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Name

 Battle Chef Brigade 

 

Developer

 Trinket Studios 

 

Publisher

 Adult Swim Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2017-11-20 

 

Steam

 € £ $ / % 

 

News

 17 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 3 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/452570 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 62  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 62 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Battle Chef Brigade Depot (Linux) [1.15 G] 


DLC

 Battle Chef Brigade - Soundtrack 



Game is not tagged as available on Linux on Steam.


LINUX STREAMERS (2)
hexdslchukhochan




Anniversary Celebration Super Sale



Trinket's now 10 years old, so Battle Chef Brigade is 80% off for a week!

We also wrested the publisher rights for Battle Chef Brigade back, so all sales now go to us for our new project Join our mailing list on trinketstudios.com to stay tuned.

Thank you so much to our fans for making this possible. We can't wait to share what's next!


[ 2022-10-06 21:40:49 CET ] [ Original post ]

BCB Art Book released!

Hello Battle Chefs!

The Art Book has been printed and shipped to Kickstarter Backers! Eric wanted this book to highlight all the effort that went into Battle Chef Brigade's art and for it to sit comfortably next to the top-tier art books he grew up with. As a result, this is one phenomenal book.

Since we know that some fans missed the Kickstarter campaign long ago, we printed a bunch of extra books to be sold through The Yetee. You can find the Art Book here alongside the apron, t-shirt, and stickers!

In over 160 stunning full-color pages, the book presents the evolution of the games beloved characters, feared monsters, tantalizing recipes, and lush environments, all annotated by Art Director Eric Huang. In addition to never-before-seen concept art and sketches, you can bring BCB to life with real recipes in the cookbook section!



[ 2019-08-29 20:31:29 CET ] [ Original post ]

Battle Chef Brigade Deluxe - Patch 1 (Rev 14725)


Hello Battle Chefs! We hope youve been enjoying all the free Deluxe updates. Its been a real treat for us to see you embrace Ziggy, Multiplayer, and Survival! As usual, weve been in the Dev Kitchen smashing bugs, adding features, and making small improvements wherever possible! Here are the patch notes for the first Deluxe patch.


Quality of Life


  • Heal Fragile Oven sound volume has been lowered slightly due to it being played frequently when processing Lantern Fruit.
  • Music will now play in the Darkrealm for Survival / DC / Free Play /
  • Multiplayer (instead of intentionally playing only ambience as in the Story)
  • Added a retry option to the Daily Challenge directly after the leaderboard instead of having to return to the main menu to try again.
  • Removed extraneous server-connection gate from Survival mode, which caused a connection check at both the start and end of Survival mode. Now, your connection will only be checked at the end of a run when submitting to the leaderboards.
  • Added a label to the starting Survival UI that reports the Arena that you're currently loaded into when picking your loadout.
  • Added a Speedrun Mode to Options menu that allows all dialogue to be fast-forwarded by holding down the talk button.


Monster Behavior

  • Verskit will now eat all plants in the Darkrealm.
  • Cheepchi spawn area in the Darkrealm has been shrunken slightly so they're not able to select ground below the center platform as a flight destination.
  • Stealbirds will now move back and forth under the Darkrealm platform instead of not moving at all.


Game Balance

  • Survival mode level progression has been changed slightly so that players spend less time ramping up to more challenging rounds.
  • Scoring has been adjusted to match the new difficulty curve.
  • Stabby is now more likely to return items to the pantry after failing due to lava walls by reducing run and jump horizontal impulses.
  • Player 2 Stabby will now teleport to the correct entrance of the kitchen.
  • Stabby will now only start to pick up ingredients when on the ground.
  • Increased Caverns Gourd spawn rate slightly (90s to 80s).


Bug Fixes

  • Adjusted the Darkrealm Arena room slightly so it's more similar to the Forest's. Should resolve report of camera zoom not transitioning.
  • Fixed Thrash facing in Rixals post-judging finale scene.
  • Fixed a bug where not all Dish data would transfer correctly when combining dishes (i.e. stack a 50+ dish on top of another one), thereby undoing any progress towards Cookware or Focus expertises.
  • Fixed a crash in Multiplayer when Chef-to-Chef Damage was set to None.
  • Fixed a long-standing bug where if you lost a Daily Cook-off, the AI's winning score would be submitted to leaderboards instead of yours.
  • Fixed an issue where P2 could pause but not interact with the pause menu while in the intro sequence for a local multiplayer match.
  • Fixed a bug where clock and judge preferences werent reinstated in the cases where Free Play match was reset.
  • Fixed a data issue where Slimes only spawned twice in the Darkrealm Arena.
  • Fixed a bug where Innkeeper's Tin (combo bonus item) would never trigger.
  • Fixed a bug where critters would spawn while in the Loadout in Survival, which gives patient players an advantage (more ingredients to work with up front).
  • Fixed a bug where Slime would sometimes pinball around the Darkrealm due to chilling in the Gust Launcher.
  • Fixed a bug where Consume spread Thrash's body trigger too wide (and into Darkrealm lava).
  • Fixed a bug that caused the Brigade Town music to be out of sync when crossfading.


