Things have been quiet since the last patch and 1.0.2 update. I’ve been prototyping walk-aboard capital ships for several years now, but now it’s time for that feature to come out and shine. ***Content Spoiler Video *** https://www.youtube.com/watch?v=yL1zy3uTN2A Let’s put the breaks on the hype-train before it leaves the station: This isn’t Star Citizen and this isn’t No Man’s Sky. This is the AGP and as most of you who’ve played have noticed it’s a different type of experience all together. This product is being released early before being feature complete is so that you can play & feel the new features as they’re developed and provide feedback on them in both single player and multiplayer. One step at a time. Player HUB After departing the Shipyard, players will start the game in their captured ship and will be able to more freely explore the solar system. Not all worlds are available to enter right now, but you can fly to them if you want (reminder: 1 man shop). Players who have recently started the game but haven’t yet completed the content on Pulverem will have no restrictions on joining friends who have completed later content. Later updates will expand the inner workings of the ship, encounters in space, etc. The design of the ship has taken into consideration 6 players, and in 1.0.3 the max player count will be increased accordingly. Most of the computers you see don’t work yet (WIP/future features), however anyone can access the main Tactical Terminal, which will become the center of player activity and mission making in coming updates. Level Randomziation The Frigate is currently using a prototype of a random level generator, continuing on development from the building in the Engineering section of the Skill Tree. Another more urban tile set needs to be made for the random levels, as well as a world tileset for each of the eventually-visitable planets (Pulverem, Pendrith, Attria Prime and Ulterius). From the bridge of the ship and while in orbit around these planets, players can either visit a planet hub and surrounding area (Current starting area on Pulverem, Black Market Bazaar on Pendrith, for example) or generate a large random area to explore and do missions in. The shipyard is also utilizing the random level generator, however is only using a single tile (50mx50m) which has a light and a rack of canisters to demonstrate functionality. That’s all for now.
Things have been quiet since the last patch and 1.0.2 update. Ive been prototyping walk-aboard capital ships for several years now, but now its time for that feature to come out and shine. ***Content Spoiler Video *** https://www.youtube.com/watch?v=yL1zy3uTN2A Lets put the breaks on the hype-train before it leaves the station: This isnt Star Citizen and this isnt No Mans Sky. This is the AGP and as most of you whove played have noticed its a different type of experience all together. This product is being released early before being feature complete is so that you can play & feel the new features as theyre developed and provide feedback on them in both single player and multiplayer. One step at a time. Player HUB After departing the Shipyard, players will start the game in their captured ship and will be able to more freely explore the solar system. Not all worlds are available to enter right now, but you can fly to them if you want (reminder: 1 man shop). Players who have recently started the game but havent yet completed the content on Pulverem will have no restrictions on joining friends who have completed later content. Later updates will expand the inner workings of the ship, encounters in space, etc. The design of the ship has taken into consideration 6 players, and in 1.0.3 the max player count will be increased accordingly. Most of the computers you see dont work yet (WIP/future features), however anyone can access the main Tactical Terminal, which will become the center of player activity and mission making in coming updates. Level Randomziation The Frigate is currently using a prototype of a random level generator, continuing on development from the building in the Engineering section of the Skill Tree. Another more urban tile set needs to be made for the random levels, as well as a world tileset for each of the eventually-visitable planets (Pulverem, Pendrith, Attria Prime and Ulterius). From the bridge of the ship and while in orbit around these planets, players can either visit a planet hub and surrounding area (Current starting area on Pulverem, Black Market Bazaar on Pendrith, for example) or generate a large random area to explore and do missions in. The shipyard is also utilizing the random level generator, however is only using a single tile (50mx50m) which has a light and a rack of canisters to demonstrate functionality. Thats all for now.
Advanced Gaming Platform::Epica
AGP::Studios
AGP::Studios
2016-12-22
Action Indie RPG Simulation Singleplayer EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Negative
(66 reviews)
https://discord.gg/FhCdDXz
https://store.steampowered.com/app/398120 
The Game includes VR Support
AGP::Epica Linux [8.36 G]
Key Features:
Open class system
Experience limitless freedom in character creation as you customize your character with 216 skills slots -without your hand leaving WASD
- Eliminate enemies with rifle, shotgun, stealth, cover and grenade skills from the Assault class skills
- Infiltrate the networks of your adversaries - or reign down orbital and electrical attacks with Cybermage skills [incomplete, currently in development]
- Build an army and command it with the Commander orders and summons [incomplete, currently in development]
- Craft your way to victory using Engineer skills [in development]
New in 1.0.5
In 1.0.5 players being with an Assault Carrier Capital Ship and can select from 1 of 3 starting classes, with its own unique weapons and skills.
- New characters are offered a tutorial to help ease them into the game.
- Explore the Assault Carrier capital ship
- Explore the first few feet of Pendrith, a darker world with dangerous enemies in the shadows.
- Preview some of the up coming areas and look back on some of the previous mission areas.
Combat
Fight your way through unending waves of enemies.
- Advanced lethality system picks up where most games drop off - one shot, one kill Lethality based combat
- No hit points - strike enemies in vulnerable areas instead of spending hours grinding down a health bar
- Watch your back - Advanced AI units coordinate together to flank, suppress and destroy the players without mercy
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or faster.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available space
- Processor: Quad-core Intel or AMD processor. 3.5 GHz or faster.Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available spaceAdditional Notes: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
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