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Name

 Ciel Fledge 

 

Developer

 Studio Namaapa 

 

Publisher

 Studio Namaapa 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 Q2 2018 (Tentative) 

 

GameBillet

 8.27 /

 

 

Steam

 € £ $ / % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/738270 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 745 +/- 1458 

 

Players - Since release

 745 +/- 1458 

Players - Last 2 weeks

 0 +/-  

Average playtime (forever)

 53  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 53 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Ciel Fledge Linux [1.28 G] 




LINUX STREAMERS (0)




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Guide orphaned chick Birb through a beautifully crafted pixel world in this rhythm-action platformer: now 55% off.

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Die After Sunset

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Wishlist now to be the first to get updates on Die After Sunset, coming soon to Steam Early Access.

https://store.steampowered.com/app/1440010/



[ 2021-06-25 18:20:34 CET ] [ Original post ]

Update: v1.0.5

Hello everyone, we have deployed a new version:


- The Activity list on the Progress screen are not hidden anymore when their Activity requirements are not met yet.
- The Activity detail screen on Progress now shows the required activities.
- Fixed several bugs

Thank you, we hope that you enjoy playing the game!


[ 2020-03-18 14:26:37 CET ] [ Original post ]

Update: v1.041

Hello everyone, we have deployed a new version:


- The numbers shown for Spartan policy's status gain increase now reflect the actual numbers.
- The calculation for Spoiled policy's status gain decrease is now based on the shown numbers.
- Fixed several bugs

Thank you, we hope that you enjoy playing the game!


[ 2020-03-04 17:07:43 CET ] [ Original post ]

Update: v1.04

Hello everyone, we have deployed a new version:


- Version number will get shown on the title screen.

- Trait description of equipments is now written on the Shops.
- Fixed several bugs

Thank you, we hope that you enjoy playing the game!


[ 2020-02-29 07:08:48 CET ] [ Original post ]

Update: v1.03

Hello everyone, we have deployed a new version:


- When the mouse is being inactive from either using the controller or keyboard the cursor has been made to be come transparent instead of fully disappear.
- Ciel's Russian default name, , had been changed to to reflect the correct spelling of her name.
- Certain Top equipments will not be allowed to be worn without Bottom equipment anymore.
- Fixed some text-related problems of Russian language.
- Some Battle difficulties are adjusted.
- Lavish cost had been decreased from -500 per Week to 200 per Week.
- Fixed several bugs.

- First-Day-of-the-Month Blues has been revised: The stats decrease will only activate when Mood is low enough (Around 50 and below) or Ciel is in Depressed state.

Thank you, we hope that you enjoy playing the game!


[ 2020-02-25 17:53:45 CET ] [ Original post ]

Update: Steam Layout Support

Hello everyone, We have deployed a small patch update to enable Steam layout on the game.

You can now access Steam layout while playing the game with the usual button and capture screenshots easily by pressing F12 button on PC.

Thank you, we hope that you enjoy playing the game!


[ 2020-02-22 13:11:22 CET ] [ Original post ]

An interview with Jasmine Cooper, Composer for Ciel Fledge

Hello again Steam friends! Its very nearly launch day. In less than one day, youll be able to rise to the challenge of raising your very own daughter in Ciel Fledge: A Daughter Raising Simulator. Do you feel ready? Is anyone ever truly ready for parenthood?!

By now, I hope youve got a good idea about what to expect from this unique simulator - but one thing we havent gone into too much detail on so far is the music. This week we've been livestreaming a little mixtape of the soundtrack over on YouTube, so I would highly recommend that you stop what you're doing right now, and head over to our channel so you can preview it for yourself: https://www.youtube.com/watch?v=BemR0owUqWE Cool, huh? While you're listening, please keep reading so I can tell you just how much I LOVE the music of Ciel Fledge. Its probably my favourite thing about the game and I could talk all day about how eccentric, charming and varied its soundtrack is. Across the game there are all kinds of songs that accompany Ciels adventures, and they range from upbeat funky beats and lush 80s synths, to relaxing jazz suites and grand sweeping string themes that whisk you away. Its just brilliant.

