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Now with bigger, and more legible, English fonts

We have just pushed a tentative update that should make things easier on the eyes by improving the glyph sizes for things like the dialog-heavy cutscenes, inventory and HUD. Let us know what you think and provide screenshots in the likely case you find something wonky or misaligned. If feedback is positive we will do the same thing for the other languages, if not we can roll it back. Take a look:

Also, here is the complete cumulative changelog since our last announcement:

2017-11-22 (Wednesday)


  • Add five graphics options (FOV, particles, anisotropic filtering, multisampling, vertical sync) and one sound option (reverb toggle) in the pause menu of the remaining languages (French, German, Spanish, Italian and Korean).
  • Better alignment for the graphics options of the English/Italian main menu.

    2017-11-23 (Thursday)


  • Localize the "degrees" suffix in the Field of View display of the graphics menu.
  • Attempt to fix the occasionally black dynamic object, due to invalid ambient light.
  • Always use the highest quality 3D model for each character and object by disabling LODs. Should reduce the geometry pop-in and improve graphical fidelity.
  • More grammatical corrections done to the Italian translation by @LetsPlayNintendoITA.
  • Tell the player how to close the version information window by pressing F10, in case it was opened by mistake.
  • Minor cleanups.

    2017-11-24 (Friday)


  • First attempt at fixing the root of the problem that causes the pure black objects and the black screen/teleport issues.
  • Add colours to some of the new toggleable graphics options (Particles/V-Sync).
  • More in-deep Italian translation fixes courtesy of @LetsPlayNintendoITA.
  • Minor cleanups.

    2017-11-27 (Monday)


  • Second attempt at fixing the occasional player/NPC teleport floating point NaN issue. The black objects issue (due to invalid ambient light coloring) at least seems to be fixed.
  • Fix several logic defects with the help of a static analyzer.
  • Turn down the debug switches a notch.

    2017-12-04 (Monday)


  • Replaced the existing title screen logos with HQ versions that combine original sources ("SPHINX") with remastered subtitles ("and the cursed mummy" in various languages).
  • Minor cosmetic changes done to the oxygen bubble indicator.
  • Minor tweaks done to the Italian translation for consistency.

    2017-12-05 (Tuesday)


  • Let the player skip most of the cutscenes in the PC port by pressing the Back/Select button, this is now enabled by default. Dedicated to speedrunners like Remi and turothking.
  • Add a HQ version of the Book of Sphinx section pointer texture, repainted with added details that didn't exist before.
  • Changed the localized versions of some achievement names to match with their original in-game names.
  • Minor fixes.

    2017-12-08 (Friday)


  • Add a bigger, more legible default font for the English version of the game, this is a tentative change to test the waters and get some feedback before doing it for other languages. It works in the ability rotator, HUD, cutscene teletyper, Book of Sphinx and several other places.
  • Check that either the {GL_ARB_multisample + GL_ARB_texture_multisample + GL_EXT_framebuffer_multisample} extensions or OpenGL 3.2 are available before enabling multi-sampling and alpha-to-coverage. This should mitigate possible black screens and opaque objects that normally should have cutout transparency, as seen in this thread: http://steamcommunity.com/app/606710/discussions/0/1500126447388546792/
  • Minor fixes. Thanks for reading! PS: The much-needed bindable mouse/keyboard control rework is underway.


    [ 2017-12-08 20:44:20 CET ] [ Original post ]

  • Now with bigger, and more legible, English fonts

    We have just pushed a tentative update that should make things easier on the eyes by improving the glyph sizes for things like the dialog-heavy cutscenes, inventory and HUD. Let us know what you think and provide screenshots in the likely case you find something wonky or misaligned. If feedback is positive we will do the same thing for the other languages, if not we can roll it back. Take a look:

    Also, here is the complete cumulative changelog since our last announcement:

    2017-11-22 (Wednesday)


  • Add five graphics options (FOV, particles, anisotropic filtering, multisampling, vertical sync) and one sound option (reverb toggle) in the pause menu of the remaining languages (French, German, Spanish, Italian and Korean).
  • Better alignment for the graphics options of the English/Italian main menu.

    2017-11-23 (Thursday)


  • Localize the "degrees" suffix in the Field of View display of the graphics menu.
  • Attempt to fix the occasionally black dynamic object, due to invalid ambient light.
  • Always use the highest quality 3D model for each character and object by disabling LODs. Should reduce the geometry pop-in and improve graphical fidelity.
  • More grammatical corrections done to the Italian translation by @LetsPlayNintendoITA.
  • Tell the player how to close the version information window by pressing F10, in case it was opened by mistake.
  • Minor cleanups.

    2017-11-24 (Friday)


  • First attempt at fixing the root of the problem that causes the pure black objects and the black screen/teleport issues.
  • Add colours to some of the new toggleable graphics options (Particles/V-Sync).
  • More in-deep Italian translation fixes courtesy of @LetsPlayNintendoITA.
  • Minor cleanups.

