1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community. Testing of this patch focuses on the first boss fight against the Scarcrow Sentry guarding a Restricted Area which contains several upcoming content previews as well as a direct route to the Frigate, which is where the rest of the story will progress from. You might find the restricted area barren. The tarmack of the level is divided into 16 smaller level sections which are capable of loading random building sized tiles which have yet to be completed. If you'd like to see an example of this, I've loaded a random tile from the Underground Storage Facility into the basement of complex, which is capable of housing any random tile of this size. My apologies on the poor landing job of the Matamata on the Frigate as I never intended for the small ports to be used for such a large ship, but instead smaller ships that haven't been released. I'll be either adding a third cargo bay to the Frigate or adding a Carrier class ship in 1.0.5 to correct this. Finally, thank you again for your support and patience. I've deeply enjoyed making this game so far and look forward to the upcoming development. ~Trey
-
Upgrades
- Upgraded to Unreal 4.16
- New Random Open World Generation. Currently the world of Pulverm is 3.5km x 3.5km, however there is no distant LOD's on unloaded tiles, so you will see a fourth wall here. The current interation of Pulverem combines large single player only, multiplayer compabile and smaller building sized random tiles. Future development will continue to follow this by adding additional tiles to the tileset for maximum efficency in creation and replayability by the players.
- New quest system! The new quest system provides concise information on available quests as well available rewards. The Loot Broker collection point has temporarily been disabled and players will receive rewards after completing each objective in both credits and weapons. System test side quests also appear to load, however they are still in development. (ETA: 1.0.5). In order for the Matamata to attain orbit, you must close the doors to prevent being exposed to hard vacuum....
- New Skill Tree. Skills are now broken down into four base classes (Solider, Engineer, Command and Operator) with two specialization subclasses each, which will be deployed as they're developed (1.0.5, 1.0.6 and 1.0.7), as well as the specialization subclasses. The soldier tree is mostly complete, while Commander and Operator skill trees have only basic skills. Several skills are currently not available as they're being ported into their new classes or subclasses. All of the skills on existing characters should continue to work normally and will be rebranded for skill bar assignment in upcoming patches.
- New Prototype Feature: Weapon crafting. Players now have access to weapon crafting in the Armory on the Frigate. Select a component while standing at the crafting station to see the available components. Changing weapon modifications currently changes the skills which are available on the weapon. In upcoming updates, the effects of weapon mods will be expanded.
- New Command Skill - Teleport. Allows players to teleport to the currently selected unit
- Rewrote the Inventory system. Players now have 100 inventory slots (up from 15). Mousing over an item will give you information on its stats. Selecting the currently displayed weapon on the Weapon Bar will allow you to assign skills directly from the weapon to the current build on the Skill Bar.
- Multiplayer funcationality is being reprogrammed currently as a "Call for Help" station, which allows players to other invite players to help with specific missions. This feature will feature various levels of functionality during 1.0.4 and should be working completely by 1.0.5.
- Replaced the multiplayer menu with the communications menu, which will be used for NPC dialogue
- Matamata Transport ship has been overhauled, and is now a designated as a command vehicle. At 1/3 the size, it causes much less lag.
- Created a Current Weapon panel in the super menu, which provides detailed information about the weapon system and its components. Assault Skills can now be assigned directly from the weapon system itself from the provided skills on the weapon.
- Added an Armory to the player Frigate. While at the weapon crafting bench players can modify the barrel attachment, underbarrel attachment, scope and chambering of the currently held weapon system.
- Passive nodes now increase substantially increase player abilities while their quantity on the skill tree has been reduced. Players who have a legacy character from 1.0.3 or earlier who allocated passives on the skill tree may continue to enjoy their benefit, while adding to the current passive skill tree will further increase these abilities. As the legacy skill tree is no longer available, this applies only to characters who had passive nodes previously. This is a buff. In case there are any issues with the skill tree transfer, allocation of the Soldier Tree is free during 1.0.4, and will be converted to a point allocation system in 1.0.5.