However I am only a fan, and I dont actually know anything about how to make music. So instead of just making you read my enthusiastic descriptions of the soundtrack, I thought it would be much more informative to talk to the composer for the game: Jasmine Cooper. You can read our full conversation below, which is filled with insights into writing songs and what its like to make music for a video game. So I hope you all find it as interesting as I did!



GB - Hi Jasmine! Thanks for talking to us about your work on Ciel Fledge: A Daughter Raising Simulator. First of all, could you tell us a little bit about what it means to be a composer for a game?

JC - Hm.. that's an interesting question, especially since the answer could vary depending on who you are talking to. For me, I would say being a composer for a game means to create music that evokes the moods and tones that a player will or may experience while playing.

GB How did you end up working on the game? Have you worked with Studio Namaapa before?

JC - I ended up working on Ciel because I had worked with Studio Namaapa before! I scored their first title, Nusakana, and I also scored a small game jam project they created called Surge Nereia.

GB - How long have you been making music for?

JC - I've been writing music (that can be found online) since I was fourteen, but I have been writing for media for about seven years.

GB The music in Ciel Fledge feels very eccentric. What was the initial process like conceiving such a unique collection of songs?

JC So, the first step we (the dev team) took was figuring out what we wanted musically for Ciel Fledge. Ciel has three growth stages (child, teen, adult) and I knew that I wanted the music to outline that format to some degree.

I thought about Ciel initially being one style that evolved over time, but after brainstorming different genres that influenced the story, setting, and art, we thought about taking another approach. Rather than have one style that evolved, why not have the music evolve completely? As a person grows, they contain remnants of their former selves (melody) but their outward appearance and mindset grow with time (genre). So, we decided to have three styles, where one style would be featured in one of Ciel's three life stages. The binding agent would be maintaining the same melody throughout each variation.
Riz and Jason were on board with the idea and I therefore went ahead and started making sure I could execute it.


GB - Whats it like to write music for a video game? What are the challenges?

JC - I am answering this in the sense of 'how does writing for a game make you feel?'. For me, it's empowering. You're given a problem, a problem with numerous ways to be solved and executed, and you're given the opportunity to solve said problem in as creative a way as possible. To me it is a constant challenge of skill and perception, and I love that. For me, the biggest challenge is letting things go. It is quite easy for me to get hung on perfecting a piece, or expecting more of myself. I don't think there is anything wrong with having high expectations, but it can become a hindrance when you're on a schedule.



GB What was the recording process like?

JC - The recording process for Ciel was a bit erratic. There was my own personal recording process, which basically includes doing a rough sketch of the parts then recording over them when I have a clear understanding of what I want. It's pretty straight forward. There was also a second process, which was outsourcing musicians. This had multiple steps (sheet music, recording 'packages', research, scheduling, budgeting). One of my personal goals for Ciel was to collaborate with session musicians, though. It was extra work, but WELL worth the experience.

GB Is there a favourite instrument or sound you used in the music?

JC - I don't have a favorite instrument or sound, but I can definitely say the favorite part of my process in Ciel was working with session musicians. I am officially addicted!

GB Do you have a favourite song you composed for Ciel Fledge?

JC - There are two. The final battle theme and the ending theme. Both because I had the opportunity to go way out of my comfort zone, which included pushing my skillset by working with a session musician in a different setting than what I am used to. I mean, I love the compositions, too, haha.

GB - Youve cited Japanese City Pop as an influence on the soundtrack for Ciel Fledge. Can you tell us a bit about this genre?

JC - From what I glean from city pop, it's essentially really chill and laid back Japanese 70s/80s music.

GB Are there any artists or songs that were a particular inspiration? Do you have any favourite City Pop songs?