Known Issues:
Were investigating a few issues, especially relating to the intro video failing to play and controllers not being recognized. Well be updating the Troubleshooting Thread and will test fixes first on the public testing Beta Branch.

Consoles:
This patch is also available now on the Sony PS4 and should arrive on the Nintendo Switch in a few days.

Happy Dueling, Battle Chefs!


[ 2018-09-17 17:43:07 CET ] [ Original post ]

Battle Chef Brigade Deluxe



Today we're excited to bring Battle Chef Brigade ✨D E L U X E✨ to Steam as a free update to members of the Brigade everywhere. We've been working towards this for several months, and we're thrilled to finally put it into your hands.

We're also excited for the Battle Buffet! The Battle Buffet is a full week of daily challenges, streams, recipes, cook-outs, cookbooks, speedruns, dailies, The Dark Realm, and more. If you want to take part in these events please join our discord at http://discord.gg/battlechefbrigade and follow us on Twitter at http://twitter.com/battlechefgame

Yes. The Battle Buffet begins today!



You can read all of the changes in the Deluxe edition update below.

From the three of us at Trinket and the many great people who helped us make this possible...

✨ Vive La Brigade! ✨



New Content - Local Multiplayer!

  • Added Local Split-screen Multiplayer!
  • Play with a friend, loved one, or eternal rival to prove who the best chef in the house really is.
  • Choose your character and loadout with every item in the game available for you to create the perfect multiplayer build.
  • Customize every aspect of the match including number of judges, time, key ingredient, map, mutations, and chef vs. chef damage multiplier.
  • Custom multiplayer maps let players enter the Arena from their own side of the Kitchen Colosseum.
  • Knock out your opponent in the Arena to steal their ingredients.
  • Players who lose all their health in the Arena will respawn back in the kitchen.
  • The Player with the highest total score from the judges wins the match!


New Character - Ziggy!

Ziggy’s mysterious past (or was it future?) remains shrouded in mystery. He’s got more than a few tricks up his sleeve. Like most necromancers, he’s a bit lazy, often relying on summoned friends to take care of the dirty business.
  • Ziggy, the Undead Chef, added as a playable chef in all non-story modes!




Ziggy’s Moves:
  • Standing: A fast standing kick combo.
  • Down: Breakdancing crouch kick combo because Ziggy’s got style.
  • While Running Attack: A quick slash attack that leads into his standing combo.
  • Up: A Spinning uppercut that moves at a slight diagonal.
  • Down Air: The Ziggy Divekick. Patented year unknown.
  • Slide: Slide continuously down hills or across ground. Makes Ziggy briefly invincible.
  • Magic Skill 1: Magic Bomb throw with randomized rare projectiles.
  • Magic Skill 2: Summon Shooty - A demon that shoots homing energy orbs.
  • Magic Skill 3: Summon Skelly - A slow sous skeleton that does massive damage.
  • Magic Skill 4: Summon Stabby - A goofy imp that’ll poke monsters and teleport the ingredients to Ziggy’s Pantry.

Ziggy’s Combat Upgrades, New Items, and More!
  • Super Slide: Keep sliding up hills and slow enemies in the way.
  • Big Hitter: Skelly damage and range increase.
  • Devouring Abyss: Shooty's energy orb pulls monsters into it before exploding.
  • Exploding Imps: Stabby explodes when the summoning magic wears off.
  • Flamboyant Grill: Continuously adds combo fuses to a dish's bottom row.
  • Quick Clean Pot: Match 2 but only for Poison and Bone.
  • Carnivore Master Expertise: Bonus for serving a dish containing no plant ingredients, other than the Theme Ingredient.
  • Bony Tongs: Prevents Poison from popping when stirred.
  • A Dollop of Ambrosia: 1 Large Promote sauce.
  • Added Break the Dishes levels for Ziggy.