    2017-11-27 (Monday)


  • Second attempt at fixing the occasional player/NPC teleport floating point NaN issue. The black objects issue (due to invalid ambient light coloring) at least seems to be fixed.
  • Fix several logic defects with the help of a static analyzer.
  • Turn down the debug switches a notch.

    2017-12-04 (Monday)


  • Replaced the existing title screen logos with HQ versions that combine original sources ("SPHINX") with remastered subtitles ("and the cursed mummy" in various languages).
  • Minor cosmetic changes done to the oxygen bubble indicator.
  • Minor tweaks done to the Italian translation for consistency.

    2017-12-05 (Tuesday)


  • Let the player skip most of the cutscenes in the PC port by pressing the Back/Select button, this is now enabled by default. Dedicated to speedrunners like Remi and turothking.
  • Add a HQ version of the Book of Sphinx section pointer texture, repainted with added details that didn't exist before.
  • Changed the localized versions of some achievement names to match with their original in-game names.
  • Minor fixes.

    2017-12-08 (Friday)


  • Add a bigger, more legible default font for the English version of the game, this is a tentative change to test the waters and get some feedback before doing it for other languages. It works in the ability rotator, HUD, cutscene teletyper, Book of Sphinx and several other places.
  • Check that either the {GL_ARB_multisample + GL_ARB_texture_multisample + GL_EXT_framebuffer_multisample} extensions or OpenGL 3.2 are available before enabling multi-sampling and alpha-to-coverage. This should mitigate possible black screens and opaque objects that normally should have cutout transparency, as seen in this thread: http://steamcommunity.com/app/606710/discussions/0/1500126447388546792/
  • Minor fixes. Thanks for reading! PS: The much-needed bindable mouse/keyboard control rework is underway.


    [ 2017-12-08 20:44:20 CET ] [ Original post ]

  • Sphinx and the Cursed Mummy
    Eurocom Developer
    THQ Nordic Publisher
    2017-11-10 Release
    GameBillet: 12.59 €
    Game News Posts: 21
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (530 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Sphinx and the Cursed Mummy: Linux Binaries [27.58 M]
    Available DLCs:
    • Sphinx and the Cursed Mummy: Authoring Tools
    Sphinx and The Cursed Mummy is an original 3rd person action-adventure inspired by the mythology of ancient Egypt. Travelling the world via magical portals to foil the evil plans of Set. Sphinx's Journey will require all his wits, agility, and special powers. He will also rely on his reluctant hero friend, The Mummy, to help when being inconspicuous is the only solution. By finding the stolen magical crowns of Egypt, Sphinx can stop Set and save the world.

    Features:

    • Use Sphinx and his increasing array of skills to face deadly mythical monsters while avoiding perilous traps with acrobatic ease. Weaken enemies and use capture beetles to store and unleash their abilities at will.
    • Take control the Mummy when strength & combat skills aren't needed — use the Mummy's stealth and unconventional antics to avoid enemies, solve puzzles and sabotage right under the enemy's nose.
    • Interact with hundreds of unique and imaginative creatures, enemies and allies.
    • Fantastic graphics bring this mythical world based on Egyptian legends to life.
    • Totally immersive storyline and epic gameplay.

    The Story:

    An ancient Egyptian Universal Empire once joined several worlds through Solar Disc portals. The old empire was destroyed and the civilizations in each world have suffered different fates, some of them have continued contact and others have lost it. These worlds have been separated for such a long time that many of them would not recognize each other.

    The legend says that two forces, one negative, one positive, are trying to recover the old empire and all of its crowns again. But we know very little about these forces or if they really exist. Other people are simply trying to understand what happened and the real nature of each world. Meanwhile each world continues with it’s own way and history.

    Recently, strange things have been happening… News is received from many places that problems are appearing; the normally peaceful villages are now at war, odd monsters appear in valleys where there was once placid ecology... Nobody knows why…

    The chain of communication between the worlds remains partially abandoned, partially destroyed and so unstable that to use it is a sure way to cause even more problems and dangers. A long time ago the Great Wall in Heliopolis was built to protect the civilians. Many people have used the portals but disappeared without trace. For this reason you never know how you will be received in any of the locations or if you will get anywhere at all.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS. Steam OS. Arch Linux. Linux Kernel 2.6+ (i686 arch) / glibc 2.1.3+
    • Processor: 1.5 GHz supporting SSE2 instructionsMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 Core Profile compatible
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 LTS. Steam OS. Arch Linux. Linux Kernel 2.6+ (i686 arch) / glibc 2.1.3+
    • Processor: 2 GHz supporting SSE2 instructionsMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 Core Profile compatible
    • Storage: 2 GB available spaceAdditional Notes: Having ARB_clip_control improves depth precision over large distances.
    GAMEBILLET

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    14.27$ (16%)
    GAMERSGATE

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