JC - Now, I felt city pop was a bit 'too' chill for childhood Ciel, so I wanted to take that and give it a more innocent, boppy feel by combining it with some quirky pop of that time, which struck a better balance for me. As for city pop influences. Now, some really good artists that I believe would fit in the city pop genre - Tatsuro Yamashite, Hiroshi Sato, quirky pop - Akiko Yano (TADAIMA), Harumi Hosono

GB - Are there any soundtracks from other recent games that you admire?

JC - Yes! Don't Give Up by Brandon Liew, A Plague's Tale, and Gavin Oscar's current displayed work for Hytale.

GB - Finally, why should everyone play Ciel Fledge?

JC - You should play Ciel Fledge because you get the opportunity to raise a daughter in a post-apocalyptic world, in a floating city, all while experiencing a soundtrack that grows as you do!



Thanks again Jasmine! Well have our Ciel Fledge radio mixtape live on YouTube here for the next few days, so feel to bookmark it in case you need some smooth City Pop beats to relax or raise a daughter to.

And thanks as always to you Steam friends, for reading and for supporting Ciel Fledge: A Daughter Raising Simulator in the lead up to launch (which is TOMORROW, remember!). We hope you enjoy checking out the game, and please do share your playthroughs with us on Twitter by tagging @PQubeIndies.

Have fun raising your very own daughter!

PQube & Studio Namaapa


[ 2020-02-20 14:19:37 CET ] [ Original post ]

Release Date Announcement For Ciel Fledge: A Daughter Raising Simulator

Hello Steam Friends, it's Gareth again from the PQube team.

It's been a while hasn't it? We're sorry for the radio silence, as I know we haven't said much about Ciel Fledge since we announced the game back in July. Well there's a reason behind that, and it's simply because we've been desperately waiting for the right time to announce the release date for the game... which I can now say is 21st February, 2020. Hooray!



However, as you might remember, when we originally announced Ciel Fledge we mentioned it would be coming to Steam in Autumn/Fall of this year. We haven't forgot that (how could we?), but as much as we would love to see the game launch as soon as possible, for a number of reasons we felt it was best to release the game at the start of next year. Sorry about that - we absolutely promise it will be worth the wait, and we hope you'll try the game out when it does launch. You also might have noticed that the game has gained a subtitle - it's now called 'Ciel Fledge: A Daughter Raising Simulator'. Just in case you didn't know what the game was about.



Now that the serious bits are over, we can go back to celebrating! Like I said, we've got a release date! 21st February, next year! (tattoo it on to your brain). And because we've now got a release date, we wanted to show off a little bit more of the game with the hope you'll start to get an idea of how this brilliant, wonderful game plays out. You won't be surprised to know there's actually quite a lot of work that goes into raising a daughter, so what we've done is make a short (ish) gameplay walkthrough that should give you a bit of an idea of what it takes to be a parent in the year 3716. Take a look at it right here: https://www.youtube.com/watch?v=25X1TmPdy3A&t=1s

What do you think? I hope after watching that you feel a little bit more prepared to adopt your own daughter - but maybe give it another view closer to launch day in February so you're nicely prepared for the big day.

Thanks for reading and/or watching. If you've got any questions about the game, then just fire away in the comments - and if you'd like some more regular updates on Ciel Fledge: A Daughter Raising Simulator you can follow us on our new PQube Indies channel over at www.twitter.com/pqubegames.

And remember - 21st February, 2020. Speak to you before then!

PQube & Studio Namaapa


[ 2019-12-04 18:22:31 CET ] [ Original post ]

Everybody, Say Hello to Ciel! An Introduction to Ciel Fledge

Hello Steam Community!

I'm Gareth, and I'm the Product Manager over at PQube Games looking after Ciel Fledge - a brand new raising simulator we announced just this week. We're working closely with the amazing developers at Studio Namaapa to release the game on Steam and Nintendo Switch later this year, and we're really rather excited to start telling you more about this unique little game...

https://www.youtube.com/watch?v=AFTp7vCYdNs&t=1s
So what is Ciel Fledge exactly? Well it's a game about raising a daughter in a future world under threat from destruction. But don't worry, there's still hope for humanity yet. In spite of the slightly post-apocalyptic premise the game has plenty of life and optimism - taking place on a magnificent city built in the sky. Known as the 'ARKS', these cities are where humans now live, having abandoned earth following a destructive war with the colossal alien threat known as 'GIGANT'.