New Content - Survival Mode
  • Added Survival Mode!
  • Start with nothing but your chosen character, Dull Pan, and Cutting Board.
  • When you run out of health or time, the run ends.
  • Monsters start to mutate as the rounds progress.
  • Breakable health pack chests can be found to regenerate much-needed health..
  • Each round ends when you satisfy the dish score and ingredient requirements for the round.
  • At the end of a round you can choose two out of six randomized upgrades to carry with you for the rest of your run.
  • Compare your score to that of the world or your friends on the Survival Mode leaderboards.


New Content - Free Play Mode!
  • Added Free Play Mode!
  • Battle against any of the NPC chefs in a duel whenever you want.
  • Fully customizable match rules and loadouts similar to multiplayer options.
  • Hone your chef skills without the pressure of Dailies or live-human opponents.


New Content - Gallery
  • Added the Gallery!
  • Illustrations are unlocked based on Brigade Rank.
  • See concept art, character iterations, and a few gorgeous marketing pieces.
  • When you unlock every item in the gallery some players may feel a great sense of accomplishment. Results will vary per player.


Quality of Life Improvements
  • Added Color Blind Mode to the options menu.
  • Players can now fast-forward through duel intro and outro sequences by holding the continue button.
  • Changed the default background of already-purchased shop items to green instead of red so that it doesn't appear that they are unaffordable.
  • Sun Hat Tomatoes and Nochi Fruit are easier to knock down.
  • Removed the restriction on controller triggers being rebound.
  • Fragile gem state is now much clearer.
  • Added support for Simplified Chinese.


Daily Cook-Off Improvements
  • Now shows the character used in for a Daily Cook-Off entry next to the score on the leaderboard.
  • Now shows judges for Daily Cook-Offin pre-gameplay UI.
  • Now always draws an Expertise for the Daily Cook-Off and number of items randomly given in Daily Cook-Offs now increased to 6.
  • Butcher Expertise no longer appears if the required ingredient is a plant (i.e. only drops one type of ingredient).
  • Dull Pan is no longer included in the Daily Cook-Off possibilities, as pulling it meant that you'd only get two containers, which is boring.
  • The number of ingredients that spawn from Treasure Chests has been made consistent for the day's challenge.


Thrash Balance and Fixes
  • Thrash's Berserk timer can now overfill the bar when Consuming.
  • Adjusted Thrash basic slash Interrupts to be a bit earlier.
  • Reduced Thrash's Homing Flamebreath initial search area.
  • Increased Thrash's base Fireball duration.
  • Increased Thrash's attack speed when Berserk.
  • Thrash's Counter improvements and FX updates.
  • Thrash Berserk FX upgrades.


Balance and Improvements:
  • Armarock spin duration has been reduced slightly.
  • Lupir in the Caverns has a tell before attacking.
  • Skylands creatures no longer hit each other.
  • Reduced Rixal duel difficulty slightly.
  • Bumped up Iceberg Turnip's Water quality.
  • Purifying Oven now converts poison and bone to their respective match reward (Poison yields a combo fuse and Bone becomes a Rainbow Gem)
  • Bumped Explorer (aka Region) expertise up to Journeyman value from Apprentice.
  • Improved Dragon and Big Hydra ingredients so they contain some Supers.
  • Changed Hydra Lungs' Fragile modifier to be applied to a Super taste gem.
  • Changed Dragon to always spawn 3 ingredients instead of occasionally 4.
  • Dragon now does slightly less damage on Hard Mode.
  • Reduced Mutated Dragon additional damage.
  • Changed tracking of "containers-used" stat such that it only counts if you trigger "the effect" for a container. Now you have to actually trigger a Match 3, or an Oven Promote, or cut out a gem to have that cookware count towards the expertise.
  • Balanced the total value of ingredients available at round start across Forest, Skyland, and Caverns.
  • Sped up Wart's Spatula since it would take a while for fully-fragile ingredients.
  • Feedback for when the dominant taste changes - a ring appears around the Super gems matching the new dominant taste.
  • Chopping no longer uses two separate controls and no longer ignores some inputs.
  • Slowed down the speed of the Crystallizer Oven considerably.
  • Improved logic for culling mid-air entities so that monsters aren't left hanging, literally.


Art and UI
  • Added Battle Chef Brigade Deluxe intro video on game start.
  • Polished up the Bull's charge dirt/rock particles.
  • Updated the recipe poof effect.
  • Smoothed gem bobbing curves a little.
  • Updated Belchior puzzle user interface.
  • Updated input prompt banners and improved positioning per controller type.
  • Moved the anchor for objectives when Loadout is open down to center of the screen so that it doesn't obscure the category widgets at the top.
  • Promote gems now also trigger "points increased" stars so that it's easier to tell something has changed.


