TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Balance and Match-Making Improvements Update Notes (v3.195)

Hi Souls! Here is the full breakdown of all the changes for this update! Enjoyable Fights! [ONLINE] - Fighter Levels and Points introduced replacing "Total Score". Now playing with each fighter earns XP points separately and is used to level up your fighter. - Now all playing users can be viewed in Online Lobby (was "Ranked Match" previously) unless their status is not "Invisible". - Online Lobby also shows in which game mode they are currently in (Training, Arcade, Combo Challenge, Tutorial, Journey..etc) - Players who are not in the lobby currently can be alerted by using the "Invite" option on them. The player will see a system message poping from the right side of the screen saying "X wants to fight!". - There are 2 auto-reply options for this invitation message: Check or Cross. Check = "Sure, I'll join you soon!", Cross = "Sorry, I can't right now.". - The server now sends similar system messages whenever a related event happens based on the "Server Notifications" option like A Favourited player joins the lobby/opens a room...etc - Match-Making (Auto/Ask First/Off) option was introduced and replaced "Fight Request". [GAMEPLAY] - Recovery (Yellow and Purple) game pause duration made equal to Power Recovery's. - Recovery (Yellow and Purple) and Snap-Out SL+BS input acceptance window was extended. - After using a Yellow/Purple Recovery the opponent receives 7 frames of Throw Invulnerability. So any immediate throw attempts will whiff. But the opponent's throw can be escaped. - Each fighter now has an "Unblockable" special/power move; as previously some had: Mirei and Rungard ...etc - Walk speed increased by 15% ~ 20% for all cast. - Throw Reversals also can be done against special and power moves. - Fixed an issue causing rapid side switches when an opponent is sliding on the wall. [MOBILE] - Rate of full-screen ads revised. Also added a warning message when an ad is about to be displayed. [EFE] - Unblockable Move: #1 Ottoman Slap (D, F+PW) - Crescent Slash (B, F+SL) Forward advancing amount increased. - cr.BS no longer hits low. Hitbox extended forward. - cr.K only comes out as the slide kick when Forward direction is also held. - cr.K startup and cancel window increased. Hit stun also increased. - Huge Bomb (D,F+K) / Huge Sneak Bomb (D,B+K) Efe waits the projectile to hit the opponent or to go out of the screen. [KANAE] - Unblockable Move: #2 Lighting Slash (D, F+PW, during jump) - cr.SL hit freeze increased. Activates juggle state when hit airborne opponents. - cr.BS damage increased. Hitbox extended backward. No longer activates juggle state when hit airborne opponents. - st.SL is a true guard string now. - Dragon Breath (D, B+K) startup decreased. Always hits low now. - Diving Dragon (U, D+PW / U, PW) hit priority increased. Hitbox extended downwards. - #1 Slash Dance: Guarded bounce back animation changed to push back animation. [BRANDON] - Unblockable Move: Home Run (D, B+K, SL) - Magic Arrow B (D, B+BS) recovery frames decreased. Now it is -2 when guarded (was -9). - Aerial damage hurt box was extended forward. - Catcha! A/B (D,D+SL/BS) startup frames increased. - 20% Damage reduction applied to Power #1 and #2 if Buff point enables juggle state. - When