Ciel is the default name of the young girl who is brought into your care at the start of the game. But you can name her whatever you like. It's completely up to you as a parent to decide how she is raised, and what kind of person she becomes. The game takes place over 10 years (Don't worry, it won't take that long to play - though Ciel Fledge is pretty lengthy!), so you'll see your Ciel change from a shy young girl to a fully-'fledged' woman.



The game mostly plays out via a helpful schedule you access from your home with Ciel. Using this, you can decide what she gets up to across the week - whether that's taking classes, a part-time job, or socialising with friends. Later in the game you can even ask her to help in the fight for humanity, by sending her on expeditions to explore the surface of old earth.



Once you've scheduled everything, hit go and supervise Ciel's activities as the week ahead unfolds. Perhaps she'll make new friends, have a class test, or go shopping. The events and challenges of each day are illustrated through fun but strategic puzzle battles - so do your best to beat them and you'll reap the most benefits for your daughter.



As player and parent, it's your responsibility to manage Ciel's time and needs. Every small choice you make will influence what abilities and personality traits Ciel develops over the course of the game - but over-schedule her, and she'll quickly become exhausted. Leading to bad behaviour, skipping activities, and maybe even a visit from the authorities...



We think the gameplay loop of Schedule>Supervise>Results in Ciel Fledge is pretty compelling, so we hope you'll enjoy getting stuck into the nitty gritty of the game. ARK-3 makes for a very colourful setting, and the soundtrack, written by composer Jasmine Cooper, is influenced by the funky beats and 80s synths of Japanese City Pop and Jazz. So it's very easy to get lost in the wholesome sights and sounds of the city.



The game has been in development for a little while now, having been successfully funded on Kickstarter back in May 2018. We'll keep you updated on the progress of the game as we make our way towards launch later this year - but hopefully this introduction has given you a bit of an idea of what to expect from the game. We'll go into more details about how Scheduling, Battles, and Exploration works in the coming weeks.

Thanks for reading, and we hope you'll give Ciel Fledge a try when it launches in Autumn/Fall 2019.

PQube & Studio Namaapa


[ 2019-07-11 10:21:26 CET ] [ Original post ]

Alpha 6 Demo v0.66 Hotfix is now Live!

We have deployed a hotfix to address some of the bug in encountered in the new Alpha 6 Demo release.

Changes are:

- Fixed several bugs.
- Item and Equipment Menu are not locked at the start anymore. Preventing stuck in the first sick event.


[ 2018-09-05 14:10:03 CET ] [ Original post ]

Ciel Fledge Alpha 6 Demo Is Here!



Hi everyone, it has been a while since our last update. First of all, we are still working on the game as you can monitor our progress directly on our discord server here: https://discord.gg/D3NmDXb

Secondly, we want to apologize that we have failed to deliver the game on the target date of August 2018. Various circumstances have forced us to delay the game release.

To make up for it, we have decided to release a new demo that contains many new contents. This will be the last demo before the final release, so we hope that you enjoy it!

Release date?
Concerning the actual, final release date, we have decided to keep it as TBA now as we are working to find the perfect time window for release and some confidential, secret deal to make the game available on [censored]. We are working to make it possible. All we ask is that for you guys, to be patient... And hope for the best to us!

Version Changelog:

- Fixed several bugs.
- Tutorials have been overhauled.
- Each Activity now have their own unique Battles.
- Partial Voice Acting for your daughter and important NPCs have been implemented.
- More story cutscenes have been added.
- The prologue of the game has been overhauled.
- Lower City has been expanded.


[ 2018-09-04 16:23:40 CET ] [ Original post ]

Ciel Fledge Alpha 5 Demo Is Out!



