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Development Build 85.8193.30

Hello, dear friends! Today, we have a development build for you. We appreciate your assistance in testing it, and reporting any issues you find. The module compatibility has once again been bumped - to version 1.85 - due to the new script commands that allow tile/area actions in the radial menu, and a bit more GUI modification.

Fixes


  • Renderer: Disabled soft particles on world-aligned emitters; fixes faded/missing effects such as spell mantle.
  • Renderer: TSB are now generated correctly for animated/danglies.
  • Renderer: Removed creature preloading code; it was doing nothing useful on desktop platforms.
  • Renderer: Drawbucket implementation for caching transform lists; also fixes additive blending render issues (such as water making visual effects wavy; water showing geometry from own model).
  • Renderer: Fixed highlight gobs ("tab glow") not correctly scaling along visual transforms.
  • Renderer: Fixed static placeables incorrectly disabling/breaking animations of non-static placeables with the same model.
  • Game: Fixed a memleak in pathfinding.
  • Game: Fixed placeables not bumping creatures out of the way when being spawned into an area. #349
  • Game/VM: Fixed Get*DurationRemaining returning the wrong value due to time overflow.
  • Game: Fixed a rare crash when exiting the game while a NWSync download is in progress.
  • Startgame UI: Fixed URL escaping for URLs with long paths.
  • Startgame UI: Removed superfluous text warnings about "Clicking link opens browser".
  • Startgame UI: Improvements to the promotion panels for custom repositories.
  • Startgame UI: Images loaded in the new content browser are now correctly served from cache if no internet connection is available.
  • UI: Put most hardcoded strings in StartGame, NWSync and Config panels into the tlk (not translated yet).
  • Config: On Windows, codepage is now auto-detected from the system locale.

Tile/Radial actions, surfacemat.2da


  • You can now assign custom radial actions on tiles (There is a new module event you can access via SetEventScript).
  • surfacemat now support 64 materials, up from 32.
  • surfacemat.2da is re/loaded as part of custom content.
// Gets the ID (1..8) of the last tile action performed in OnPlayerTileAction int GetLastTileActionId(); // Gets the target position in the module OnPlayerTileAction event. vector GetLastTileActionPosition(); // Gets the player object that triggered the OnPlayerTileAction event. object GetLastPlayerToDoTileAction();