Bug Fixes
  • Fixed a bug where Rixal was invisible in the finale.
  • Fixed a bug where soft lock could occur if you completed an ingredient hunt successfully on the same frame that the clock ran out.
  • Fixed a reset prompt not appearing in Thrash Campaign Day 5.
  • Fixed Armarocks launching into the air randomly meaning the Armarock’s spines could be deflected while still attached to its shell.
  • Fixed an issue where you could be killed during Weiz’s health-regaining death-preventing kiss and forced to respawn. Chefs are now invincible while Weiz is regenerating them.
  • Fixed an issue where adding a bone to a container after it had already displayed another, different dish would fail to trigger an update for the complexity widget. As a result the bone would appear as whatever the last dish's value was.
  • Fixed a bug where the pick-up widget could appear on top of the Duel judgment UI.
  • Fixed a bug where Mina could dash through some characters' talk hitboxes when they were intended to trigger automatically.
  • Fixed a bug where saucing a dish with a part from the required entity wouldn't immediately turn the dish’s point widget blue.
  • Fixed a bug where Non-Steam PC platform scores wouldn't have ranks.
  • Fixed the red ‘hurt vignette’ around screen edge so that it appears consistently.
  • Fixed Thrash's Berserk bar sometimes being out of sync with the number of ingredients absorbed.
  • Fixed a bug where you could start stirring gems if the Cook button was mashed while starting to use a cutting board.
  • Mina is now invincible during the dialogue after Rixal is caught so she doesn't die from any remaining Yoku whirlwinds.
  • Fixed Thrash sometimes being unchallengeable on the Practice Day after deleting saves.
  • Fixed NPC sprite facing direction in a variety of challenges.
  • Swapped Hazgil and Akebo's order in Day 2B so the "our next judge" line comes at the right time.
  • Fixed a bug where Verskit could eat ingredients that should not be collectible.
  • Fixed an issue where category widgets in the Panel Loadout wouldn't report "New" state ever (banners were never being updated).
  • Fixed issues with Big Hydra spawning and hiding.
  • Fixed exit hotkey shown in shop.
  • Added at least one Easter Egg :P




[ 2018-08-28 17:10:34 CET ] [ Original post ]

Deluxe Patch Notes Preview!


The Battle Chef Brigade Deluxe update is almost here! If you’re a member of the Brigade, a follower on Twitter, or a denizen of the Discord, you know that we have been teasing and working on this for a long, long time. We’re excited to release on PS4 next week, but we’re just as excited to provide the Deluxe update for FREE to every Battle Chef Brigade player everywhere.

Below are the notes for the upcoming Deluxe update that will be arriving on Steam and other platforms on August 28. If you'd like to share in our excitement, join our official Discord at http://discord.gg/battlechefbrigade.

Vive la Brigade!



New Content - Local Multiplayer!

  • Added Local Split-screen Multiplayer!
  • Play with a friend, loved one, or eternal rival to prove who the best chef in the house really is.
  • Choose your character and loadout with every item in the game available for you to  create the perfect multiplayer build.
  • Customize every aspect of the match including number of judges, time, key ingredient, map, mutations, and chef vs. chef damage multiplier.  
  • Custom multiplayer maps let players enter the Arena from their own side of the Kitchen Colosseum.
  • Knock out your opponent in the Arena to steal their ingredients.
  • Players who lose all their health in the Arena will respawn back in the kitchen.
  • The Player with the highest total score from the judges wins the match!


New Character - Ziggy!

Ziggy’s mysterious past (or was it future?) remains shrouded in mystery. He’s got more than a few tricks up his sleeve. Like most necromancers, he’s a bit lazy, often relying on summoned friends to take care of the dirty business.
  • Ziggy, the Undead Chef, added as a playable chef in all non-story modes!




Ziggy’s Moves:
  • Standing: A fast standing kick combo.
  • Down: Breakdancing crouch kick combo because Ziggy’s got style.
  • While Running Attack: A quick slash attack that leads into his standing combo.
  • Up: A Spinning uppercut that moves at a slight diagonal.
  • Down Air: The Ziggy Divekick. Patented year unknown.
  • Slide: Slide continuously down hills or across ground. Makes Ziggy briefly invincible.
  • Magic Skill 1: Magic Bomb throw with randomized rare projectiles.
  • Magic Skill 2: Summon Shooty - A demon that shoots homing energy orbs.
  • Magic Skill 3: Summon Skelly - A slow sous skeleton that does massive damage.
  • Magic Skill 4: Summon Stabby - A goofy imp that’ll poke monsters and teleport the ingredients to Ziggy’s Pantry.