Ciel Fledge Alpha 5 demo is here!

This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by utilizing rest and item usage in-between schedule better.

Skipping encounter will not incur massive penalties now. Instead it does nothing, while accepting and doing encounter will net you more benefit in terms of stats increase and item “loot”.

Basic trait system has also been added, although it’s still in the works. You can access trait on Child > Status > Traits

Just like the previous demo, the demo will run up to year 2 month 4 week 2.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also running a Kickstarter campaign right now to help fund some of the development cost, if you are interested, you can visit the Kickstarter campaign page here: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game?ref=1c7iuv

Changelogs:

- Fixed several bugs.
- Overhauled several Backgrounds.
- Added a gauge to indicate the time left to transition into afternoon in Week Progress.
- Stamina does not fully recover after each start of the week anymore.
- Traits have been added.
- Encounters without any Battle will be automatically Accepted.
- Encounters with Battles retain the choice of Accept and Skip.
- Skip in Encounter will not give any penalty.
- Accept in Encounter will consume Stamina.
- Added a notification when Stamina reaches 0.
- Improved some cutscenes.


[ 2018-04-08 08:56:30 CET ] [ Original post ]

Ciel Fledge Alpha 5 Demo Is Out!



Ciel Fledge Alpha 5 demo is here!

This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciels stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by utilizing rest and item usage in-between schedule better.

Skipping encounter will not incur massive penalties now. Instead it does nothing, while accepting and doing encounter will net you more benefit in terms of stats increase and item loot.

Basic trait system has also been added, although its still in the works. You can access trait on Child > Status > Traits

Just like the previous demo, the demo will run up to year 2 month 4 week 2.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also running a Kickstarter campaign right now to help fund some of the development cost, if you are interested, you can visit the Kickstarter campaign page here: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game?ref=1c7iuv

Changelogs:

- Fixed several bugs.
- Overhauled several Backgrounds.
- Added a gauge to indicate the time left to transition into afternoon in Week Progress.
- Stamina does not fully recover after each start of the week anymore.
- Traits have been added.
- Encounters without any Battle will be automatically Accepted.
- Encounters with Battles retain the choice of Accept and Skip.
- Skip in Encounter will not give any penalty.
- Accept in Encounter will consume Stamina.
- Added a notification when Stamina reaches 0.
- Improved some cutscenes.


[ 2018-04-08 08:56:30 CET ] [ Original post ]

Ciel Fledge Takes Another Shot At Kickstarter



Hi everyone! It’s been a while since our previous Kickstarter for Ciel Fledge which, unfortunately, failed to meet its goal.

Despite the failure of the Kickstarter, we have not given up on its development. The game is slated for release this year around July or August, if everything goes according to plan.

With just another 3 months until release, we hope that this new Kickstarter campaign can give us extra funds to increase the quality of music and audio in the game, as well as hire voice actors.

We have established backer rewards that are, hopefully, fair and enticing. The main perk is getting the game at a lower price. Think of this as pre-ordering the game. The retail price of the game upon release will be $19.99, but will run for $15 during the campaign. There also exists additional rewards such as an exclusive digital artbook and an extended digital soundtrack featuring tracks and sheet music that you won’t get anywhere else.

The new Kickstarter campaign link is here, should you be interested in supporting us: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game

Finally, we want to say thank you for taking the time to read this announcement! To those who have played and love the game, your happiness and satisfaction with Ciel means the world to us!


[ 2018-04-04 23:40:52 CET ] [ Original post ]

Ciel Fledge Takes Another Shot At Kickstarter



Hi everyone! Its been a while since our previous Kickstarter for Ciel Fledge which, unfortunately, failed to meet its goal.

Despite the failure of the Kickstarter, we have not given up on its development. The game is slated for release this year around July or August, if everything goes according to plan.

With just another 3 months until release, we hope that this new Kickstarter campaign can give us extra funds to increase the quality of music and audio in the game, as well as hire voice actors.

