It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with tinyurl.com/p5notes every time I try.
(╯°□°)╯︵ ┻━┻
It's tinyurl.com/p5notes btw.
To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics to color-coded map markers presented in a handy selectable list, to newly added radiation instantly killing everything and everyone due to a "slight" bug in distance calculations and the at-the-time lack of shielded storage containers.
(ノಠ益ಠ)ノ彡┻━┻
Then there were the bigger changes too, the largest of which is the Steam Workshop support that is now in what I'd call a "beta" state. Aspiring modders can now change everything about the game by following the tinyurl.com/p5mod modding guide (tinyurl.com/p5mod), and can download the modding project (github.com/ArenMook/P5SMod) to get started adding their own custom content to the game!
Just for the fun of it, one of the first mods Neil and I added to the Workshop is a mod that adds a Sloop and a Corvette for all you Windward fans out there!
(-‸ლ)
(That was an actual link to Steam's own store page for Windward)
http://steamcommunity.com/sharedfiles/filedetails/?id=1282200091
And best of all, the entire project is available for modders to examine and change as they see fit! If you're interested in modding Sightseer, it's quite simple. I'd link it, but you know... tinyurl.com/p5mod
So instead, check out the handy video tutorial to get started:
https://www.youtube.com/watch?v=KdV5IKwNgAQ
And as usual -- if you have questions, comments or bug reports, you can find me in discord: https://discord.gg/trruSNc
Wow, that's the first link that actually worked!
(ヘ・_・)ヘ┳━┳
One last thing, since I know someone is bound to ask the "what's next?" question -- tutorial, hostile threats and raidable outposts, task system (quests), more world customization options such as keeping your vehicle after you die and an actual alternative "survival" mode are the next notable tasks on our TODO list.
Keep an eye out on Sightseer's progress in the coming months, and from both of us at Tasharen -- thank you for your support!
-Aren
It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with tinyurl.com/p5notes every time I try.
(
It's tinyurl.com/p5notes btw.
To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics to color-coded map markers presented in a handy selectable list, to newly added radiation instantly killing everything and everyone due to a "slight" bug in distance calculations and the at-the-time lack of shielded storage containers.
()
Then there were the bigger changes too, the largest of which is the Steam Workshop support that is now in what I'd call a "beta" state. Aspiring modders can now change everything about the game by following the tinyurl.com/p5mod modding guide (tinyurl.com/p5mod), and can download the modding project (github.com/ArenMook/P5SMod) to get started adding their own custom content to the game!
Just for the fun of it, one of the first mods Neil and I added to the Workshop is a mod that adds a Sloop and a Corvette for all you Windward fans out there!
()
(That was an actual link to Steam's own store page for Windward)
http://steamcommunity.com/sharedfiles/filedetails/?id=1282200091
And best of all, the entire project is available for modders to examine and change as they see fit! If you're interested in modding Sightseer, it's quite simple. I'd link it, but you know... tinyurl.com/p5mod
So instead, check out the handy video tutorial to get started:
https://www.youtube.com/watch?v=KdV5IKwNgAQ
And as usual -- if you have questions, comments or bug reports, you can find me in discord: https://discord.gg/trruSNc
Wow, that's the first link that actually worked!
(_)
One last thing, since I know someone is bound to ask the "what's next?" question -- tutorial, hostile threats and raidable outposts, task system (quests), more world customization options such as keeping your vehicle after you die and an actual alternative "survival" mode are the next notable tasks on our TODO list.
Keep an eye out on Sightseer's progress in the coming months, and from both of us at Tasharen -- thank you for your support!
-Aren
Project 5: Sightseer
Tasharen Entertainment Inc.
Tasharen Entertainment Inc.
2019-08-16
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 12
🎹🖱️Keyboard + Mouse
Mostly Positive
(520 reviews)
https://store.steampowered.com/app/655780 
The Game includes VR Support
Project 5: Sightseer (Linux) [1.03 G]
It's important to know that in Sightseer, most of the resources are finite and not all of them can be found naturally. Fossil fuels won't last forever, and depleting the resource at one location will mean that you will need to either find another source or discover another way to obtain what you need. As an example, while Ammonia can sometimes be found in the world naturally, it can also be created from Water by applying a pair of chemical reactions. You merely need to know how.
The world of Sightseer is entirely persistent: outposts remember their founder, trade routes remember the player that discovered the fastest route, and even the world's artifacts remember the person that first discovered them -- so go out there and explore! Just be aware that logging out won't make your vehicle vanish. It will remain where you've left it, so having a safely defended outpost to call home will come in handy in the future.
Fortunately, when playing online, you can band together with your friends to form factions. Factions can own outposts that can automate the process of resource extraction and can have powerful defenses to keep them safe from both natural threats and opportunistic players alike. The same outposts can also perform scientific research, leading to new technologies, structures, vehicles, weapons, and a lot more. Care should be taken in how the outposts are powered, however. Burning fossil fuels will cause pollution that will need to be addressed.
When playing Sightseer, you can play offline, online, or host your own private worlds for your closed group of friends. Hosting a world (or playing offline) also offers the Creative Mode option where all resource costs will be ignored -- just in case you want to build cool things without any constraints.
Regardless of what appeals to you the most -- be it the exploration of a vast, untamed world and unraveling of its hidden secrets; the construction of impressive outposts designed to inspire awe of others; or simply the desire to dominate the world together with your friends, Sightseer's only limit is going to be your imagination.
Best of all -- with this being Early access -- it's all merely the beginning.
- Processor: Dual-core Intel i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 560
- Storage: 1500 MB available space
- Processor: Quad-core Intel i7 4790KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 780 or better (resolution-dependent)
- Storage: 2 GB available space
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