Ziggy’s Combat Upgrades, New Items, and More! 
  • Super Slide: Keep sliding up hills and slow enemies in the way.
  • Big Hitter: Skelly damage and range increase.
  • Devouring Abyss: Shooty's energy orb pulls monsters into it before exploding.
  • Exploding Imps: Stabby explodes when the summoning magic wears off.
  • Flamboyant Grill: Continuously adds combo fuses to a dish's bottom row.
  • Quick Clean Pot: Match 2 but only for Poison and Bone.  
  • Carnivore Master Expertise: Bonus for serving a dish containing no plant ingredients, other than the Theme Ingredient.
  • Bony Tongs: Prevents Poison from popping when stirred.
  • A Dollop of Ambrosia: 1 Large Promote sauce.
  • Added Break the Dishes levels for Ziggy.


New Content - Survival Mode
  • Added Survival Mode!
  • Start with nothing but your chosen character, Dull Pan, and Cutting Board.
  • When you run out of health or time, the run ends.
  • Monsters start to mutate as the rounds progress.
  • Breakable health pack chests can be found to regenerate much-needed health..
  • Each round ends when you satisfy the dish score and ingredient requirements for the round.
  • At the end of a round you can choose two out of six randomized upgrades to carry with you for the rest of your run.
  • Compare your score to that of the world or your friends on the Survival Mode leaderboards.


New Content - Free Play Mode!
  • Added Free Play Mode!
  • Battle against any of the NPC chefs in a duel whenever you want.
  • Fully customizable match rules and loadouts similar to multiplayer options.
  • Hone your chef skills without the pressure of Dailies or live-human opponents.


New Content - Gallery
  • Added the Gallery!
  • Illustrations are unlocked based on Brigade Rank.
  • See concept art, character iterations, and a few gorgeous marketing pieces.
  • When you unlock every item in the gallery some players may feel a great sense of accomplishment. Results will vary per player.


Quality of Life Improvements
  • Added Color Blind Mode to the options menu.
  • Players can now fast-forward through duel intro and outro sequences by holding  the continue button.
  • Changed the default background of already-purchased shop items to green instead of red so that it doesn't appear that they are unaffordable.
  • Sun Hat Tomatoes and Nochi Fruit are easier to knock down.
  • Removed the restriction on controller triggers being rebound.
  • Fragile gem state is now much clearer.
  • Added support for Simplified Chinese.


Daily Cook-Off Improvements
  • Now shows the character used in for a Daily Cook-Off entry next to the score on the leaderboard.
  • Now shows judges for Daily Cook-Offin pre-gameplay UI.
  • Now always draws an Expertise for the Daily Cook-Off and number of items randomly given in Daily Cook-Offs now increased to 6.
  • Butcher Expertise no longer appears if the required ingredient is a plant (i.e. only drops one type of ingredient).
  • Dull Pan is no longer included in the Daily Cook-Off possibilities, as pulling it meant that you'd only get two containers, which is boring.
  • The number of ingredients that spawn from Treasure Chests has been made consistent for the day's challenge.


Thrash Balance and Fixes
  • Thrash's Berserk timer can now overfill the bar when Consuming.
  • Adjusted Thrash basic slash Interrupts to be a bit earlier.
  • Reduced Thrash's Homing Flamebreath initial search area.
  • Increased Thrash's base Fireball duration.
  • Increased Thrash's attack speed when Berserk.
  • Thrash's Counter improvements and FX updates.
  • Thrash Berserk FX upgrades.


Balance and Improvements:
  • Armarock spin duration has been reduced slightly.
  • Lupir in the Caverns has a tell before attacking.
  • Skylands creatures no longer hit each other.
  • Reduced Rixal duel difficulty slightly.
  • Bumped up Iceberg Turnip's Water quality.
  • Purifying Oven now converts poison and bone to their respective match reward (Poison yields a combo fuse and Bone becomes a Rainbow Gem)
  • Bumped Explorer (aka Region) expertise up to Journeyman value from Apprentice.
  • Improved Dragon and Big Hydra ingredients so they contain some Supers.
  • Changed Hydra Lungs' Fragile modifier to be applied to a Super taste gem.
  • Changed Dragon to always spawn 3 ingredients instead of occasionally 4.
  • Dragon now does slightly less damage on Hard Mode.
  • Reduced Mutated Dragon additional damage.
  • Changed tracking of "containers-used" stat such that it only counts if you trigger "the effect" for a container. Now you have to actually trigger a Match 3, or an Oven Promote, or cut out a gem to have that cookware count towards the expertise.
  • Balanced the total value of ingredients available at round start across Forest, Skyland, and Caverns.
  • Sped up Wart's Spatula since it would take a while for fully-fragile ingredients.
  • Feedback for when the dominant taste changes - a ring appears around the Super gems matching the new dominant taste.
  • Chopping no longer uses two separate controls and no longer ignores some inputs.
  • Slowed down the speed of the Crystallizer Oven considerably.
  • Improved logic for culling mid-air entities so that monsters aren't left hanging, literally.