We have established backer rewards that are, hopefully, fair and enticing. The main perk is getting the game at a lower price. Think of this as pre-ordering the game. The retail price of the game upon release will be $19.99, but will run for $15 during the campaign. There also exists additional rewards such as an exclusive digital artbook and an extended digital soundtrack featuring tracks and sheet music that you wont get anywhere else.

The new Kickstarter campaign link is here, should you be interested in supporting us: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game

Finally, we want to say thank you for taking the time to read this announcement! To those who have played and love the game, your happiness and satisfaction with Ciel means the world to us!


[ 2018-04-04 23:40:52 CET ] [ Original post ]

Ciel Fledge Alpha 4 demo is out!



A new Alpha 4 demo for Ciel Fledge has been released!

This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without any further changes.

Among all the noticeable changes from the previous version are the inclusion of calendar system in the game so player can track days and weeks more easily, and also an overhaul of the Stamina system which now not solely rely on your daughter STR stats anymore.

The demo will run up to year 2 month 4 week 2, with additional events to experience compared to the last Alpha 3 demo.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also planning to do a kickstarter campaign to help raise fund for the game development at around march this year, if you are interested to support us, you can subscribe to our newsletter here to be notified when the kickstarter campaign start: https://mailchi.mp/8e70fdf9209a/ciel-fledge-newsletter

Changelogs:


========= 21 February 2018 ==================
- Fixed several bugs
- Several Traits have been added, although there is no interface to view available ones yet.
- Demo time has been extended to Year 2 Month 4 Week 2. This includes new cutscenes.
- Several background and visual overhaul
- Calendar has been added in the Pause menu.
- Holidays have been implemented, where the Activity within that day will be forced into Rest.

========= 15 January 2018 ===================
- Max Stamina now is factored with other Main Stats, not exclusively dependent on Strength.
- Fixed several bugs.

========= 05 January 2018 ===================
- Spoil will now cost 500 Money by the start of the Week Progress. This Player Schedule will not be usable if the money is insufficient.
- New Option: Encounter Interaction Time-Out has been added. This sets the command that will be chosen if you let the Encounter to wait for too long.
- Schedule interface has been revamped.
- Several illustrations has been replaced including Room backgrounds.
- Spoil now will decrease Stress by 10 for each passing day, but Discipline will decrease by 5 for each passing day as well.
- Skipping Encounters will decrease the Friendship of the NPCs participating within that Encounter.
- Skipping Encounters will increase Discipline, but only if there is any NPC to Skip.
- Skipping Encounters will increase Stress, regardless.
- Result screen now show how many points the corresponding stat has been raised.
- Fixed several bugs.

========= 07 October 2017 ===================
- Changed the default for Confirm to use A Xbox 360 Button.
- Fixed several bugs.
- Message Auto function has been fixed.
- New Option: Room Camera Movement has been added. This toggles the capability have the camera in the main room to move with your mouse or not.
- Mood functionality had been revamped: Now they increase the stats gained consistently instead of doubling them with a random chance.

========= 28 September 2017 ===================
- Fullscreen freeze period at the start has been reduced.
- Tutorial has been expanded to explain the Schedule Slots.
- Schedule Slots has been added. Now you can save multiple setups for Schedules.
- Updated the musics.

========= 25 September 2017 ===================
- Several text adjustments for cutscene dialogues
- Added a Skip choice for tutorial scenes.
- Pause now defaults to Esc Button for the keyboard.
- VSync now defaults to On.
- Schedules can now have 3 slots to save on.
- Button Configuration can be accessed with Mouse click.
- Schedule now doesn't automatically open when accessed with keyboard or controllers.
- Fixed several graphical glitches.
- Fixed encounter rates for Activities.


[ 2018-02-21 11:36:19 CET ] [ Original post ]

Ciel Fledge Alpha 4 demo is out!



A new Alpha 4 demo for Ciel Fledge has been released!

This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without any further changes.

