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Ten days of daily updates
Improve validation in the OpenAL 3D sound back-end, should mitigate the segfaults on Linux. Thanks to the GOG Linux Team (and THQ Nordic) for providing a backtrace and core dump.
Set the correct depth mode every frame to ensure that overlays like MSI Afterburner don't get away with their bad behavior, should fix the reversed depth issues where Sphinx appeared with googly eyes: http://steamcommunity.com/app/606710/discussions/0/1486613649677545884/
Add a custom DT_RUNPATH attribute in the Linux version and include the two fallback libraries we depend on, ensuring that the game loads even if they aren't installed system-wide, a bit like a mini Steam Runtime. This will be used as a basis for the GOG version.
Fix and thoroughly test Steam achievements on Linux. The Linux version should be on the same level as the other versions now. Feature parity for the three platforms.
Fix the Italian translation of «Game Over», as seen in this thread: http://steamcommunity.com/app/606710/discussions/0/1483235412217494149/
Translate all the new menu options to Italian, as reported in this thread: http://steamcommunity.com/app/606710/discussions/0/1486613649677940682/#c3183345000077535623 (Kudos to @LetsPlayNintendoITA)
Workaround the reversed depth bug introduced by the injected commands of RTSS (Riva Tuner Statistics Server), just re-enable depth testing at the start of every frame. See this thread for more info: http://steamcommunity.com/app/606710/discussions/0/3183345176707449697/
Make DoubleChannelPL2-type sounds appear to come from the 3D center. Fixes the funky, quickly-panning sounds from the moving metal bars that surround the death ray hole heading to the main Uruk Castle hall and several other places.
Fix a typo in the Italian script: "T prego, trova mia moglie!" should be "Ti prego" (I beg you). See this Steam Community thread: https://steamcommunity.com/app/606710/discussions/0/1483235412217494149/#c3183345176707080476
Fix the monkey bars traversal issue in the Temple Trials of the Uruk Islands. Sphinx was bound to fall every time at the L intersection. The level geometry has been tweaked. See this thread: http://steamcommunity.com/app/606710/discussions/0/1483235412217187622/#c1483235412217385225
Lower the OpenGL context requirements to 3.0+ Core Profile and GLSL 1.30. macOS still has a minimum of OpenGL 3.2+ Core Profile and GLSL 1.50. Players with standard GL 3 cards should now be able to launch the game on Windows and Linux. At least I hope so.
More grammatical corrections done to the Italian translation by @LetsPlayNintendoITA (gendering problems mainly). Kudos to him, these were pretty bad too.
[ 2017-11-21 15:06:37 CET ] [ Original post ]
As many of you already know, we have been busy since launch day updating the game with several stability fixes and gameplay improvements as they were reported by the community. Now that the game is in much better shape we will start implementing some of the most commonly requested things: scalable text during cutscenes and remappable keyboard controls. We know that some of you don't read the discussions section, so here is the cumulative changelog to date:
2017-11-10 (Friday)
- Fixed an off-by-one bug in the resolution selector that skipped one entry while going to the left, never showing the biggest resolution unless pressing the right key again.
- Don't show a message-box showing GLSL compilation errors when the compilation was successful but the error string was not zero; this only happened under the Intel OpenGL driver.
- Mitigate the occasional sound-looping problem. A more comprehensive fix is in the works.
- Added a workaround for people reporting black screens and framebuffer issues: http://steamcommunity.com/app/606710/discussions/0/1483235412207725225/#c1483235412209019801
- Minor cleanups.
2017-11-11 (Saturday)
- Rename «Antialiasing» to «Anisotropic Filtering» to make it less confusing.
- Make the windowed mode bigger by default.
- Add five graphics options (FOV, particles, anisotropic filtering, multisampling, vertical sync) and one sound option (reverb toggle) in the English version of the pause menu. More languages coming up.
- Don't make the window resizable to avoid possible sprite misalignment issues. Disable Alt+Enter for the same reason.
- Lock the mouse within the window bounds while the game is in the foreground.
- Added a configuration key to let the player choose PlayStation-style button prompts: http://steamcommunity.com/app/606710/discussions/0/1483235412206736841/#c1483235412208681177
- Added a Sphinx.png icon file for the Linux version of the game, it will be used in the game window.
- Move the Sphinx.ini configuration file to the following folder, ensuring that settings are always writable: Windows: %appdata%SphinxSphinx.ini macOS: ~/Library/Application Support/Sphinx/Sphinx.ini Linux: ~/.local/share/Sphinx/Sphinx.ini
2017-11-12 (Sunday)
- Fix the Crocodile Scales Steam achievement.
