New Capital Ship - 1.0.5 Patch Notes
[ 2017-10-29 09:20:16 CET ] [ Original post ]
1.0.5 Patch Notes Upgraded to Unreal 4.17. Features
- Linux Distribution and initial Linux testing.
- Starting Classes: Players will have access to three starting classes: Soldier (existing skill tree) and Operator (Sword & Pistol) and Engineer (100mm Turret). Commander did not make the cut for 1.0.5, and will be deployed in 1.0.6.
- Tutorial: Basic movement, world & UI interaction. Players are given a brief tutorial on the skills provided to them with the starting classes. Players can restart the tutorial by accesing the Artyaphim.
- New Ship: Assault Carrier will now act as the starting area. While the layout is complete, some of the envisioned functionality is not. The bridge currently functions as mission hub, the computers in the docking area are currently only used to open and close the hanger doors. Later trading will be available here. The bar is intended as a hub for NPC interaction, but is currently unpopulated.
- Basic Income (BI)- Players will slowly acquire BI at a rate relative to their class up to a cap. Upon reaching the cap, the player is overmax and will no longer receive BI. Upon dropping below the cap, players will return to receiving BI. This will replace the early use of credit rewards in chests (if you remember that) and additional credits can be achieved by completing quests or later trading. BI Rates: Operative (0), Soldier (5000) which is equal a few weapon reloads, Engineer (50,000) which is the price of a turret summon (unbalanced)
- Front page has title music. This is togglable for now through a button at the top of the screen. An update to the save file system is needed to address character independant settings (graphics, sound, keybindings, etc.) Following this, additional music will be added.
- Third weapon slot unlocked! Off hand pistol is now available for testing. This is the default weapon for the Operative class, however can be added to any class now.
- Added the first melee weapon: Ninjato. This weapon is automatically equipped whenever an offhand pistol is equipped. Future patches will see weapons distributed in the loot tables and available for purchase.
- Added the 100mm auto cannon. This summons a cannon infront of you which automatically attacks targets around you. Beware! When this weapon fires it will apply a crowd control effect to anything near it, so stand back.
- Added a rough operative skill tree. Players can employ melee attacks using the blade, while similtaneously shooting the offhand pistol. Pathing and requirements to come in a later patch (currently you can execute these skills without any weapons. LOL)
- Removing weapon holsters by default, while using ultra high graphics settings will still allow players to see all the equipped weapons on their character. Currently attached weapons (4) are a lot to handle for many computers. An advanced graphics setting might be added in future if I hear any requests for it, however for now it's just turned off.
- Difficulty gradient. Pendrith offers a higher level of difficulty with ranged units coming into play. Before I add the quest area in the second half of the deployment of 1.0.5, I'm looking for feedback on the difficulty in the first area. Following the current deployment I'll be detailing the area with spawns, quest areas and environment from the starting area on the planet to the Black Market Bazaar. Sorry that that area is currently completely barren. A previous version of the map was discared for unresovable lag issues, so I'm starting over.
- Capital ship design & function. The new capital ship is a complete redesign from the previous one. Player bunks, where the players pawns, are now directly next to the bridge. Separate areas for engineering, trading and NPC interaction have been made, but all within a relatively small distance comparative to the Frigate, which I felt was too long and repetiative, as it was originally designed as procedural, modular ship. The Assault Carrier is statically designed with player engagement as the core consideration.
- Community generated feedback and bug reports
- Multiplayer replication issues
- Sound errors
- Quest & Tutorial errors or confusion
- UI Errors
Advanced Gaming Platform::Epica
AGP::Studios
AGP::Studios
2016-12-22
Action Indie RPG Simulation Singleplayer EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Negative
(66 reviews)
https://discord.gg/FhCdDXz
https://store.steampowered.com/app/398120 
The Game includes VR Support
AGP::Epica Linux [8.36 G]
Marked for death by the Imperial Corporation™, you have been marooned on a desolate planet in the Attria Prime system. Fight to survive the inhospitable frontier in a post-earth dystopia. AGP::Epica is tactical, open world RPG intended for advanced players seeking a challenge.
Open class system
Experience limitless freedom in character creation as you customize your character with 216 skills slots -without your hand leaving WASD
New in 1.0.5
In 1.0.5 players being with an Assault Carrier Capital Ship and can select from 1 of 3 starting classes, with its own unique weapons and skills.
Combat
Fight your way through unending waves of enemies.
Key Features:
Open class system
Experience limitless freedom in character creation as you customize your character with 216 skills slots -without your hand leaving WASD
- Eliminate enemies with rifle, shotgun, stealth, cover and grenade skills from the Assault class skills
- Infiltrate the networks of your adversaries - or reign down orbital and electrical attacks with Cybermage skills [incomplete, currently in development]
- Build an army and command it with the Commander orders and summons [incomplete, currently in development]
- Craft your way to victory using Engineer skills [in development]
New in 1.0.5
In 1.0.5 players being with an Assault Carrier Capital Ship and can select from 1 of 3 starting classes, with its own unique weapons and skills.
- New characters are offered a tutorial to help ease them into the game.
- Explore the Assault Carrier capital ship
- Explore the first few feet of Pendrith, a darker world with dangerous enemies in the shadows.
- Preview some of the up coming areas and look back on some of the previous mission areas.
Combat
Fight your way through unending waves of enemies.
- Advanced lethality system picks up where most games drop off - one shot, one kill Lethality based combat
- No hit points - strike enemies in vulnerable areas instead of spending hours grinding down a health bar
- Watch your back - Advanced AI units coordinate together to flank, suppress and destroy the players without mercy
MINIMAL SETUP
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or faster.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available space
- Processor: Quad-core Intel or AMD processor. 3.5 GHz or faster.Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available spaceAdditional Notes: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
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