Argument System 3.0 and YOU!
A much more code-friendly system means that stats will greatly affect the word battles, as well as giving us the the opportunity to make much cooler skills that affect the battles in much deeper ways.
I would love to say yes. Let's get into why it might not happen, or might take a while to happen. Because of the way the original Utahraptor framework (the thing that holds all our systems together in RenPy) was written, it would require a complete code overhaul, and that means an overhaul of two separate games. In that case, we're basically redoing Army of Tentacles: (Not) A Cthulhu Dating Sim and Super Army of Tentacles 3: The Search for Army of Tentacles 2 from the ground up. Even with an existing script to work off of, we're also talking all of the DLC, the works. Everything would be redone. Every scene, every quest, every Argument, every mechanic. Then we'd need to actually take the copy-pasted Argument System 3.0 and make sure it would have the things required for that specific game. We're also talking about doing this at no cost to the user, just a simple, free patch. Sadly, we have to weigh that in as a factor, as we do have other games on the slate. We're talking about a 2016 game and a 2017 game, after all. Would we improve the art and resolution for Army 1, to put it in line with the other two games in the trilogy? Would we do art but just leave the resolution the same? Is it unfair to any new or existing players to leave Army 1 and Army 3 as is if the new one is going to be, for lack of any other term, badass?
Paper Shakespeare RPG is getting a cooler combat system. Dunno yet if the previous Army of Tentacles game will get a facelift. We're very excited to show you the next step.
[ 2019-09-24 06:37:16 CET ] [ Original post ]
We at the office have been working on the new foundation code for Super Army of Tentacles: (Not) A Cthulhu Dating Sim, and are so happy with its progress that we have decided to tear out the combat system for Paper Shakespeare RPG and replace it with the new update to the Army of Tentacles series' Argument System. Honestly? It works better with the theme of the game, and means that we can get it out sooner.
We are still hard at work on a combat system for a later RPG.
What will be included in the new system?
A much more code-friendly system means that stats will greatly affect the word battles, as well as giving us the the opportunity to make much cooler skills that affect the battles in much deeper ways.
Will you be putting Argument System 3.0 in the previous two Army of Tentacles games? Say, before the new Army of Tentacles comes out?
I would love to say yes. Let's get into why it might not happen, or might take a while to happen. Because of the way the original Utahraptor framework (the thing that holds all our systems together in RenPy) was written, it would require a complete code overhaul, and that means an overhaul of two separate games. In that case, we're basically redoing Army of Tentacles: (Not) A Cthulhu Dating Sim and Super Army of Tentacles 3: The Search for Army of Tentacles 2 from the ground up. Even with an existing script to work off of, we're also talking all of the DLC, the works. Everything would be redone. Every scene, every quest, every Argument, every mechanic. Then we'd need to actually take the copy-pasted Argument System 3.0 and make sure it would have the things required for that specific game. We're also talking about doing this at no cost to the user, just a simple, free patch. Sadly, we have to weigh that in as a factor, as we do have other games on the slate. We're talking about a 2016 game and a 2017 game, after all. Would we improve the art and resolution for Army 1, to put it in line with the other two games in the trilogy? Would we do art but just leave the resolution the same? Is it unfair to any new or existing players to leave Army 1 and Army 3 as is if the new one is going to be, for lack of any other term, badass?
The Summary
Paper Shakespeare RPG is getting a cooler combat system. Dunno yet if the previous Army of Tentacles game will get a facelift. We're very excited to show you the next step.
The Ghost of Joe Papp
Stegalosaurus Game Development
Stegalosaurus Game Development
2017-11-30
Indie Singleplayer
Game News Posts 234
🎹🖱️Keyboard + Mouse
2 user reviews
(2 reviews)
http://stegalosaurus.org
https://store.steampowered.com/app/696310 
The Game includes VR Support
The Ghost of Joe Papp Depot LINUX [264.78 M]papp charity ux [4.81 M]The Ghost of Joe Papp post-campaign ux [407.89 K]joe papp high school ux [1.13 K]
The Ghost of Joe Papp, Charity Scene Pack: When Molly Met Scotty
The Ghost of Joe Papp, Charity Scene Pack: When Starter Met Shakespeare
The Ghost of Joe Papp, Charity Scene Pack: The High School Draft
The John Q. Public Shakespeare Festival is in full swing, with the cast working on productions of Merchant of Venice and Hamlet. Unknown to everyone, this summer season is set to change the lives of all the main actors forever. That is, depending on how you, the audience, determines in which direction the story goes.
- Guide either Scott or Molly through a summer of identity crisis: both personal and professional.
- Your choices in one scene may or may not have a profound effect on your relationships with the seven other cast members.
- The reviews for your play may change depending on what goes on during the game.
- 30+ minutes of gameplay each session.
MINIMAL SETUP
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzMemory: 4 GB RAMStorage: 495 MB available space
- Memory: 4 GB RAMStorage: 495 MB available space
- Storage: 495 MB available space
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzMemory: 4 GB RAMStorage: 495 MB available space
- Memory: 4 GB RAMStorage: 495 MB available space
- Storage: 495 MB available space
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