Among all the noticeable changes from the previous version are the inclusion of calendar system in the game so player can track days and weeks more easily, and also an overhaul of the Stamina system which now not solely rely on your daughter STR stats anymore.

The demo will run up to year 2 month 4 week 2, with additional events to experience compared to the last Alpha 3 demo.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also planning to do a kickstarter campaign to help raise fund for the game development at around march this year, if you are interested to support us, you can subscribe to our newsletter here to be notified when the kickstarter campaign start: https://mailchi.mp/8e70fdf9209a/ciel-fledge-newsletter

Changelogs:


========= 21 February 2018 ==================
- Fixed several bugs
- Several Traits have been added, although there is no interface to view available ones yet.
- Demo time has been extended to Year 2 Month 4 Week 2. This includes new cutscenes.
- Several background and visual overhaul
- Calendar has been added in the Pause menu.
- Holidays have been implemented, where the Activity within that day will be forced into Rest.

========= 15 January 2018 ===================
- Max Stamina now is factored with other Main Stats, not exclusively dependent on Strength.
- Fixed several bugs.

========= 05 January 2018 ===================
- Spoil will now cost 500 Money by the start of the Week Progress. This Player Schedule will not be usable if the money is insufficient.
- New Option: Encounter Interaction Time-Out has been added. This sets the command that will be chosen if you let the Encounter to wait for too long.
- Schedule interface has been revamped.
- Several illustrations has been replaced including Room backgrounds.
- Spoil now will decrease Stress by 10 for each passing day, but Discipline will decrease by 5 for each passing day as well.
- Skipping Encounters will decrease the Friendship of the NPCs participating within that Encounter.
- Skipping Encounters will increase Discipline, but only if there is any NPC to Skip.
- Skipping Encounters will increase Stress, regardless.
- Result screen now show how many points the corresponding stat has been raised.
- Fixed several bugs.

========= 07 October 2017 ===================
- Changed the default for Confirm to use A Xbox 360 Button.
- Fixed several bugs.
- Message Auto function has been fixed.
- New Option: Room Camera Movement has been added. This toggles the capability have the camera in the main room to move with your mouse or not.
- Mood functionality had been revamped: Now they increase the stats gained consistently instead of doubling them with a random chance.

========= 28 September 2017 ===================
- Fullscreen freeze period at the start has been reduced.
- Tutorial has been expanded to explain the Schedule Slots.
- Schedule Slots has been added. Now you can save multiple setups for Schedules.
- Updated the musics.

========= 25 September 2017 ===================
- Several text adjustments for cutscene dialogues
- Added a Skip choice for tutorial scenes.
- Pause now defaults to Esc Button for the keyboard.
- VSync now defaults to On.
- Schedules can now have 3 slots to save on.
- Button Configuration can be accessed with Mouse click.
- Schedule now doesn't automatically open when accessed with keyboard or controllers.
- Fixed several graphical glitches.
- Fixed encounter rates for Activities.


[ 2018-02-21 11:36:19 CET ] [ Original post ]

Alpha 0.35 is Out, and Regarding Alpha 3 Instability...

It was known that the Alpha 3 Demo is riddled with countless progress-breaking bugs, which has made a lot of inconveniences for the players. We are truly sorry for the inconvenience we have caused.

Now we have confirmed that the properly versioned Alpha 0.35 Demo is free of progress-breaking bugs.

The only major change gameplay-wise within Alpha 0.35 is the child's Max Stamina is affected by other Main Stats as well, not exclusive to her Strength.

Thank you for your cooperation, and enjoy the Demo.


[ 2018-01-15 19:06:03 CET ] [ Original post ]

Alpha 0.35 is Out, and Regarding Alpha 3 Instability...

It was known that the Alpha 3 Demo is riddled with countless progress-breaking bugs, which has made a lot of inconveniences for the players. We are truly sorry for the inconvenience we have caused.

Now we have confirmed that the properly versioned Alpha 0.35 Demo is free of progress-breaking bugs.

