Hello everybody! External Visions just got a big update for its technical part. First of all this solves various problems on Linux platforms and also fixes a problem where keys would fire game events again when released. Also on the windows side some problems where the game would not launch should be fixed as well. All libraries and the java virtual machine where updated to the latest versions (which was a major bump for java, with all the sequrity and performance improvements related to that). Finally the installation size was greatly improved! More updates with minor gameplay changes will be coming soon steamhappy
As we anounced in the previous post, External Visions is now (and will be) free to download and play! We thank everybody for their support and look forward into expanding the game's player base even more steamhappy
Hello everyone! After some time and thoughts, we decided that we will release External Visions for free. This will happen by the first days of November. We feel its a pity that the game did not reach more players as we have put a lot of effort for it and decided to give it for free so anyone can play it. If you bought the game recently you can get a refund and download it again then.
External Visions is 50% off for the first time which makes it a good time to get the game for you or your friends! Enjoy the Steam Summer Sale ːsteamhappyː
The last update of External Visions includes the following changes: (v1.12) -Fixed a bug with the achievement 'The universe' which made it impossible to obtain -Fixed a glitch that showed wrong opened/closed states for chest in the map that was introduced in the last update
The last update of External Visions includes the following changes: (v1.12) -Fixed a bug with the achievement 'The universe' which made it impossible to obtain -Fixed a glitch that showed wrong opened/closed states for chest in the map that was introduced in the last update
The last update of External Visions includes the following changes: (v1.11) -Fixed the 'Flower Quest' not activating after placing 35/35 flowers -Fixed the 'Delivery boy' achievement activating before the delivery of the art goods -Fixed the 'Chest explorer' achievement which took into account only coin chests and hence was unobtainable -Fixed misplaced chest icon in the map -Minor dialogue improvements and fixes with NPC positioning -Other stability improvements
The last update of External Visions includes the following changes: (v1.11) -Fixed the 'Flower Quest' not activating after placing 35/35 flowers -Fixed the 'Delivery boy' achievement activating before the delivery of the art goods -Fixed the 'Chest explorer' achievement which took into account only coin chests and hence was unobtainable -Fixed misplaced chest icon in the map -Minor dialogue improvements and fixes with NPC positioning -Other stability improvements
Together with the current sale we're publishing this major update, which contains fixes, improvements and additions based on your feedback and comments as well as our judgment for making the game better. Thanks a lot to all users who take the time and give us feedback to improve the game! More updates will follow The last update of External Visions includes the following changes: (v1.1) -Redesigned the puzzle in sewers to something less frustrating. This includes both parts of the puzzle (hint and main puzzle) -The sewers area is now locked at the beginning of the game as it is not intended to be visited as early. The key is found in another level in the mid-game. (Note for users that already have completed sewers: If you already have been past the puzzle the door will be unlocked as if you had taken the key and used it there. For the rest it will be locked) -Redesigned components of the graffiti puzzle. This includes better dialogues, better relation with the rest story, changes to the puzzle room and combination. -Improved various dialogues of NPCs so they better fit with the story and explain more. Added some new dialogues as well. -Remade the NPC named 'Rick'. Instead of using a wall of text at the very beginning of the game he is found in each level separately. His dialogues where rewritten as well and talks about bosses before and after beating them -Tweaked item prices and adjusted the overpowered gas potion to something more balanced -Visual updates to various areas and some enemies and slight level terrain improvements -Added opened versions to the chest icons in the map view. Now you can see which chests have been opened in areas -Fixed and improved the quests related to Blake the artist. Now it's not possible to get stuck at Blake not receiving the package and the dialogues are better to explain the story with it -Improved the waterfall puzzle in the Warehouse area with some extra dialogues -Fixed some NPCs that stayed in place even after they should have disappeared according to the events in-game -Fixed some small other glitches and made some minor stability improvements
Together with the current sale we're publishing this major update, which contains fixes, improvements and additions based on your feedback and comments as well as our judgment for making the game better. Thanks a lot to all users who take the time and give us feedback to improve the game! More updates will follow The last update of External Visions includes the following changes: (v1.10) -Redesigned the puzzle in sewers to something less frustrating. This includes both parts of the puzzle (hint and main puzzle) -The sewers area is now locked at the beginning of the game as it is not intended to be visited as early. The key is found in another level in the mid-game. (Note for users that already have completed sewers: If you already have been past the puzzle the door will be unlocked as if you had taken the key and used it there. For the rest it will be locked) -Redesigned components of the graffiti puzzle. This includes better dialogues, better relation with the rest story, changes to the puzzle room and combination. -Improved various dialogues of NPCs