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Name

 Slashers: The Power Battle 

 

Developer

 Stun Games 

 

Publisher

 KISS ltd 

 

Tags

 Indie 

 

Singleplayer 

Release

 2021-10-19 

 

Steam

 € £ $ / % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/361100 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Slashers: The Power Battle Linux [685.76 M] 


DLC

 Dual Souls Complete Edition 




LINUX STREAMERS (0)




Balance and Match-Making Improvements Update Notes (v3.195)

Hi Souls!
Here is the full breakdown of all the changes for this update!
Enjoyable Fights!

[ONLINE]
- Fighter Levels and Points introduced replacing "Total Score". Now playing with each fighter earns XP points separately and is used to level up your fighter.
- Now all playing users can be viewed in Online Lobby (was "Ranked Match" previously) unless their status is not "Invisible".
- Online Lobby also shows in which game mode they are currently in (Training, Arcade, Combo Challenge, Tutorial, Journey..etc)
- Players who are not in the lobby currently can be alerted by using the "Invite" option on them. The player will see a system message poping from the right side of the screen saying "X wants to fight!".
- There are 2 auto-reply options for this invitation message: Check or Cross. Check = "Sure, I'll join you soon!", Cross = "Sorry, I can't right now.".
- The server now sends similar system messages whenever a related event happens based on the "Server Notifications" option like A Favourited player joins the lobby/opens a room...etc
- Match-Making (Auto/Ask First/Off) option was introduced and replaced "Fight Request".

[GAMEPLAY]
- Recovery (Yellow and Purple) game pause duration made equal to Power Recovery's.
- Recovery (Yellow and Purple) and Snap-Out SL+BS input acceptance window was extended.
- After using a Yellow/Purple Recovery the opponent receives 7 frames of Throw Invulnerability. So any immediate throw attempts will whiff. But the opponent's throw can be escaped.
- Each fighter now has an "Unblockable" special/power move; as previously some had: Mirei and Rungard ...etc
- Walk speed increased by 15% ~ 20% for all cast.
- Throw Reversals also can be done against special and power moves.
- Fixed an issue causing rapid side switches when an opponent is sliding on the wall.

[MOBILE]
- Rate of full-screen ads revised. Also added a warning message when an ad is about to be displayed.

[EFE]
- Unblockable Move: #1 Ottoman Slap (D, F+PW)
- Crescent Slash (B, F+SL) Forward advancing amount increased.
- cr.BS no longer hits low. Hitbox extended forward.
- cr.K only comes out as the slide kick when Forward direction is also held.
- cr.K startup and cancel window increased. Hit stun also increased.
- Huge Bomb (D,F+K) / Huge Sneak Bomb (D,B+K) Efe waits the projectile to hit the opponent or to go out of the screen.

[KANAE]
- Unblockable Move: #2 Lighting Slash (D, F+PW, during jump)
- cr.SL hit freeze increased. Activates juggle state when hit airborne opponents.
- cr.BS damage increased. Hitbox extended backward. No longer activates juggle state when hit airborne opponents.
- st.SL is a true guard string now.
- Dragon Breath (D, B+K) startup decreased. Always hits low now.
- Diving Dragon (U, D+PW / U, PW) hit priority increased. Hitbox extended downwards.
- #1 Slash Dance: Guarded bounce back animation changed to push back animation.

[BRANDON]
- Unblockable Move: Home Run (D, B+K, SL)
- Magic Arrow B (D, B+BS) recovery frames decreased. Now it is -2 when guarded (was -9).
- Aerial damage hurt box was extended forward.
- Catcha! A/B (D,D+SL/BS) startup frames increased.
- 20% Damage reduction applied to Power #1 and #2 if Buff point enables juggle state.
- When a blue power move is performed, Buff points are spent based on if the juggle state is active or not.

[SHIN]
- Unblockable Move: #2 Silent Cutter (D, F+PW)
- #2 Silent Cutter (D, F+PW) push back on guard decreased.
- Calling a Crow by holding the last button of Blade of Blood and Dark Chopper now has more startup frames.
Hitting Shin may also cancel the incoming crow since the crow is now summoned when the animation is about to finish.
- Dark Friend (D,F+K) calling animation startup increased.
- st.K no longer wall bounces Brandon outside of a counter hit.
- Dark Chop (D,F+SL) now launches correctly.
- Dark Chop (D,F+SL/BS) moves miss second time used in a combo. Miss animation is a single spin version of the move.
- D+PW no longer side switch when done close to the wall.

[ANDRE]
- Unblockable Move: Flaming Sword B (D,B+BS)
- Knight's Fury was converted into a command throw special (B,D,F+SL/BS). Throw Escape is not possible. Misses opponents in guard or hit stun.
SL version is an instant move. However, B version travels forward before the grab attempt.
- Knight Charge (B,F+SL/BS) changed into his new Power #1 (D,F+PW). PW can be held to inflict more damage. One hit armour property stands. Consumes 50% meter.
- Knight Drill A & B (D,D+SL/D,D+BS in air) versions introduced. Both version has PR windows. In B version, Andre delays the attack by floating a bit up and forward in the air.
- Knigh Shield combinations were changed to B,F+SL/BS.
- j.SL => Knight Drill (D,F+SL/BS) now hits airborne opponents. Now it's 0 frames on hit.
- st.K hitbox was extended downwards allowing to hit grounded opponents.
- Fixed a problem where Andre could activate his Knight Shield and Power #2 counter attacks after blocking any attacks in the air.
- cr.SL hit priority reset to a common level of all Slash normals. No longer plus on hit.
- cr.BS PR window removed.
- Throw damage reduced to 1200.

[NAGASHAPA]
- Unblockable Move: World Trip B (D, D+BS)
- Crush Attack! (D,B+K) can not be used when any other spirit is on the screen.
- st.SL is a true guard string now.
- Naga Forgives You! (D,D,SL) is no longer cancellable from any normal attack.
- World Trip A/B Crush's slap also hits and launches the opponent.
- After cr.BS hits the opponent, amount of frames they can be hit again while lying on the floor decreased.

[RUNGARD]
- Unblockable Move: #1 Meteor (D, B+PW)
- cr.BS hit stun decreased.
- st.BS hit stun increased.
- Ice Bolt (D,F+SL) recovery frames increased when guarded or missed.
- cr.K, f+SL, f+K startups and recovery frames increased.

[JAMAN]
- Unblockable Move: #1 Thunder Claw (Ground Version) (D, B+PW)
- st.K can be held to gain 1 hit armor properties. Has fewer startup frames when not held.

[ALPEREN]
- Unblockable Move: Blade Cannon [Soul Mode] (D, B+BS , K)

[MIREI #1: Warrior]
- Unblockable Move: Dagger Thrust A/B (During Jump D, B+SL/BS)
- cr.SL hit freeze increased.

[MIREI #2: Assassin]
- Unblockable Move: Rising Dragon (D, B+K) Second hit when K held.
- Black Justice #3 (D, F+PW): Shadow Clone's daggers increase damage reduction as they are thrown.
- Shadow Clone A/B (D, B+SL/BS): Random disappearing problem addressed.
- Fixed an issue where the opponent can counter Farewell (B,F+K) even though it was activated on time.
- Health increased from 8000 to 8500.
- cr.SL hit freeze increased.


[ 2021-09-21 16:35:52 CET ] [ Original post ]