The only major change gameplay-wise within Alpha 0.35 is the child's Max Stamina is affected by other Main Stats as well, not exclusive to her Strength.

Thank you for your cooperation, and enjoy the Demo.


[ 2018-01-15 19:06:03 CET ] [ Original post ]

Alpha 3 Demo Bug Fix



We want to apologize with the report of so many bugs, especially game crashing bugs that have been plagued the latest Alpha 3 demo.

The new build that address this problem is v0.35 Alpha build and have been uploaded. Also there may be yet undiscovered bugs that may be triggered since the game is still in development and unstable. We encourage the players to report the bug they discovered to help speed up the development in the comment section below or better yet, you can report it directly to us on our discord channel here: https://discord.gg/yvecEAn​

Please update your game as soon as possible, old save files are compatible with this new build. Thank you and we are sorry for the inconvenience.


[ 2018-01-14 08:16:18 CET ] [ Original post ]

Ciel Fledge New Alpha Demo is Up!

Hi everyone, happy new year! A bit too late but to start this new year, we have released a new alpha demo for you to play.



This new alpha, called alpha 3, contains many stat and gameplay balancing reworks and also a new background graphics for player's and ciel home.

The demo will run up to 1 year in game time like the previous demo, content-wise there are nothing new except some grammar fixes here and there. We apologize since we are still working on the contents for chapter 2 and 3 so there is nothing much too add.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also planning to do a kickstarter campaign to help raise fund for the game development at around march this year, if you are interested to support us, you can subscribe to our newsletter here to be notified when the kickstarter campaign start: https://mailchi.mp/8e70fdf9209a/ciel-fledge-newsletter

Changelogs:


========= 05 January 2018 ===================
- Spoil will now cost 500 Money by the start of the Week Progress. This Player Schedule will not be usable if the money is insufficient.
- New Option: Encounter Interaction Time-Out has been added. This sets the command that will be chosen if you let the Encounter to wait for too long.
- Schedule interface has been revamped.
- Several illustrations has been replaced including Room backgrounds.
- Spoil now will decrease Stress by 10 for each passing day, but Discipline will decrease by 5 for each passing day as well.
- Skipping Encounters will decrease the Friendship of the NPCs participating within that Encounter.
- Skipping Encounters will increase Discipline, but only if there is any NPC to Skip.
- Skipping Encounters will increase Stress, regardless.
- Result screen now show how many points the corresponding stat has been raised.
- Fixed several bugs.

========= 07 October 2017 ===================
- Changed the default for Confirm to use A Xbox 360 Button.
- Fixed several bugs.
- Message Auto function has been fixed.
- New Option: Room Camera Movement has been added. This toggles the capability have the camera in the main room to move with your mouse or not.
- Mood functionality had been revamped: Now they increase the stats gained consistently instead of doubling them with a random chance.

========= 28 September 2017 ===================
- Fullscreen freeze period at the start has been reduced.
- Tutorial has been expanded to explain the Schedule Slots.
- Schedule Slots has been added. Now you can save multiple setups for Schedules.
- Updated the musics.

========= 25 September 2017 ===================
- Several text adjustments for cutscene dialogues
- Added a Skip choice for tutorial scenes.
- Pause now defaults to Esc Button for the keyboard.
- VSync now defaults to On.
- Schedules can now have 3 slots to save on.
- Button Configuration can be accessed with Mouse click.
- Schedule now doesn't automatically open when accessed with keyboard or controllers.
- Fixed several graphical glitches.
- Fixed encounter rates for Activities.


[ 2018-01-05 15:40:37 CET ] [ Original post ]

Support Ciel Fledge on Kickstarter



As some of you may have already known, Ciel Fledge is currently on Kickstarter to raise some funds for the audio department and possible voice over.

There are still about 2 weeks before the campaign ends, you can support us at:
https://www.kickstarter.com/projects/1275858615/ciel-fledge

Thank you and hope you enjoy the demo!


[ 2017-11-08 03:13:04 CET ] [ Original post ]