Art and UI
  • Added Battle Chef Brigade Deluxe intro video on game start.
  • Polished up the Bull's charge dirt/rock particles.
  • Updated the recipe poof effect.
  • Smoothed gem bobbing curves a little.
  • Updated Belchior puzzle user interface.
  • Updated input prompt banners and improved positioning per controller type.
  • Moved the anchor for objectives when Loadout is open down to center of the screen so that it doesn't obscure the category widgets at the top.
  • Promote gems now also trigger "points increased" stars so that it's easier to tell something has changed.


Bug Fixes
  • Fixed a bug where Rixal was invisible in the finale.
  • Fixed a bug where soft lock could occur if you completed an ingredient hunt successfully on the same frame that the clock ran out.
  • Fixed a reset prompt not appearing in Thrash Campaign Day 5.
  • Fixed Armarocks launching into the air randomly meaning the Armarock’s spines could be deflected while still attached to its shell.
  • Fixed an issue where you could be killed during Weiz’s health-regaining death-preventing kiss and forced to respawn. Chefs are now invincible while Weiz is regenerating them.
  • Fixed an issue where adding a bone to a container after it had already displayed another, different dish would fail to trigger an update for the complexity widget. As a result the bone would appear as whatever the last dish's value was.
  • Fixed a bug where the pick-up widget could appear on top of the Duel judgment UI.
  • Fixed a bug where Mina could dash through some characters' talk hitboxes when they were intended to trigger automatically.
  • Fixed a bug where saucing a dish with a part from the required entity wouldn't immediately turn the dish’s point widget blue.
  • Fixed a bug where Non-Steam PC platform scores wouldn't have ranks.
  • Fixed the red ‘hurt vignette’ around screen edge so that it appears consistently.
  • Fixed Thrash's Berserk bar sometimes being out of sync with the number of ingredients absorbed.
  • Fixed a bug where you could start stirring gems if the Cook button was mashed while starting to use a cutting board.
  • Mina is now invincible during the dialogue after Rixal is caught so she doesn't die from any remaining Yoku whirlwinds.
  • Fixed Thrash sometimes being unchallengeable on the Practice Day after deleting saves.
  • Fixed NPC sprite facing direction in a variety of challenges.
  • Swapped Hazgil and Akebo's order in Day 2B so the "our next judge" line comes at the right time.
  • Fixed a bug where Verskit could eat ingredients that should not be collectible.
  • Fixed an issue where category widgets in the Panel Loadout wouldn't report "New" state ever (banners were never being updated).
  • Fixed issues with Big Hydra spawning and hiding.
  • Fixed exit hotkey shown in shop.
  • Added at least one Easter Egg :P



[ 2018-08-25 21:04:24 CET ] [ Original post ]

Official Discord Verified!



I'm excited to announce that our Discord Server has been officially verified! This makes it the official one stop shop for all things Battle Chef Brigade. Talk game strategies with your fellow brigadiers, post your favorite food creations and have a place to connect with the rest of the community and those of us on the Battle Chef Brigade dev team.

You can join the Battle Chef Brigade Discord through this link: https://discordapp.com/invite/battlechefbrigade


[ 2018-05-23 18:49:23 CET ] [ Original post ]

Appetizers and Exterminations: Patch 2 (Revision 13519)!

Hey Battle Chefs!
A new update is fresh from the oven! We fixed some important bugs, applied a sparkling egg wash to the Forest, and generally made BCB better!

Read on for details:

Forest background update


  • Eric traveled through the Forest, updating nearly all aspects of the illustrated arena background.
  • Enjoy a quiet moment with the sleeping Dragon in its calming grove.
  • Spy the looming Skyland above the clouds.


Combat

  • Fixed control rebinding issue that prevented slidekick from being used nicely in combos.
  • Thrash's Consume radius has been expanded and is more reliable.

Ingredients

  • Lantern Fruit now contains two Water gems. Using it for massive points now requires tactical stacking or Fragile-mitigating items like Wart's Spatula.

Daily Cook-Off

  • Challenge roll-over now syncs properly with the leaderboard roll-over.
  • Made chests always spawn the same "random" sauce each day since they introduced RNG into a critical ingredient type.
  • Removed consecutive-day bonus item awarding since we never explained it and it was only available for the first battle of that day. Everyone thought it was a bug.
  • Removed items that only work with the Combo Pan from the rotation.