- Make it so that players can also unlock the Crocodile Scales achievement if they beat their best time in the Heliopolis swimming course. Avoiding having to start a new game just for this.
2017-11-13 (Monday)
- Second attempt at fixing the sound loop problem.
2017-11-14 (Tuesday)
- Fix the Harvest Moon achievement. Trigger it the last time the farmer gives you what they found while digging in the farm instead of when marking the last plot of land. All the achievements should now be obtainable.
- Fix the occasional sound loop problem once and for all. Tested in the Anubis wall entrance and verified various times. But one can never be completely sure.
- Always disable the original 'fake' widescreen option on load, as the option will be inaccessible very soon.
- Don't store the music/sound effect volume, gamepad rumble or camera axis inversion options in each savegame. Instead make them global across the game and persistent in the Sphinx.ini configuration file, just like the new graphics settings.
- Minor cleanups.
2017-11-15 (Wednesday)
2017-11-17 (Friday)
2017-11-18 (Saturday)
2017-11-20 (Monday)
[ 2017-11-21 15:06:37 CET ] [ Original post ]
Sphinx and the Cursed Mummy
Eurocom
Developer
THQ Nordic
Publisher
2017-11-10
Release
GameBillet:
12.59 €
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(530 reviews)
The Game includes VR Support
Public Linux Depots:
- Sphinx and the Cursed Mummy: Linux Binaries [27.58 M]
Available DLCs:
- Sphinx and the Cursed Mummy: Authoring Tools
Sphinx and The Cursed Mummy is an original 3rd person action-adventure inspired by the mythology of ancient Egypt. Travelling the world via magical portals to foil the evil plans of Set. Sphinx's Journey will require all his wits, agility, and special powers. He will also rely on his reluctant hero friend, The Mummy, to help when being inconspicuous is the only solution. By finding the stolen magical crowns of Egypt, Sphinx can stop Set and save the world.
The legend says that two forces, one negative, one positive, are trying to recover the old empire and all of its crowns again. But we know very little about these forces or if they really exist. Other people are simply trying to understand what happened and the real nature of each world. Meanwhile each world continues with it’s own way and history.
Recently, strange things have been happening… News is received from many places that problems are appearing; the normally peaceful villages are now at war, odd monsters appear in valleys where there was once placid ecology... Nobody knows why…
The chain of communication between the worlds remains partially abandoned, partially destroyed and so unstable that to use it is a sure way to cause even more problems and dangers. A long time ago the Great Wall in Heliopolis was built to protect the civilians. Many people have used the portals but disappeared without trace. For this reason you never know how you will be received in any of the locations or if you will get anywhere at all.
Features:
- Use Sphinx and his increasing array of skills to face deadly mythical monsters while avoiding perilous traps with acrobatic ease. Weaken enemies and use capture beetles to store and unleash their abilities at will.
- Take control the Mummy when strength & combat skills aren't needed — use the Mummy's stealth and unconventional antics to avoid enemies, solve puzzles and sabotage right under the enemy's nose.
- Interact with hundreds of unique and imaginative creatures, enemies and allies.
- Fantastic graphics bring this mythical world based on Egyptian legends to life.
- Totally immersive storyline and epic gameplay.
The Story:
An ancient Egyptian Universal Empire once joined several worlds through Solar Disc portals. The old empire was destroyed and the civilizations in each world have suffered different fates, some of them have continued contact and others have lost it. These worlds have been separated for such a long time that many of them would not recognize each other.The legend says that two forces, one negative, one positive, are trying to recover the old empire and all of its crowns again. But we know very little about these forces or if they really exist. Other people are simply trying to understand what happened and the real nature of each world. Meanwhile each world continues with it’s own way and history.
Recently, strange things have been happening… News is received from many places that problems are appearing; the normally peaceful villages are now at war, odd monsters appear in valleys where there was once placid ecology... Nobody knows why…
The chain of communication between the worlds remains partially abandoned, partially destroyed and so unstable that to use it is a sure way to cause even more problems and dangers. A long time ago the Great Wall in Heliopolis was built to protect the civilians. Many people have used the portals but disappeared without trace. For this reason you never know how you will be received in any of the locations or if you will get anywhere at all.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. Steam OS. Arch Linux. Linux Kernel 2.6+ (i686 arch) / glibc 2.1.3+
- Processor: 1.5 GHz supporting SSE2 instructionsMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0 Core Profile compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04 LTS. Steam OS. Arch Linux. Linux Kernel 2.6+ (i686 arch) / glibc 2.1.3+
- Processor: 2 GHz supporting SSE2 instructionsMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 Core Profile compatible
- Storage: 2 GB available spaceAdditional Notes: Having ARB_clip_control improves depth precision over large distances.
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