- Introduced the four main attributes: Strength, Dexterity, Intelligence and Cunning. Increasing these attributes will allow players to use higher level skills, weapons and armour in upcoming development.
- Upon escaping Pulverem, players will now start in deep orbit around Pulverem instead of in a shipyard. Many thanks to the players who provided feedback on this.
- Added the first boss: Scarcrow Sentry
- Added major tile: Pulverem - Restricted Area
- Redesigned the main menu. Players can change between Online and Solo by toggling the online button above the maps, change language between English and Russian on the left side of the screen and enter the capital ship directly from the menu once it has been unlocked in the main quest line. As well, a preview has been added for the Easy and Hard difficulty settings.
- The secret area has been migrated to the new tileset.
- Updated the website with a current tutorial. Bugs
- Fixed a bug where Raiders would chase the players hand instead of sneaking up behind the player
- Optimized player aiming code, which was causing lag
- Several skills which were not performing have been fixed.
- Several AI bugs have been fixed, which has increased performance and should prevent AI's from standing around.
1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community. Testing of this patch focuses on the first boss fight against the Scarcrow Sentry guarding a Restricted Area which contains several upcoming content previews as well as a direct route to the Frigate, which is where the rest of the story will progress from. You might find the restricted area barren. The tarmack of the level is divided into 16 smaller level sections which are capable of loading random building sized tiles which have yet to be completed. If you'd like to see an example of this, I've loaded a random tile from the Underground Storage Facility into the basement of complex, which is capable of housing any random tile of this size. My apologies on the poor landing job of the Matamata on the Frigate as I never intended for the small ports to be used for such a large ship, but instead smaller ships that haven't been released. I'll be either adding a third cargo bay to the Frigate or adding a Carrier class ship in 1.0.5 to correct this. Finally, thank you again for your support and patience. I've deeply enjoyed making this game so far and look forward to the upcoming development. ~Trey
-
Upgrades
- Upgraded to Unreal 4.16
- New Random Open World Generation. Currently the world of Pulverm is 3.5km x 3.5km, however there is no distant LOD's on unloaded tiles, so you will see a fourth wall here. The current interation of Pulverem combines large single player only, multiplayer compabile and smaller building sized random tiles. Future development will continue to follow this by adding additional tiles to the tileset for maximum efficency in creation and replayability by the players.
- New quest system! The new quest system provides concise information on available quests as well available rewards. The Loot Broker collection point has temporarily been disabled and players will receive rewards after completing each objective in both credits and weapons. System test side quests also appear to load, however they are still in development. (ETA: 1.0.5). In order for the Matamata to attain orbit, you must close the doors to prevent being exposed to hard vacuum....
- New Skill Tree. Skills are now broken down into four base classes (Solider, Engineer, Command and Operator) with two specialization subclasses each, which will be deployed as they're developed (1.0.5, 1.0.6 and 1.0.7), as well as the specialization subclasses. The soldier tree is mostly complete, while Commander and Operator skill trees have only basic skills. Several skills are currently not available as they're being ported into their new classes or subclasses. All of the skills on existing characters should continue to work normally and will be rebranded for skill bar assignment in upcoming patches.
- New Prototype Feature: Weapon crafting. Players now have access to weapon crafting in the Armory on the Frigate. Select a component while standing at the crafting station to see the available components. Changing weapon modifications currently changes the skills which are available on the weapon. In upcoming updates, the effects of weapon mods will be expanded.
- New Command Skill - Teleport. Allows players to teleport to the currently selected unit
- Rewrote the Inventory system. Players now have 100 inventory slots (up from 15). Mousing over an item will give you information on its stats. Selecting the currently displayed weapon on the Weapon Bar will allow you to assign skills directly from the weapon to the current build on the Skill Bar.
- Multiplayer funcationality is being reprogrammed currently as a "Call for Help" station, which allows players to other invite players to help with specific missions. This feature will feature various levels of functionality during 1.0.4 and should be working completely by 1.0.5.
- Replaced the multiplayer menu with the communications menu, which will be used for NPC dialogue
- Matamata Transport ship has been overhauled, and is now a designated as a command vehicle. At 1/3 the size, it causes much less lag.
- Created a Current Weapon panel in the super menu, which provides detailed information about the weapon system and its components. Assault Skills can now be assigned directly from the weapon system itself from the provided skills on the weapon.
- Added an Armory to the player Frigate. While at the weapon crafting bench players can modify the barrel attachment, underbarrel attachment, scope and chambering of the currently held weapon system.
- Passive nodes now increase substantially increase player abilities while their quantity on the skill tree has been reduced. Players who have a legacy character from 1.0.3 or earlier who allocated passives on the skill tree may continue to enjoy their benefit, while adding to the current passive skill tree will further increase these abilities. As the legacy skill tree is no longer available, this applies only to characters who had passive nodes previously. This is a buff. In case there are any issues with the skill tree transfer, allocation of the Soldier Tree is free during 1.0.4, and will be converted to a point allocation system in 1.0.5.
- Introduced the four main attributes: Strength, Dexterity, Intelligence and Cunning. Increasing these attributes will allow players to use higher level skills, weapons and armour in upcoming development.
- Upon escaping Pulverem, players will now start in deep orbit around Pulverem instead of in a shipyard. Many thanks to the players who provided feedback on this.
- Added the first boss: Scarcrow Sentry
- Added major tile: Pulverem - Restricted Area
- Redesigned the main menu. Players can change between Online and Solo by toggling the online button above the maps, change language between English and Russian on the left side of the screen and enter the capital ship directly from the menu once it has been unlocked in the main quest line. As well, a preview has been added for the Easy and Hard difficulty settings.
- The secret area has been migrated to the new tileset.
- Updated the website with a current tutorial. Bugs
- Fixed a bug where Raiders would chase the players hand instead of sneaking up behind the player
- Optimized player aiming code, which was causing lag
- Several skills which were not performing have been fixed.
- Several AI bugs have been fixed, which has increased performance and should prevent AI's from standing around.
Advanced Gaming Platform::Epica
AGP::Studios
AGP::Studios
2016-12-22
Action Indie RPG Simulation Singleplayer EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Negative
(66 reviews)
https://discord.gg/FhCdDXz
https://store.steampowered.com/app/398120 
The Game includes VR Support
AGP::Epica Linux [8.36 G]
Key Features:
Open class system
Experience limitless freedom in character creation as you customize your character with 216 skills slots -without your hand leaving WASD
- Eliminate enemies with rifle, shotgun, stealth, cover and grenade skills from the Assault class skills
- Infiltrate the networks of your adversaries - or reign down orbital and electrical attacks with Cybermage skills [incomplete, currently in development]
- Build an army and command it with the Commander orders and summons [incomplete, currently in development]
- Craft your way to victory using Engineer skills [in development]
New in 1.0.5
In 1.0.5 players being with an Assault Carrier Capital Ship and can select from 1 of 3 starting classes, with its own unique weapons and skills.
- New characters are offered a tutorial to help ease them into the game.
- Explore the Assault Carrier capital ship
- Explore the first few feet of Pendrith, a darker world with dangerous enemies in the shadows.
- Preview some of the up coming areas and look back on some of the previous mission areas.
Combat
Fight your way through unending waves of enemies.
- Advanced lethality system picks up where most games drop off - one shot, one kill Lethality based combat
- No hit points - strike enemies in vulnerable areas instead of spending hours grinding down a health bar
- Watch your back - Advanced AI units coordinate together to flank, suppress and destroy the players without mercy
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or faster.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available space
- Processor: Quad-core Intel or AMD processor. 3.5 GHz or faster.Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available spaceAdditional Notes: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
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