Misc Graphics

  • The Judges' Table candles are now lit during Brigade-sanctioned duels.

Difficulty

  • Adjusted final boss AI dish targets to be slightly easier to account for the late-campaign chef changes.

Misc Code

  • Load times have been improved. Some needless unload/load mismatches have been fixed as well as a few slow memory leaks.
  • Fixed an issue where the Loadout panel would allow selection of invisible options.
  • Fixed a few Chopping Board-related input issues. Usability improvements will be in the next patch.

UI

  • Moved objectives header in slightly so it doesn't appear cut off.

Audio

  • Now plays a VO clip when adjusting the VO volume in the Options menu.
  • Fixed very loud music in Chapter 4 Briefing scenes.

Debug

  • Added a new Safe Mode config option to help users with graphical issues.


Again, from the three of us at Trinket (and all the other folks who made Battle Chef Brigade possible), thank you! We can't wait to show you the juicy updates we've been spending oodles of time on. The wait will be worth it!

Of course, we've also updated the Switch version with these improvements [Revision 13403]


[ 2018-05-03 21:13:19 CET ] [ Original post ]

Now serving: Patch 1 (Revision 12394)!



Hey Battle Chefs!
Thank you all so much for your support. We've been reading and responding to your emails, tweets, and discussion threads and then got to work on improving BCB as quickly as possible. This first set of changes fixes a collection of bugs (especially with key remapping and achievements!) and smooths over a couple difficulty spikes on Normal. Thank you all so much for pointing out these issues! Keep the feedback coming, especially since we're planning future updates now :) Read on for details about the quality of life improvements and bug fixes!

Controls & Movement


  • Allow for A, D, Q, and Mouse Buttons 1 & 2 to be rebound.
  • Allow for Crouch to be rebound separately.
  • Fix Action priorities so that Town actions (e.g. Go to Level, Shop) override context-free actions (e.g. Loadout, Dash).
  • Fix soft-lock that could occur if you stepped away from a merging dish and then tried to pick it up.

Display

  • Fix Victory screen anchoring for dishes on non-default screen aspect ratios.
  • Fix monster tint issue when off-screen as fire/cold wears off.
  • Fix Cutting Board VFX not playing on the correct taste gem.

Sound

  • Allow Combat yells to be heard even when dialogue VO is muted.
  • Disallow Customer VO playing over Dialogue VO.
  • Fix looping Berserk SFX in Chapter 4 if the Fast-Recharge item was equipped.
  • Fix music not playing during some load screens.

Achievements

  • Fix Mixologist, Alchemist, and Restauranteur achievements.
  • Fix locally-tracked achievements that would reset if the game was quit.

Difficulty

  • Increase initial difficulty of Hard Mode AI in Duels.
  • Fix some issues with AI dish creation that could result in difficulty spikes in special duels.

Daily Cook-Off

  • Remove single-judge Daily Cook-Offs.
  • Fix leaderboard to show the day you submitted a score for, even if you played across in-game "midnight".

Practice Kitchen

  • Add Trash Can to Practice Kitchen so that table overcrowding doesn't force the player to leave.

Additional

  • Fix rare crash in Chapter 3 during cooking.
  • Minor bug fixes


Again, from the three of us at Trinket (and all the other folks who made Battle Chef Brigade possible), thank you! Back to work! We can't wait to serve up some meatier updates in the delicious future!

Bonus VO spotlight: Erica Mendez (Mina and Spoon)
George Hufnagl, BCB's Audio Superchef, started a little series of videos to highlight our many phenomenal voice actors.
Check the first one:

P.S. For improvements and fixes for the Switch version, stay tuned. Those will be coming soon. Also, other PC storefronts like GOG, Humble, and Twitch will be getting this patch very soon.


[ 2017-12-06 17:29:25 CET ] [ Original post ]

Now serving: Patch 1 (Revision 12394)!



Hey Battle Chefs!
Thank you all so much for your support. We've been reading and responding to your emails, tweets, and discussion threads and then got to work on improving BCB as quickly as possible. This first set of changes fixes a collection of bugs (especially with key remapping and achievements!) and smooths over a couple difficulty spikes on Normal. Thank you all so much for pointing out these issues! Keep the feedback coming, especially since we're planning future updates now :) Read on for details about the quality of life improvements and bug fixes!