a blue power move is performed, Buff points are spent based on if the juggle state is active or not. [SHIN] - Unblockable Move: #2 Silent Cutter (D, F+PW) - #2 Silent Cutter (D, F+PW) push back on guard decreased. - Calling a Crow by holding the last button of Blade of Blood and Dark Chopper now has more startup frames. Hitting Shin may also cancel the incoming crow since the crow is now summoned when the animation is about to finish. - Dark Friend (D,F+K) calling animation startup increased. - st.K no longer wall bounces Brandon outside of a counter hit. - Dark Chop (D,F+SL) now launches correctly. - Dark Chop (D,F+SL/BS) moves miss second time used in a combo. Miss animation is a single spin version of the move. - D+PW no longer side switch when done close to the wall. [ANDRE] - Unblockable Move: Flaming Sword B (D,B+BS) - Knight's Fury was converted into a command throw special (B,D,F+SL/BS). Throw Escape is not possible. Misses opponents in guard or hit stun. SL version is an instant move. However, B version travels forward before the grab attempt. - Knight Charge (B,F+SL/BS) changed into his new Power #1 (D,F+PW). PW can be held to inflict more damage. One hit armour property stands. Consumes 50% meter. - Knight Drill A & B (D,D+SL/D,D+BS in air) versions introduced. Both version has PR windows. In B version, Andre delays the attack by floating a bit up and forward in the air. - Knigh Shield combinations were changed to B,F+SL/BS. - j.SL => Knight Drill (D,F+SL/BS) now hits airborne opponents. Now it's 0 frames on hit. - st.K hitbox was extended downwards allowing to hit grounded opponents. - Fixed a problem where Andre could activate his Knight Shield and Power #2 counter attacks after blocking any attacks in the air. - cr.SL hit priority reset to a common level of all Slash normals. No longer plus on hit. - cr.BS PR window removed. - Throw damage reduced to 1200. [NAGASHAPA] - Unblockable Move: World Trip B (D, D+BS) - Crush Attack! (D,B+K) can not be used when any other spirit is on the screen. - st.SL is a true guard string now. - Naga Forgives You! (D,D,SL) is no longer cancellable from any normal attack. - World Trip A/B Crush's slap also hits and launches the opponent. - After cr.BS hits the opponent, amount of frames they can be hit again while lying on the floor decreased. [RUNGARD] - Unblockable Move: #1 Meteor (D, B+PW) - cr.BS hit stun decreased. - st.BS hit stun increased. - Ice Bolt (D,F+SL) recovery frames increased when guarded or missed. - cr.K, f+SL, f+K startups and recovery frames increased. [JAMAN] - Unblockable Move: #1 Thunder Claw (Ground Version) (D, B+PW) - st.K can be held to gain 1 hit armor properties. Has fewer startup frames when not held. [ALPEREN] - Unblockable Move: Blade Cannon [Soul Mode] (D, B+BS , K) [MIREI #1: Warrior] - Unblockable Move: Dagger Thrust A/B (During Jump D, B+SL/BS) - cr.SL hit freeze increased. [MIREI #2: Assassin] - Unblockable Move: Rising Dragon (D, B+K) Second hit when K held. - Black Justice #3 (D, F+PW): Shadow Clone's daggers increase damage reduction as they are thrown. - Shadow Clone A/B (D, B+SL/BS): Random disappearing problem addressed. - Fixed an issue where the opponent can counter Farewell (B,F+K) even though it was activated on time. - Health increased from 8000 to 8500. - cr.SL hit freeze increased.