so they better fit with the story and explain more. Added some new dialogues as well. -Remade the NPC named 'Rick'. Instead of using a wall of text at the very beginning of the game he is found in each level separately. His dialogues where rewritten as well and talks about bosses before and after beating them -Tweaked item prices and adjusted the overpowered gas potion to something more balanced -Visual updates to various areas and some enemies and slight level terrain improvements -Added opened versions to the chest icons in the map view. Now you can see which chests have been opened in areas -Fixed and improved the quests related to Blake the artist. Now it's not possible to get stuck at Blake not receiving the package and the dialogues are better to explain the story with it -Improved the waterfall puzzle in the Warehouse area with some extra dialogues -Fixed some NPCs that stayed in place even after they should have disappeared according to the events in-game -Fixed some small other glitches and made some minor stability improvements
The last update of External Visions includes the following changes: (v1.04) -Fixed bugs related to lightswitch item in level 4 and doors -Changes some parameters related to a bug in level F15 -Fixes one achievement being obtained without completing it's task -Fixed a crash related to reflectors and the 2nd power -Added/Modified enemies in some areas -Fixed a typo in the Shield nullifier item description
The last update of External Visions includes the following changes: (v1.04) -Fixed bugs related to lightswitch item in level 4 and doors -Changes some parameters related to a bug in level F15 -Fixes one achievement being obtained without completing it's task -Fixed a crash related to reflectors and the 2nd power -Added/Modified enemies in some areas -Fixed a typo in the Shield nullifier item description
The last update of External Visions includes the following changes: (v1.03) -Fixed a bug related to doors and puzzles in level F7 -Improvements for the cave bug miniboss -Fixes some enemies not receiving melee hits correctly -Minor sound adjustments -Fixed some minor bugs related to the miniboss in sewers -Small stability improvements
The last update of External Visions includes the following changes: (v1.03) -Fixed a bug related to doors and puzzles in level F7 -Improvements for the cave bug miniboss -Fixes some enemies not receiving melee hits correctly -Minor sound adjustments -Fixed some minor bugs related to the miniboss in sewers -Small stability improvements
The last update of External Visions includes the following changes: (v1.02) -Fixes crash when entering again the room of "The Geek" after beating him and some misfunctioning with the moving platforms -Fixes hero being trapped in level F10-2 and not being able to return back -Fixes the misactivation of achievements on Steam -Fixes a glitch that allowed to renew life when dying between levels -Fixes two bugs related to the flower quest and its activation Thanks to "majita" and "rotayo" for reporting all these bugs ;)
The last update of External Visions includes the following changes: (v1.02) -Fixes crash when entering again the room of "The Geek" after beating him and some misfunctioning with the moving platforms -Fixes hero being trapped in level F10-2 and not being able to return back -Fixes the misactivation of achievements on Steam -Fixes a glitch that allowed to renew life when dying between levels -Fixes two bugs related to the flower quest and its activation Thanks to "majita" and "rotayo" for reporting all these bugs ;)
The last update of External Visions includes the following changes: (v1.01) -Fixed the misinterpretation of controller events that resulted in swapped use_item and jump bindings -Fixed syncing issue that could made the game run faster than normal -Added support for more refresh rates -Added option to switch back to windowed mode from the fullscreen dialog -Improved the 'spirit' enemy (flying ghost in level 2) to be less frustrating -Added one sign in some level -Improved performance, slightly
The last update of External Visions includes the following changes: (v1.01) -Fixed the misinterpretation of controller events that resulted in swapped use_item and jump bindings -Fixed syncing issue that could made the game run faster than normal -Added support for more refresh rates -Added option to switch back to windowed mode from the fullscreen dialog -Improved the 'spirit' enemy (flying ghost in level 2) to be less frustrating -Added one sign in some level -Improved performance, slightly
External Visions
Team BitClub
Team BitClub
2017-11-15
Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(59 reviews)
https://store.steampowered.com/app/748880 
The Game includes VR Support
External Visions Linux32 [308.68 M]External Visions Linux64 [308.7 M]
The game takes place in an old, still running business housing. Main character meets various different people on his path to find more happiness in his life.
In each environment different types of enemies await to attack you, each with its own
strengths and patterns. Improve your tactics while fighting in either of the 3 difficulties.
Apart from it's attacking power, each power is equipped with a special ability that you
have to combine in order to make your way through the levels and uncover all the
secrets. Collect orbs to upgrade your powers for maximum efficiency in your fights.
At the end of each section of the building a powerful boss awaits to fight you.
Overcome your past and the fears that haunt you to regain your true self.
Buy items from the shops or obtain them from quests around the building.
Use them to unlock new areas and defeat all the enemies that block your way.
- OS: Ubuntu 14 or later
- Processor: 1.7 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 + 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 14 or later
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 4.0 + 1GB VRAM
- Storage: 500 MB available space
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