New Script Commands


You can now pop up or restrict GUI panels. We added a event that triggers clientside interaction with some panels (There is a new module event you can access via SetEventScript). int GUI_PANEL_PLAYER_DEATH = 0; int GUI_PANEL_MINIMAP = 2; int GUI_PANEL_COMPASS = 3; int GUI_PANEL_INVENTORY = 4; int GUI_PANEL_PLAYERLIST = 5; int GUI_PANEL_JOURNAL = 6; int GUI_PANEL_SPELLBOOK = 7; int GUI_PANEL_CHARACTERSHEET = 8; int GUIEVENT_CHATBAR_FOCUS = 1; int GUIEVENT_CHATBAR_UNFOCUS = 2; int GUIEVENT_CHARACTERSHEET_SKILL_CLICK = 3; int GUIEVENT_CHARACTERSHEET_FEAT_CLICK = 4; int GUIEVENT_EFFECTICON_CLICK = 5; int GUIEVENT_DEATHPANEL_WAITFORHELP_CLICK = 6; int GUIEVENT_MINIMAP_MAPPIN_CLICK = 7; int GUIEVENT_MINIMAP_OPEN = 8; int GUIEVENT_MINIMAP_CLOSE = 9; int GUIEVENT_JOURNAL_OPEN = 10; int GUIEVENT_JOURNAL_CLOSE = 11; int GUIEVENT_PLAYERLIST_PLAYER_CLICK = 12; int GUIEVENT_PARTYBAR_PORTRAIT_CLICK = 13; int GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN = 14; // Gets the player that last triggered the module OnPlayerGuiEvent event. object GetLastGuiEventPlayer(); // Gets the last triggered GUIEVENT_* in the module OnPlayerGuiEvent event. int GetLastGuiEventType(); // Gets an optional integer of specific gui events in the module OnPlayerGuiEvent event. // * GUIEVENT_CHATBAR_*: The selected chat channel. Does not indicate the actual used channel. // 0 = Shout, 1 = Whisper, 2 = Talk, 3 = Party, 4 = DM // * GUIEVENT_CHARACTERSHEET_SKILL_SELECT: The skill ID. // * GUIEVENT_CHARACTERSHEET_FEAT_SELECT: The feat ID. // * GUIEVENT_EFFECTICON_CLICK: The effect icon ID (EFFECT_ICON_*) // * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: The GUI_PANEL_* the player attempted to open. int GetLastGuiEventInteger(); // Gets an optional object of specific gui events in the module OnPlayerGuiEvent event. // * GUIEVENT_MINIMAP_MAPPIN_CLICK: The waypoint the map note is attached to. // * GUIEVENT_CHARACTERSHEET_*_SELECT: The owner of the character sheet. // * GUIEVENT_PLAYERLIST_PLAYER_CLICK: The player clicked on. // * GUIEVENT_PARTYBAR_PORTRAIT_CLICK: The creature clicked on. // * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: For GUI_PANEL_CHARACTERSHEET, the owner of the character sheet. object GetLastGuiEventObject(); // Disable a gui panel for the client that controls oPlayer. // Notes: Will close the gui panel if currently open. // Does not persist through relogging or in savegames. // Will fire a GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN OnPlayerGuiEvent for some gui panels if a player attempts to open them. // You can still force show a panel with PopUpGUIPanel(). // * nGuiPanel: A GUI_PANEL_* constant, except GUI_PANEL_PLAYER_DEATH. void SetGuiPanelDisabled(object oPlayer, int nGuiPanel, int bDisabled);

Tyrants of the Moonsea


  • one dialog branch in Hlesson's conversation breaks his quest
  • fixed a rare situation in the Marel fight where the exit door wouldn't open
  • removed Sharalyn's Cloud of Bewilderment spell because it caused in-party hostility
  • the Kur-Tharsu areas are now "No PVP" to reduce in-party hostility

Darkness over Daggerford


  • a cutscene in smuggler's cave sometimes did not trigger
  • a cutscene in smuggler's cave sometimes was aborted early

Known Issues


  • The toolset tilefade setting "Always" doesn't work correctly.


[ 2021-07-23 18:42:58 CET ] [ Original post ]

Neverwinter Nights: Enhanced Edition
Beamdog Developer
Beamdog Publisher
2018-03-27 Release
Game News Posts: 106
🎹🖱️Keyboard + Mouse
Very Positive (6758 reviews)
The Game includes VR Support
Public Linux Depots:
  • Neverwinter Nights Binaries - Linux [14.98 M]
Available DLCs:
  • Neverwinter Nights: Enhanced Edition Infinite Dungeons
  • Neverwinter Nights: Enhanced Edition Wyvern Crown of Cormyr
  • Neverwinter Nights: Enhanced Edition Pirates of the Sword Coast
  • Neverwinter Nights: Enhanced Edition Heroes of Neverwinter Portrait Pack
  • Neverwinter Nights: Enhanced Edition Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition.

Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin... whatever hero you create, incredible adventures await.

Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures.

Enhanced Features:

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

All the content of Neverwinter Nights Diamond Edition:

The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.
Two expansion packs:
  • Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.
  • Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.
Three premium modules:
Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.
  • Kingmaker
  • ShadowGuard
  • Witch’s Wake
The Aurora Toolset: Build your own world full of unique monsters, items, traps, encounters, and settings, then share your creation with the rest of the Neverwinter Nights community. (Windows only)
Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.

MINIMAL SETUP
  • OS: Ubuntu 18.04 or equivalent
  • Processor: Intel Core i3 3rd gen or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 compatible with 2 GB of VRAM
  • Storage: 12 GB available space
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GAMERSGATE

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FANATICAL BUNDLES

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