[ 2021-09-21 14:35:52 CET ] [ Original post ]



Slashers: The Power Battle
Stun Games
  • Developer

  • KISS ltd
  • Publisher

  • 2021-10-19
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (30 reviews)


  • Review Score

  • http://www.stun-games.com
  • Website

  • https://store.steampowered.com/app/361100 
  • Steam Store

  • The Game includes VR Support



    Slashers: The Power Battle Linux [685.76 M]

  • Public Linux depots

  • Dual Souls Complete Edition
  • Available DLCs

  • Get ready for intense 2D arcade fighting.

    The spirit of old-school fighting games is back with Slashers: The Power Battle. Inspired by classic fighting game series like Street Fighter 3, Last Blade, Samurai Shodown and Guilty Gear, Slashers: The Power Battle delivers it all - it’s fast; it’s full on; it’s tactical; it’s online and it’s FUN!

    With fluid animations and colourful graphics, Slashers: The Power Battle is a highly tactical game with multiple unique fighters, each with their own fighting styles and moves. The game also comes stacked with an array of awesome features:

    • Create and customize your fighter with "Journey" mode.
    • Challenge players from around the world with "Net-play" mode.
    • Learn game mechanics with "Tutorial Lessons".
    • Access each character's ending and story with “Arcade" mode.
    • 11 Fighters (+Free DLC) each with unique abilities. Characters include a dagger wieldin Ottoman warrior who excels in slap attacks; a giant kunai riding ninja; a Kazakh shaman who uses spirits to attack and curse opponents; a half-beast with his pet which helps to create combination attack patterns; a Templar knight who resists and counters opponent’s attacks.
    • Easy to use controls with a set-up to suit everyone: 4 attack buttons (Slash, Big Slash, Kick, Chaos) and 3 input modes - simple, normal and Arcade (for all you old-school joystick fans).
    • Cartoon-like HD Graphics - Big and detailed characters and backgrounds.
    • Multiple gameplay Modes - Arcade Mode, Story Mode, Net-play, Versus Play, Tutorials, Combo Challenges and Journey Mode (survival/customization mode).
    • Character Accessories - Change the look of your character in Journey Mode by paying in-game currency (medals).
    • Tactical Features - Enhance your gameplay style and create your own combos with features like: "Block" and "Counter Block" (similar to "Parry" in SF3 games), "Recovery" and "Power Recovery" (similar to Roman Cancels in GG games), "Chaos Break" (similar to Burst in GG games) and "Limit Break" attacks.
    • Destroy your Opponents with Style - Unlock the power of strategic Chaos Moves by selecting one "blue" type chaos move at the start of each fight.
      Access devastating "red" type chaos move by filling your chaos meter.
      Access your character's unique "Chaos Drive" by spending your chaos point whenever you wish.
      Finish off your opponent with a character specific method when they are on low health and you are on the winning round.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
    • Storage: 2 GB available spaceAdditional Notes: Most gamepads and arcade sticks can be configured to play.
    GAMEBILLET

    [ 5951 ]

    18.39$ (8%)
    2.00$ (90%)
    16.00$ (73%)
    3.90$ (87%)
    9.19$ (8%)
    45.98$ (34%)
    2.50$ (75%)
    6.00$ (70%)
    39.87$ (20%)
    42.34$ (15%)
    2.00$ (80%)
    4.59$ (8%)
    39.99$ (20%)
    11.77$ (61%)
    33.57$ (16%)
    8.99$ (40%)
    7.50$ (75%)
    18.99$ (68%)
    24.87$ (17%)
    8.27$ (17%)
    3.33$ (78%)
    2.00$ (80%)
    24.00$ (60%)
    13.79$ (8%)
    9.00$ (70%)
    8.27$ (17%)
    8.24$ (45%)
    8.47$ (15%)
    16.99$ (15%)
    16.59$ (17%)
    GAMERSGATE

    [ 1903 ]

    0.23$ (92%)
    0.51$ (83%)
    7.5$ (85%)
    0.94$ (81%)
    1.84$ (74%)
    2.55$ (87%)
    0.6$ (85%)
    2.0$ (80%)
    1.31$ (81%)
    0.9$ (92%)
    0.89$ (87%)
    2.55$ (74%)
    9.37$ (63%)
    0.56$ (81%)
    0.9$ (70%)
    1.05$ (85%)
    1.84$ (74%)
    1.31$ (81%)
    5.25$ (74%)
    0.56$ (81%)
    11.24$ (63%)
    7.23$ (71%)
    0.34$ (89%)
    1.58$ (77%)
    0.56$ (89%)
    3.0$ (85%)
    10.3$ (59%)
    3.0$ (85%)
    4.49$ (55%)
    0.64$ (87%)

    FANATICAL BUNDLES

    Time left:

    3 days, 9 hours, 20 minutes


    Time left:

    26 days, 9 hours, 20 minutes


    Time left:

    8 days, 9 hours, 20 minutes


    Time left:

    39 days, 9 hours, 20 minutes


    Time left:

    45 days, 9 hours, 20 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 20 minutes


    Time left:

    6 days, 3 hours, 20 minutes


    Time left:

    15 days, 3 hours, 20 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE