ArenToday at 1:30 PM Dec-5th
Just to give you guys an idea of the reason behind the continued delay of the update release, short version is I'm basically trying to make it more Windward-like.
Long version is, I want there to be long-term progression in the game for those that wish it. On the released last version atm, you get to tier 3 weaponry, finish research, and you're basically done. Progression stops. That's what I've been trying to change.
So, just a quick overview of major changes: by default the world will no longer have hostile NPC outposts (can change in options). Default mode will have the entire world will be up for players to explore and populate like a year ago.
Instead, I'm in the process of adding support for instances, like back in Windward. When you want to siege an NPC outpost, you will start an instance, which will effectively teleport you into a remote region where there will be a ready-made NPC outpost to conquer. You can invite friends into this raid, like in Windward. There may or may not be a boss fight. Drops will be catered to the player, based on the player's existing gear, as well as the chosen raid's difficulty.
Players out in the world will still be able to do quests, traders, protect random NPCs from pirates, etc -- and acquire basic and rare quality loot this way, but it's the instanced raids that will progress past +6 gear (with difficulties to match).
Of course player tactics and composition (healers, tanks etc) will help a lot, but I'll try to scale it in such a way that good equipment will matter greatly in such encounters.
All this is a biiig change, which is the real reason for the continued delay.
With the system I have in place, gear will go up to +20 quality for the absolute top-tier raid drops from bosses, although I'll have to change it to primarily boost health and damage instead of other stats.
I'm thinking of implementing my original idea of there being 1-3 starting spots to choose from for new players, so everyone starts at specific locations and moves out from there. This way players that are there first on the server will get to build things that players that come after will be able to visit. And with the questing in place, the outposts in question will be giving new players a way to progress even without having to build outposts, until they find a spot of their own.
Of course how it ends up being in practice remains to be seen/tested. We'll see.
But one thing I do want to bring back is the feel of adventure, of being the first to visit a part of the world. This feeling is missing if the entire world is populated by NPC outposts.
Perhaps as players expand into the world, add new starting spots on the "frontier", to keep the line moving forward without forcing new players to drive through hours of populated terrain.
Project 5: Sightseer
Tasharen Entertainment Inc.
Tasharen Entertainment Inc.
2019-08-16
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 12
🎹🖱️Keyboard + Mouse
Mostly Positive
(520 reviews)
https://store.steampowered.com/app/655780 
The Game includes VR Support
Project 5: Sightseer (Linux) [1.03 G]
It's important to know that in Sightseer, most of the resources are finite and not all of them can be found naturally. Fossil fuels won't last forever, and depleting the resource at one location will mean that you will need to either find another source or discover another way to obtain what you need. As an example, while Ammonia can sometimes be found in the world naturally, it can also be created from Water by applying a pair of chemical reactions. You merely need to know how.
The world of Sightseer is entirely persistent: outposts remember their founder, trade routes remember the player that discovered the fastest route, and even the world's artifacts remember the person that first discovered them -- so go out there and explore! Just be aware that logging out won't make your vehicle vanish. It will remain where you've left it, so having a safely defended outpost to call home will come in handy in the future.
Fortunately, when playing online, you can band together with your friends to form factions. Factions can own outposts that can automate the process of resource extraction and can have powerful defenses to keep them safe from both natural threats and opportunistic players alike. The same outposts can also perform scientific research, leading to new technologies, structures, vehicles, weapons, and a lot more. Care should be taken in how the outposts are powered, however. Burning fossil fuels will cause pollution that will need to be addressed.
When playing Sightseer, you can play offline, online, or host your own private worlds for your closed group of friends. Hosting a world (or playing offline) also offers the Creative Mode option where all resource costs will be ignored -- just in case you want to build cool things without any constraints.
Regardless of what appeals to you the most -- be it the exploration of a vast, untamed world and unraveling of its hidden secrets; the construction of impressive outposts designed to inspire awe of others; or simply the desire to dominate the world together with your friends, Sightseer's only limit is going to be your imagination.
Best of all -- with this being Early access -- it's all merely the beginning.
- Processor: Dual-core Intel i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 560
- Storage: 1500 MB available space
- Processor: Quad-core Intel i7 4790KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 780 or better (resolution-dependent)
- Storage: 2 GB available space
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