50mx50m) which has a light and a rack of canisters to demonstrate functionality. Thats all for now.
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