Controls & Movement


  • Allow for A, D, Q, and Mouse Buttons 1 & 2 to be rebound.
  • Allow for Crouch to be rebound separately.
  • Fix Action priorities so that Town actions (e.g. Go to Level, Shop) override context-free actions (e.g. Loadout, Dash).
  • Fix soft-lock that could occur if you stepped away from a merging dish and then tried to pick it up.

Display

  • Fix Victory screen anchoring for dishes on non-default screen aspect ratios.
  • Fix monster tint issue when off-screen as fire/cold wears off.
  • Fix Cutting Board VFX not playing on the correct taste gem.

Sound

  • Allow Combat yells to be heard even when dialogue VO is muted.
  • Disallow Customer VO playing over Dialogue VO.
  • Fix looping Berserk SFX in Chapter 4 if the Fast-Recharge item was equipped.
  • Fix music not playing during some load screens.

Achievements

  • Fix Mixologist, Alchemist, and Restauranteur achievements.
  • Fix locally-tracked achievements that would reset if the game was quit.

Difficulty

  • Increase initial difficulty of Hard Mode AI in Duels.
  • Fix some issues with AI dish creation that could result in difficulty spikes in special duels.

Daily Cook-Off

  • Remove single-judge Daily Cook-Offs.
  • Fix leaderboard to show the day you submitted a score for, even if you played across in-game "midnight".

Practice Kitchen

  • Add Trash Can to Practice Kitchen so that table overcrowding doesn't force the player to leave.

Additional

  • Fix rare crash in Chapter 3 during cooking.
  • Minor bug fixes


Again, from the three of us at Trinket (and all the other folks who made Battle Chef Brigade possible), thank you! Back to work! We can't wait to serve up some meatier updates in the delicious future!

Bonus VO spotlight: Erica Mendez (Mina and Spoon)
George Hufnagl, BCB's Audio Superchef, started a little series of videos to highlight our many phenomenal voice actors.
Check the first one:

P.S. For improvements and fixes for the Switch version, stay tuned. Those will be coming soon. Also, other PC storefronts like GOG, Humble, and Twitch will be getting this patch very soon.


[ 2017-12-06 17:29:25 CET ] [ Original post ]

Battle Chef Brigade - out now!

Battle Chef Brigade is available now!


We've got a launch trailer for you:
https://www.youtube.com/watch?v=aZjt0LBipi4

Dig in and Vive la Brigade!

Join us in the discussions if you have any questions. We did an /r/NintendoSwitch AMA recently if you want to read about our development process and future plans! Check that out here!


[ 2017-11-20 21:52:00 CET ] [ Original post ]

Battle Chef Brigade - out now!

Battle Chef Brigade is available now!


We've got a launch trailer for you:
https://www.youtube.com/watch?v=aZjt0LBipi4

Dig in and Vive la Brigade!

Join us in the discussions if you have any questions. We did an /r/NintendoSwitch AMA recently if you want to read about our development process and future plans! Check that out here!


[ 2017-11-20 21:52:00 CET ] [ Original post ]

Releasing on Monday, November 20th!!!

Hey Battle Chefs!

Battle Chef Brigade is out of the oven and will launch on...
Monday, November 20th for Nintendo Switch and Steam!

That's less than two weeks away!

We also released a new trailer that showcases a bit more of Mina - enjoy!


[ 2017-11-09 20:32:26 CET ] [ Original post ]

Releasing on Monday, November 20th!!!

Hey Battle Chefs!

Battle Chef Brigade is out of the oven and will launch on...
Monday, November 20th for Nintendo Switch and Steam!

That's less than two weeks away!

We also released a new trailer that showcases a bit more of Mina - enjoy!


[ 2017-11-09 20:32:26 CET ] [ Original post ]

Happy Halloween!

We've crushed a lot of spooky bugs as we approach launch. Check them out in the latest


[ 2017-10-31 22:25:14 CET ] [ Original post ]

Happy Halloween!

We've crushed a lot of spooky bugs as we approach launch. Check them out in the latest


[ 2017-10-31 22:25:14 CET ] [ Original post ]

Kickstarter Update #46: Thrashing at Full Power

Hey Battle Chefs! June has been a great month, filled with tons of secret story and gorgeous art!

Our big focus for the last few weeks has been Battle Chef Brigade's most charming father, Thrash.



Check out the whole update here on Kickstarter!


[ 2017-06-30 21:33:37 CET ] [ Original post ]

Kickstarter Update #46: Thrashing at Full Power

Hey Battle Chefs! June has been a great month, filled with tons of secret story and gorgeous art!

Our big focus for the last few weeks has been Battle Chef Brigade's most charming father, Thrash.



Check out the whole update here on Kickstarter!


[ 2017-06-30 21:33:37 CET ] [ Original post ]