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Development Build 8193.24
The Start Game UI for multiplayer is now also using the new design that singleplayer already offers. You can now host a game from the curated content repository, or any other third party repository used. The repository will be automatically shared with other players, so that they will be offered the download transparently, same as if joining a NWSync-enabled persistent world. In addition, the Start Game UI (both SP and MP) saw the following changes:
We spent some time working on font rendering after the feedback received after the latest stable release:
A lot of performance and stability/compatibility improvements went into this patch:
We cleaned up the data set for the Tyrants of the Moonsea premium module. All content that is also part of the basegame has been removed from the DLC download. In addition, the following fixes went in:
[ 2021-06-17 17:41:40 CET ] [ Original post ]
Hello, friends! Today we are releasing patch .24 to the development branch of Neverwinter Nights: Enhanced Edition! This patch addresses some of the concerns raised with the latest stable release, while also bringing consistency, compatibility and performance improvements. As always, we appreciate your feedback and help in bringing these changes to the next stable release!
Start Multiplayer Game UI
The Start Game UI for multiplayer is now also using the new design that singleplayer already offers. You can now host a game from the curated content repository, or any other third party repository used. The repository will be automatically shared with other players, so that they will be offered the download transparently, same as if joining a NWSync-enabled persistent world. In addition, the Start Game UI (both SP and MP) saw the following changes:
- NewGame UI: Steam Workshop modules now show up on the Community tab. Each workshop item shows up with all modules grouped as a campaign
- NewGame UI: Allow selecting panels even if they are already selected (allows going back to the info text)
- NewGame UI: Campaigns in the list now grey out properly if no contained modules are installed
- NewGame UI: Campaigns can now show screenshots as well
- NewGame UI: Modules can now show as published-but-unreleased by setting a future date in the version entry
Fonts
We spent some time working on font rendering after the feedback received after the latest stable release:
- Fonts: TrueType Fonts renamed to their function, away from font names
- Fonts: Combined glyph maps so all languages now share the same font files. Brawler is now the default font for high res typeface, since it was the most popular
- Fonts: Mordred numerals no longer offset old-style
- Fonts: Slight adjustments to spacing and padding to make it look better
- Fonts: You can now tweak font outlines and contrast per-font (via txi)
- Fonts: Fixed the wrong font appearing in places like the DM chooser
- Fonts: Increased contrast for the high-res variant
Renderer
A lot of performance and stability/compatibility improvements went into this patch:
- Renderer: Fixed pink screen on unsupported older GPUs
- Renderer: Drastically reduced the need for buffer switching by combining vertex arrays (perf+)
- Renderer: PLT are now constructed on the GPU (perf+)
- Renderer: Combined all post-processing shaders into single unit (perf+)
- Renderer: Custom shader parameters are now properly relinked when another shader is loaded (consistency)
- Renderer: Shadows are now rendered entirely via VBO (perf+)
- Renderer: Early-Z optimisation reenabled via ifdef guard in shaders (perf+)
- Renderer: TSB are now calculated for legacy compiled models at runtime as well (consistency/compat)
- Renderer: Fixed GL CubeMap load order (compat)
- Renderer: Fixed env maps for PC models not updating between areas. Now allows default map in txi files, handling missing maps better (consistency)
- Renderer: Fixed gamma functions erroneously checking all colour channels, instead of any (consistency)
- Renderer: Fixed disabling tile light source with TILE_SOURCE_LIGHT_COLOR_BLACK not actually removing the light
- Renderer: Completely disabled texture downsampling for non-compressed textures
- Renderer: Fixed crash when releasing PLT
- Renderer: Added some crash safeguards for broken models
- Renderer: Adaptive soft particle based on size, should fix missing/faded monk eyes
- Renderer: Explicitly set PLT alpha mean values to fix issues with custom content such as robes not showing properly
- Renderer: Simple shadow perf optimisation
- Renderer: Fix setting ambient material for grass
- Renderer: Fix skinmesh bodyparts not rendering
- Renderer: Fix the renderaabb command not working
- Fixed a crash when downsizing internal data structures
Pathfinding
- Pathfinding: Static object removal now properly removes objects from the internal object list. This fixes cases where a lot of static objects (such as body bags) added and removed over hours, would bog down gameplay
- Pathfinding: Fix creatures not correctly moving towards a interactible object in certain marginal situations. Better handling of requested distance when moving towards an object
- Pathfinding: Abort attempts at pathing early if the target destination isnt achievable anyways (perf+)
Game
- Game: Default weapon feats for gloves and bracers now properly set if 2da entry is missing #317
- Game: Recommended button in chargen/levelup can now be disabled via ruleset.2da entry
- Game: Fixed hit dice validation for RDD
- Game: Fixed creature gobs sometimes erroneously generating really large wind values #320
Premium Modules
We cleaned up the data set for the Tyrants of the Moonsea premium module. All content that is also part of the basegame has been removed from the DLC download. In addition, the following fixes went in:
Tyrants of the Moonsea
- Camera position no longer resets to top-down when exiting the world map
- Some tile appearances were incorrect when "facelift" mode was active
- The Kur-Tharsu main gate was difficult to attack
- A spider on the Shind Road East spawned in the wrong spot
- Removed a minor XP exploit in Thalia's conversation
Darkness over Daggerford
- Camera position no longer resets to top-down when exiting the world map
Other Fixes
- UI/Nuklear: Fixed a crash that would occur when swapping child layouts (clicking around a lot)
- Game: OnPlayerTarget now actually persisted to savegames
- Toolset: Fixed not rendering bounding boxes
[ 2021-06-17 17:41:40 CET ] [ Original post ]
Neverwinter Nights: Enhanced Edition
Beamdog
Developer
Beamdog
Publisher
2018-03-27
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(6758 reviews)
The Game includes VR Support
Public Linux Depots:
- Neverwinter Nights Binaries - Linux [14.98 M]
Available DLCs:
- Neverwinter Nights: Enhanced Edition Infinite Dungeons
- Neverwinter Nights: Enhanced Edition Wyvern Crown of Cormyr
- Neverwinter Nights: Enhanced Edition Pirates of the Sword Coast
- Neverwinter Nights: Enhanced Edition Heroes of Neverwinter Portrait Pack
- Neverwinter Nights: Enhanced Edition Darkness Over Daggerford
- Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
- Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition.
Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await.
Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures.
Two expansion packs:
Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.
Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.
Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await.
Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures.
Enhanced Features:
- Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
- Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
- Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
- Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
All the content of Neverwinter Nights Diamond Edition:
The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.Two expansion packs:
- Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.
- Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.
Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.
- Kingmaker
- ShadowGuard
- Witch’s Wake
Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.
MINIMAL SETUP
- OS: Ubuntu 18.04 or equivalent
- Processor: Intel Core i3 3rd gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
- Storage: 12 GB available space
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